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  1. #221
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Rukkirii View Post
    There aren't any water-based attack spells, but conjurers do control water-based spells. The break down of elements are as follows:
    CNJ: Water/Wind/Earth
    THM: Fire/Ice/Lightning

    Also, there are no paralyze/poison/silence/absorb/slow and there aren't any plans to implement them before the launch of version 2.0. However, as we move forward, if it becomes absolutely necessary to utilize them, we will look into it.
    No water attack spells? THM does Fire/Ice/Lighting?
    Then why is the highest level craftable 1-Haned THM weapon a Water Brand?
    http://ffxiv.yg.com/item/water-brand?id=5020215
    Attack Magic Potency +22
    Water Magic Potency +11
    Water Resistance +11

    That really helps the THM/Black Mage at being nuker....

    Just something noticed and found to be odd.
    (2)
    Forum Lurker Extraordinaire.
    Like a good stalker, I'm always there.

  2. #222
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    come on SE listen to these people. wave your magic wand and have everything fixed all at once. what is taking so long?

    oh, you mean you have to change codes and test stability and can only do so much with the teams you have and you are already making your fingers bleed and are working around the clock? harumph, not good enough for these people.

    /sarcasm off

    I would love to be able to assist in any way i can to help them make the changes they are working on. especially i would love to help with english voiceovers to make more of this game talk. is there any way i can apply for that?
    (3)

  3. #223
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Betelgeuzah View Post
    Blind is there, Heavy(Gravity) is there, Bind is there, Stun is there, Sleepga is there.

    They don't need to actually do anything for media and people like you to twist the info as if they were.

    Generic FF debuffs do not make the game any more complex.
    I know right 90% of the ppl complaining about debuff's hardly use them. Why spend 3 seconds casting poison when you can kill it with a nuke.

    I thought the idea of all those changes was to make game more final fatasy-ish... A FF without poison spell or slow? You must be kidding Rukki...
    You guys need to get XI out of your fkin head do i need to go down the list of FF where water was an basic spell.
    (2)
    Last edited by Firon; 11-23-2011 at 06:21 AM.

  4. #224
    Player
    Bowen's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,248
    Character
    Luca Abbot
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Firon View Post
    I know right 90% of the ppl complaining about debuff's hardly use them. Why spend 3 seconds casting poison when you can kill it with a nuke.
    I don't think I have ever really used debuffs in FF games (Exceptions being in FFX and FFVII, for FFX bosses debuffs were a HUGE help and in FFVII I really just used minipulate a lot for grinding.) they just aren't that reliable. Why spend time and MP getting all the debuffs you can on a mob when you can 1 shot it with a spell?
    (1)

  5. #225
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Bowen View Post
    I don't think I have ever really used debuffs in FF games (Exceptions being in FFX and FFVII, for FFX bosses debuffs were a HUGE help and in FFVII I really just used minipulate a lot for grinding.) they just aren't that reliable. Why spend time and MP getting all the debuffs you can on a mob when you can 1 shot it with a spell?
    That is true and its the same in this game Slow does shit in this game and i mean shit!!!!! Gravity and bind were both useless cause fkin Mobs have Ranged attack, and then paralyze the spells sucks but the potions worked better than the spell lol, then he we have the dia and absorb def and bio and absorb attack, all four them are ass mobs still hit you like a truck regardless, and the def down does not help as much.

    IF debuff's was as potent was there were in XI maybe i would crying with he rest of them but since they are not who cares
    (2)

  6. #226
    Player
    Darkvalkyr's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    57
    Character
    Rostnahct Fyrgaezsyn
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Debuffs matter when fighting big, high HP mobs in long drawn out fights.

    But hey, in long, drawn out fights you have more chances to combo those debuffs on mobs instead of casting the debuffs right away.

    Melee-ers and DDs do the jobs of the enfeeblers in this case. What do the mages do then? Spend MP on cures, enhancing (what little of it we have) and doing damage.

    I think the game flow is reminiscent of FFXII more than FFXI, and I like FFXII's game flow/pace in combat.
    (2)

  7. #227
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Speaking of FFXII, that game was also lacking in Water, Wind and especially Earth spells. In fact, the last had NO spells which the character could cast; water only had Water, with enemies able to cast Watera and Waterga; and wind having Aero and Aeroga, lacking Aerora. Fire had four spells to it, five if you included Flare (which was actually non-elemental): Fire, Fira, Firaga and Ardor, the last which was potentially the most damaging spell in the game. And consideringhow many water weak monsters there were in FFXII, and thus resistant to fire, it was pretty unbalanced, but did itnot work? The elements in FFXII functioned perfectly, even as unbalanced as they were, and I don't see why the same can't happen here.
    (1)

  8. #228
    Player

    Join Date
    Mar 2011
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    31
    Quote Originally Posted by whoopeeragon View Post
    Speaking of FFXII, that game was also lacking in Water, Wind and especially Earth spells. In fact, the last had NO spells which the character could cast; water only had Water, with enemies able to cast Watera and Waterga; and wind having Aero and Aeroga, lacking Aerora. Fire had four spells to it, five if you included Flare (which was actually non-elemental): Fire, Fira, Firaga and Ardor, the last which was potentially the most damaging spell in the game. And consideringhow many water weak monsters there were in FFXII, and thus resistant to fire, it was pretty unbalanced, but did itnot work? The elements in FFXII functioned perfectly, even as unbalanced as they were, and I don't see why the same can't happen here.
    Well FFXII did have Quake, but it wasn't a spell. But yes, it worked perfectly fine. But I have to admit, Cure having an element is pretty cool. More materia to buff it with!
    (0)

  9. #229
    Player
    RikkCavalier's Avatar
    Join Date
    Mar 2011
    Posts
    149
    Character
    Rikk Foixewesfv
    World
    Excalibur
    Main Class
    Dancer Lv 91
    Quote Originally Posted by Elexia View Post
    No one complained about Sephiroth using Super Nova and player's couldn't. It's not unheard of for enemies to have access to things players don't in any kind of game genre, that's usually what makes an enemy different from player characters outside of appearance.



    We do, it's just not attack magic. Unless Square truly dropped the ball on elemental wheel, everything will have secondary and tertiary weaknesses but one that is it's main weakness, that's obvious, but the wheel is a bit different in FFXIV and "fairness" is probably one of the oddest things to say when it comes to enemies and players.

    I should be able to slam my ass on the ground and one shot enemies with low defense and HP counts then. Ogres can do it, so I should be able to right? That's fair.

    Even some older FF games you didn't control all elements because they opted for a Non-elemental type spell, "Dark" has always been one of the odd man out spells in FF games which while they existed, they were never standard spells for players, usually enemies and even then it was given to Blue Mages/Enemy Skill materia.
    Your taking this way out of context, I never said being able to one-shot mobs like the ogres or anything like that. For the Sephiroth comment: Final Fantasy VII was a completely different game. (Although knights of the round coupled with the 4x materia is more powerful than SuperNova imo) Anyways, back on topic: All I'm saying is what the OP is. Why remove offensive water magic? It's funny how no one has a good explanation. And I'm not talking about cure.. I'm talking about offensive.
    (0)

  10. #230
    Player
    Baxter's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    371
    Character
    Baxsio Mataele
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by RikkCavalier View Post
    Your taking this way out of context, I never said being able to one-shot mobs like the ogres or anything like that. For the Sephiroth comment: Final Fantasy VII was a completely different game. (Although knights of the round coupled with the 4x materia is more powerful than SuperNova imo) Anyways, back on topic: All I'm saying is what the OP is. Why remove offensive water magic? It's funny how no one has a good explanation. And I'm not talking about cure.. I'm talking about offensive.
    Here is my best guesstimation, and obviously it means naught as I am not a mouth piece for the Devs nor SE. They are choosing to give this game a more 'Final Fantasy' feel. It seems they are drawing inspirations from earlier in the FF series, more specifically Final Fantasy III. Water exists in the game, but now in the form of healing. Yoshi once spoke of his interest (to return this to a FF feel), and mentioned the crystal tower. WHM/CON will have control over wind magic - this, much like crystal tower, appeared in Final Fantasy III.

    I'm drawing conclusions based on what was said, and what we currently know now. Whether that is a good explanation based on conjecture, even if it proves to be the actual reasoning, is still a personal call.
    (0)

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