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  1. #1
    Player

    Join Date
    Mar 2011
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    Uldah
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    994
    Quote Originally Posted by Elexia View Post
    Well since we're bringing logic into this:

    They make up the tiniest of spell count for WHM/BLM path compared to jobs like Time Mage, 'Green Magic', Geomancer, Blue Mage/Magic (the main enfeebler), Red Mage, (insert tons of FF Tactics enfeeblers here).and so on.

    So yeah it's always been a part of a caster's grimoire, but conjurer in FFXIV is different from the original conjurer, which was a pseudo summoner with white/black magic attached to it, so in the end we have to wait and see what's planned, since Combos and previous BRs were the way XIV enfeebled enemies, since prior to skill adjustments, they were (and still are) almost useless to cast. Some have it's uses (Absorbs) but honestly? They make such a minute difference at the present time it's a wasted slot.
    lol much like "increases magic casting range"?

    i cast far enough, whats the point of casting even further? that slot could have very easily been dedicated to a different ability such as "increases damage output of your next spell"

    people can argue all they want that FF____ had these spells and it was ______ this way.
    the fact is, an MMO needs enfeebles.
    They already said they will only be focusing their next classes on two pet classes NOT arcanist or musketeer.
    Summoner and Beast master are planned for the release of 2.0
    this means that we are not going to get any enfeebles for more than a year. and it sure as hell doesnt take a month or two to create more classes. this means its going to be well over a year till we see any enfeebling classes such as RDM or DRK

    "but our enfeebles were almost useless so why have them?" ....... SOOOO MAKE THEM USEFUL. Bind as an enfeeble would be fantastic for solo mages.

    What about crowd control? Bind, gravity, and absorb DEF/or ATT is fantastic if you fixed them to be more effective!

    again, SMN and BST has already been confirmed to be the next classes which are a year away. they said they are currently working on the foundations for them and not for any other class. this is a looong time away.
    (1)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  2. #2
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    Mar 2011
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    4,948
    To be honest, I won't notice the removal of the enfeebling spells becuase currently it's pretty much better to just kill the monster faster than try to enfeeble it.
    (14)

  3. #3
    Player
    Zantetsuken's Avatar
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    Mar 2011
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    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    It would be nice if they accelerated the addition of the new mage class in light of this info.

    Something like a enfeebling/buffing Astral/Umbral class that would evolve into the Red Mage Job.

    It would certainly help fill out the significant gaps in the current roster.
    (0)

  4. #4
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    So they control water based spells but have no water based nukes? Let us know instead of just chaining things we pretty much already understand. Does it effect cures? Does it effect buffs?
    (0)

  5. #5
    Quote Originally Posted by DeadRiser View Post
    So they control water based spells but have no water based nukes? Let us know instead of just chaining things we pretty much already understand. Does it effect cures? Does it effect buffs?
    I think they assume people would know healing is generally Wind/Water/Light based, controlling elements doesn't necessarily mean controlling nukes.
    (2)

  6. #6
    Player
    Chopin's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    43
    Character
    Frederic Chopin
    World
    Balmung
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Elexia View Post
    I think they assume people would know healing is generally Wind/Water/Light based, controlling elements doesn't necessarily mean controlling nukes.
    This is probably the case I just wish they were more clear when they made this kind of posts what they are refering to. It's obvious the way they have posted this is going to annoy players, I'm all for them sharing information but when it's sketchy like this it leads to too many assumptions.
    (0)

  7. #7
    Player
    DeadRiser's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Elexia View Post
    I think they assume people would know healing is generally Wind/Water/Light based, controlling elements doesn't necessarily mean controlling nukes.
    Makes sense, I just wish they would inform us on the big picture ya know? Like what's gonna happen with the elemental wheel we have now and the future. I mean I loved focusing on water spells but wouldn't mind if it focused on your healing spells.

    And I know light doesn't equal white mage and dark doesn't equal black mage... but it seems like they are kind of going this root, especially with changing the astral/umbral damage?

    Like earth, water, and wind will now be astral damage
    and ice, fire, and lightning will be umbral and go to the respective mages? Just ranting thoughts lol
    (0)

  8. #8
    Player
    Chopin's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    43
    Character
    Frederic Chopin
    World
    Balmung
    Main Class
    Arcanist Lv 90
    At first I was a bit dissapointed with this post but the more I think about it the spells they are excluding seem perfect for a RDM class. Keeping these spells specifically to one class would make it very individual/desireable too I hope.

    The one thing I don't understand is splitting the nukes? I presume Black Mage will have access to all? If not then it stands to reason cure spells should be shared...

    I appreciate things are probably not set in stone so you can't post about it but sketchy bits of information like this can be quite annoying!

    I just hope they really think about why these classes didn't work in the first place and rather than over complicating the new system just start again. I know lots of people like the class system but I'd be much happier with clear classes. I like the idea of an evolving class e.g. Mage branching off to specialisations but the job system in XIV seems like something just tacked on to classes. A video of a class level 50 then one of the respective job level 50 would be nice to see so we could see some of the key differences.
    (1)

  9. #9
    Player Andrien's Avatar
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    Mar 2011
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    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Perhaps/Mayhaps Redmage will be the enfeebling master.
    (4)

  10. #10
    Player
    Airget's Avatar
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    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Those overall changes are odd, it's like why bother having rods and wands that have elemental affinity for all 6 elements when you can't even customize which element you want to do the most damage with. It really takes away from allowing a mage to customize themselves in being efficient in the element of their choice. However, it may work with how the abilities all seem to level at the same pace so in the end, aside from Water all the elements should be able to dish a decent amount of damage regardless of if they are an AOE, single target, enfeeble based effect.
    (0)

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