Page 13 of 24 FirstFirst ... 3 11 12 13 14 15 23 ... LastLast
Results 121 to 130 of 234
  1. #121
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Quote Originally Posted by Lucifer View Post
    Ifrit is a victim of this casual crap you're eating. I was hoping Ifrit was just something for the players to do while they implement their crap but it seems they are going to completely remove the need for anything RPG. There are no tactics because this is what we are getting. You can pick up Rift and do the same crap that is the Ifrit fight.
    You will have the SAME experience.
    Um. Ifrit is way more tactic-based than any FFXI fight I've done. In FFXI you just stay in one spot and pewpew or curecure. Unless you're a BRD. Then you just 2hr. And that's not a casual game.
    (1)

  2. #122
    Player
    Holy_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,533
    Character
    Holy Dragoon
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Elexia View Post
    Everything they do is with long-term in mind lol, that's the point of an overhaul though I guess people at times forget this because XIV's servers are still live.

    Besides, I'm sure Rukki-Rukki was posting behind Bayo
    I've not had an issue with any patch thus far, mostly because I am able to see that a long term plan has been in the works. I use what is currently available knowing that it is not final.
    (2)


  3. #123
    Quote Originally Posted by Jinko View Post
    Because we have a community devs attention ... and hmm I duno I would like to know ..

    Besides the words Cure, Cura and Curaga aren't going to tell me if they are water based are they.

    /sigh Lucifer if this game is too carebear for you go play FF11.
    Aside a few boss/HNM/NM fights, XI is more 'carebear' than XIV and even WoW currently. I can see where Lucifer is coming from though.

    As for water based, yes, healing has always been either Water, Light or Wind based. There's some exception, but quite a bit of RPGs (including FF) it fell into one of those 3.
    (1)

  4. #124
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Rukkirii View Post
    There aren't any water-based attack spells, but conjurers do control water-based spells. The break down of elements are as follows:
    CNJ: Water/Wind/Earth
    THM: Fire/Ice/Lightning

    Also, there are no paralyze/poison/silence/absorb/slow and there aren't any plans to implement them before the launch of version 2.0. However, as we move forward, if it becomes absolutely necessary to utilize them, we will look into it.
    Fail. :/

    Let me fix it:

    There aren't any water-based attack spells, but conjurers do control water-based spells. The break down of elements are as follows:
    CNJ1: Water/Wind/Earth
    CNJ2: Fire/Ice/Lightning

    Also, there are no thaumaturges and there aren't any plans to implement them before the launch of version 2.0. However, as we move forward, if it becomes absolutely necessary to utilize them, we will look into it.
    (5)

  5. #125
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Elexia View Post
    Aside a few boss/HNM/NM fights, XI is more 'carebear' than XIV and even WoW currently. I can see where Lucifer is coming from though.

    As for water based, yes, healing has always been either Water, Light or Wind based. There's some exception, but quite a bit of RPGs (including FF) it fell into one of those 3.
    Thats too bad, I guess he'll have to consider quitting gaming
    (0)

  6. #126
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    It would be nice if they accelerated the addition of the new mage class in light of this info.

    Something like a enfeebling/buffing Astral/Umbral class that would evolve into the Red Mage Job.

    It would certainly help fill out the significant gaps in the current roster.
    (0)

  7. #127
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    So they control water based spells but have no water based nukes? Let us know instead of just chaining things we pretty much already understand. Does it effect cures? Does it effect buffs?
    (0)

  8. #128
    Player
    Chopin's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    43
    Character
    Frederic Chopin
    World
    Balmung
    Main Class
    Arcanist Lv 90
    At first I was a bit dissapointed with this post but the more I think about it the spells they are excluding seem perfect for a RDM class. Keeping these spells specifically to one class would make it very individual/desireable too I hope.

    The one thing I don't understand is splitting the nukes? I presume Black Mage will have access to all? If not then it stands to reason cure spells should be shared...

    I appreciate things are probably not set in stone so you can't post about it but sketchy bits of information like this can be quite annoying!

    I just hope they really think about why these classes didn't work in the first place and rather than over complicating the new system just start again. I know lots of people like the class system but I'd be much happier with clear classes. I like the idea of an evolving class e.g. Mage branching off to specialisations but the job system in XIV seems like something just tacked on to classes. A video of a class level 50 then one of the respective job level 50 would be nice to see so we could see some of the key differences.
    (1)

  9. #129
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Perhaps/Mayhaps Redmage will be the enfeebling master.
    (4)

  10. #130
    Quote Originally Posted by DeadRiser View Post
    So they control water based spells but have no water based nukes? Let us know instead of just chaining things we pretty much already understand. Does it effect cures? Does it effect buffs?
    I think they assume people would know healing is generally Wind/Water/Light based, controlling elements doesn't necessarily mean controlling nukes.
    (2)

Page 13 of 24 FirstFirst ... 3 11 12 13 14 15 23 ... LastLast

Tags for this Thread