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  1. #1
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Rukkirii View Post
    Also, there are no paralyze/poison/silence/absorb/slow and there aren't any plans to implement them before the launch of version 2.0. However, as we move forward, if it becomes absolutely necessary to utilize them, we will look into it.
    While I understand this is likely part of some greater plan (which I hope to be a new debuff class, since that's my favourite playstyle...ahem), it kinda sucks to have to wait an entire year to have access to effects that can be both useful and fun to use. Specially posion. I shall miss thee.

    This might be asking too much, but at the very least I want to ask for some alternate method to deak these effects, even if it's via consumable item or equipment / materia with added effects.
    (1)

  2. #2
    Player
    Lucifer's Avatar
    Join Date
    Mar 2011
    Posts
    413
    Character
    Lucifer Morningstar
    World
    Ultima
    Main Class
    Arcanist Lv 3
    Quote Originally Posted by Rukkirii View Post
    There aren't any water-based attack spells, but conjurers do control water-based spells. The break down of elements are as follows:
    CNJ: Water/Wind/Earth
    THM: Fire/Ice/Lightning

    Also, there are no paralyze/poison/silence/absorb/slow and there aren't any plans to implement them before the launch of version 2.0. However, as we move forward, if it becomes absolutely necessary to utilize them, we will look into it.
    Heartbreaking. This game has been transformed in to complete rubbish.
    No enfeebling? All tactics out the window. No more gearing your character in enfeebling gear to land that slow.
    Another theme-park MMO for the dwindling masses.
    (9)

  3. #3
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Quote Originally Posted by Lucifer View Post
    Heartbreaking. This game has been transformed in to complete rubbish.
    No enfeebling? All tactics out the window. No more gearing your character in enfeebling gear to land that slow.
    Another theme-park MMO for the dwindling masses.
    Wait. You use gear for enfeebling? lawl. Currently any class can land slow on Ifrit. Where do these "tactics" come in?

    Quote Originally Posted by Jinko View Post
    So instead of beating around a firey bush can you tell us at least what spells are water alligned ? is it healing ?
    Why not just wait for the spell names?
    (1)

  4. #4
    Player
    Lucifer's Avatar
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    Mar 2011
    Posts
    413
    Character
    Lucifer Morningstar
    World
    Ultima
    Main Class
    Arcanist Lv 3
    Quote Originally Posted by Answa View Post
    Wait. You use gear for enfeebling? lawl. Currently any class can land slow on Ifrit. Where do these "tactics" come in?
    Ifrit is a victim of this casual crap you're eating. I was hoping Ifrit was just something for the players to do while they implement their crap but it seems they are going to completely remove the need for anything RPG. There are no tactics because this is what we are getting. You can pick up Rift and do the same crap that is the Ifrit fight.
    You will have the SAME experience.
    (0)

  5. #5
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    Jul 2011
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    Gridania
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    Quote Originally Posted by Lucifer View Post
    Ifrit is a victim of this casual crap you're eating. I was hoping Ifrit was just something for the players to do while they implement their crap but it seems they are going to completely remove the need for anything RPG. There are no tactics because this is what we are getting. You can pick up Rift and do the same crap that is the Ifrit fight.
    You will have the SAME experience.
    Um. Ifrit is way more tactic-based than any FFXI fight I've done. In FFXI you just stay in one spot and pewpew or curecure. Unless you're a BRD. Then you just 2hr. And that's not a casual game.
    (1)

  6. #6
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Answa View Post
    Why not just wait for the spell names?
    Because we have a community devs attention ... and hmm I duno I would like to know ..

    Besides the words Cure, Cura and Curaga aren't going to tell me if they are water based are they.

    /sigh Lucifer if this game is too carebear for you go play FF11.
    (3)

  7. #7
    Quote Originally Posted by Jinko View Post
    Because we have a community devs attention ... and hmm I duno I would like to know ..

    Besides the words Cure, Cura and Curaga aren't going to tell me if they are water based are they.

    /sigh Lucifer if this game is too carebear for you go play FF11.
    Aside a few boss/HNM/NM fights, XI is more 'carebear' than XIV and even WoW currently. I can see where Lucifer is coming from though.

    As for water based, yes, healing has always been either Water, Light or Wind based. There's some exception, but quite a bit of RPGs (including FF) it fell into one of those 3.
    (1)

  8. #8
    Player

    Join Date
    Jul 2011
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    289
    Quote Originally Posted by Lucifer View Post
    Heartbreaking. This game has been transformed in to complete rubbish.
    No enfeebling? All tactics out the window. No more gearing your character in enfeebling gear to land that slow.
    Another theme-park MMO for the dwindling masses.
    Yes, this couldn't be part of a long term plan by them (the game isn't back in alpha phase, or anything!), they must be catering to those dumb casuals who ruin everything sacred about gaming. You're also not being irrational or making assumptions at all.
    (2)

  9. #9
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Rukkirii View Post
    There aren't any water-based attack spells, but conjurers do control water-based spells. The break down of elements are as follows:
    CNJ: Water/Wind/Earth
    THM: Fire/Ice/Lightning
    So instead of beating around a firey bush can you tell us at least what spells are water alligned ? is it healing ?

    No enfeebling doesn't bother me though as I'm sure like others have said it will make a come back later down the road.

    Can you confirm if the elemental wheel has changed due to destructive water spells being removed, it would make no sense to keep it as it currently works.
    (0)
    Last edited by Jinko; 11-22-2011 at 04:43 AM.

  10. #10
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Rukkirii View Post
    There aren't any water-based attack spells, but conjurers do control water-based spells. The break down of elements are as follows:
    CNJ: Water/Wind/Earth
    THM: Fire/Ice/Lightning

    Also, there are no paralyze/poison/silence/absorb/slow and there aren't any plans to implement them before the launch of version 2.0. However, as we move forward, if it becomes absolutely necessary to utilize them, we will look into it.
    Fail. :/

    Let me fix it:

    There aren't any water-based attack spells, but conjurers do control water-based spells. The break down of elements are as follows:
    CNJ1: Water/Wind/Earth
    CNJ2: Fire/Ice/Lightning

    Also, there are no thaumaturges and there aren't any plans to implement them before the launch of version 2.0. However, as we move forward, if it becomes absolutely necessary to utilize them, we will look into it.
    (5)

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