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  1. #1
    Player
    Darkvalkyr's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    57
    Character
    Rostnahct Fyrgaezsyn
    World
    Balmung
    Main Class
    Conjurer Lv 50
    In other FF games things had a weakness beyond the pre FF10 trinity of Fire/Lightning/Ice such as Water, Earth and Wind but players don't normally get access to those spells except in rare situations or have to use weapons with said property.

    Using FF7 as an example;
    Aqualung is an Enemy Skill with Water Element, used on water weak enemies. There is no other spell to do water damage beyond Leviathan as far as I recall, and probably use other weapons.

    You see Laps cast Aero 3 which is a wind nuke that players don't get. However, some enemies are weak to wind in the game.

    People seem to be seeing the 3 elements splitting as a step back but I honestly don't mind; and as far as how Water damage spell/Enfeebles is missing, we might get them in the future or maybe we won't. It's pointless to rage and be jerks to the devs about something when there's so many drastic changes in the future, which we agreed to.

    If you want to forward criticism, that's fine. But some of you are absolute jerks going about it as if the world caters to you.
    (4)

  2. #2
    Player
    ZDamned's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    I just want to know why the BLK/THM class/job description states 6 elements... lol I preferred they just get 3 each, because having to re allocate nukes every mob is was nauseating.
    (0)

  3. #3
    Player
    JTSpender's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    39
    Character
    Kyle Spender
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Also, while I'm a bit disappointed in needing to wait that long for an enfeebling class, as long as one is coming that's fine with me. Just, again, hoping it's something other than RDM (geomancer!) so RDM can actually be the magic fencer for once.
    (1)

  4. #4
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    At first I thought that there was an actual issue here.

    Then I realized that the it's the usual blown out of proportion forum nonsense.
    (7)

  5. #5
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Betelgeuzah View Post
    At first I thought that there was an actual issue here.

    Then I realized that the it's the usual blown out of proportion forum nonsense.
    I see people crying over enfeebs but the problem is who the fuck really cares you can hardly see the effects of them anyhow, only the DoT spells was good @ one time but they was OP so they got nerfed, and slow barley does anything to ifrit. I kept slow on ifrit an whole fight and he still parses the same DMG on the tank lol
    (1)

  6. #6
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Anyone else notice they are taking away the enfeebles when the moogle fight comes out?

    I am sure they could just make the mobs resistant as hell, but the moogles are supposed to be class moogles right? So one warrior we could have paralyzed, one mage we could silenced, and etc. I am sure combos could make up for it.

    Is removing/rearranging going to be what makes this fight hard?
    (0)

  7. #7
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Enfeebling Job would be the game design brainfart of the decade.
    (0)

  8. #8
    Player
    Mieck's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    252
    Character
    Mieck Corcoczeck
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    Enfeebling seems to be something that will go along with other actions and spells. In a battle system where you have a limited number of actions, you make those actions do more. Go check out any 4th Ed D&D setup.

    Also, I don't get the obsession with having an equal nuking spell for all elements - the community will quickly determine which is the most effective (due to gear selection/materia selection/weakness of preferred leveling enemies/etc) and shun the others, so might as well side step that entire issue and give them much more scope. A thunder spell against an enemy strong against thunder is suddenly much more attractive when it has a chance to stun as well as do some damage.
    (4)
    Last edited by Mieck; 11-22-2011 at 06:23 AM.

  9. #9
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    No Silence? Those enemy mages are gonna give us the mad ouchies!

    Thanks for the update Rukkirri!

    I'm wondering aloud here for a moment:
    I wonder if enemies will still be able to Silence and Slow us or if their abilities will also change to reflect player adjustments.
    Or if the three guild mark attacks of War classes will be removed, making Slow more effective against us?

    I guess the Marauder resist enfeeble ability and the Conjurer Esuna-equivalent will play a bigger role in things now.
    (0)

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Fiosha_Maureiba View Post
    No Silence? Those enemy mages are gonna give us the mad ouchies!

    Thanks for the update Rukkirri!

    I'm wondering aloud here for a moment:
    I wonder if enemies will still be able to Silence and Slow us or if their abilities will also change to reflect player adjustments.
    Or if the three guild mark attacks of War classes will be removed, making Slow more effective against us?

    I guess the Marauder resist enfeeble ability and the Conjurer Esuna-equivalent will play a bigger role in things now.
    i just dont get why they feel no crowd control is needed in this game, especially when their introducing a fight that incorporates several powerful moogles. also especially since we will all just be base classes without our lol"uber job" abilities.
    sounds like a sad gimp fest to me. being gimped is not a fun difficulty.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

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