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  1. #161
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    Aug 2011
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    Quote Originally Posted by Tonkra View Post
    ehm. am i the only one who thought, that the posted skill list from the news was not complete? i mean spells like banish, poison, bio, paralyze are not in there. or am i wrong?

    i dont think that they will cut these abillities from those classes. the list isnt just complete

    i think it's complete for the most part, with the exception of the effect of "traits" on those listed abilities. Though, I guess perhaps there's also the chance of a new mage class/job in time for 1.21 which could possess all the enfeebs we were so obviously stripped of.

    + 1 for ARC AA btw. If the best arguments against it are "unwanted attacks" (the same issue every other class/role would have in every other MMO/RPG -- just press ESC, turn around/face away from target, disengage, drop target, etc) and the "LOLrealism an ARC must come to a complete stop and pause every time in order to fire an arrow"... then I wouldn't worry about it. ARC AA is otw.
    (0)

  2. #162
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Exni View Post
    i think it's complete for the most part, with the exception of the effect of "traits" on those listed abilities. Though, I guess perhaps there's also the chance of a new mage class/job in time for 1.21 which could possess all the enfeebs we were so obviously stripped of.
    the list isnt complete AT ALL... so i really dont know why the people are complaining..

    or do you think SE removed protect, shell, stoneskin, shockspikes, poison, bio etc. which you cant see within the list? well i dont think so.. paralyze etc. will be still in the game.


    personally i dont really understand the sense of that "list". they couldnt even write down the names of each skill. the list does NOT show ALL skills.. it just shows the skills which have ben CHANGED...
    so it doesnt mean that there will be no enfeebling skills in 1.20 ;D


    LOL
    (0)
    Last edited by Tonkra; 11-21-2011 at 12:44 AM.

  3. #163
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Tonkra View Post
    the list isnt complete AT ALL... so i really dont know why the people are complaining..
    15 actions per class, Go count the listings. That's what were getting in .20 this is the new class structure 15 native actions with the ability to cross class in 10.

    or do you think SE removed protect, shell, stoneskin, shockspikes, poison, bio etc. which you cant see within the list? well i dont think so.. paralyze etc. will be still in the game.
    Given the descriptions its safe to say some spells have been pulled out of the player castable list. The enfeebling spells, Shell, **** Spikes. We will not be with out some of the enfeebling effects but it will require the use of the combo system to place them on our enemy. It is not a large leap to say that what is being removed will be put back in our hands eventually in the form of "New" casting classes.

    personally i dont really understand the sense of that "list". they couldnt even write down the names of each skill. the list does NOT show ALL skills.. it just shows the skills which have ben CHANGED...
    so it doesnt mean that there will be no enfeebling skills in 1.20 ;D
    Once again go count out the actions. each one lists 20 skills, 15 class 5 job. Archer being the anomaly having 21 listed, that extra being the entry for auto attack.

    The things missing from the listing is the action names, what level they are obtained, and any mp/tp costs.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
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  4. #164
    Player
    Djeserit's Avatar
    Join Date
    Oct 2011
    Location
    Limsa
    Posts
    304
    Character
    Daeada Fehr
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Tonkra View Post
    personally i dont really understand the sense of that "list". they couldnt even write down the names of each skill. the list does NOT show ALL skills.. it just shows the skills which have ben CHANGED...
    so it doesnt mean that there will be no enfeebling skills in 1.20 ;D


    LOL

    Perhaps they haven't decided on names for the new skills, or haven't come up with accurate translations for the Japanese names. Those kinds of things can be programmed into the code within 10 minutes, so logically they can be some of the last things to be implemented.

    As for enfeebles, as the above person said, check the combos, a lot of them have enfeebles as a proc for executing them properly. THAT will be how we enfeeble the mob, at least until we get red/green mage.
    (0)

  5. #165
    Player
    Lucifer's Avatar
    Join Date
    Mar 2011
    Posts
    413
    Character
    Lucifer Morningstar
    World
    Ultima
    Main Class
    Arcanist Lv 3
    Poor OP has to be berated by a bunch of easy to please people. The same people who stuck with the garbage that is FFXIV.

    SE can toss anything at them and they will wag their tail in delight.
    These people have absolutely no idea what these changes mean.
    (3)

  6. #166
    Player

    Join Date
    Sep 2011
    Posts
    838
    Quote Originally Posted by Lucifer View Post
    Poor OP has to be berated by a bunch of easy to please people. The same people who stuck with the garbage that is FFXIV.

    SE can toss anything at them and they will wag their tail in delight.
    These people have absolutely no idea what these changes mean.
    do you or OP have a better idea then?
    (1)
    What I have shown you is reality. What you remember, that is the illusion.

  7. #167
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    They don't.

    Lucifer here seems to be missing out as to why Kiote is being called out. It's because he's acting like he's tried these changes and knows exactly how they're going to effect everyone.
    (4)

  8. #168
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I agree except when it comes to Conj. That clas SHOULD be harder to solo and the elemental spells should be cut from the job to make way for more healing and buffs. The number of buffs in this game is way too small and they're all too abstract compared to X and XI buffs. With more buffs and healing abilities the elemental attributes of the enemies could be highlighted more.

    Now the elemental attributes are way too under-utilized and that's why fighting 70% of all the mobs feels exactly the same. The depth is there it's just not put to good gameplay use.
    (0)

  9. #169
    Player
    Kiote's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Corrderio View Post
    Wow, people are seriously complaining about ranged AA for Archer?
    Ranged Auto Attack mean that Archer's will have to do either a: Significantly less damage or b: significantly slower damage. Both are not worth while in exchange for no longer having the ability to shoot strategically. If they leave Archer Attacks at their current power they will be pulling hate constantly and dropping out of combat isn't really a reasonable solution for that.
    (0)

  10. #170
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by PrettyPrincess View Post
    They don't.

    Lucifer here seems to be missing out as to why Kiote is being called out. It's because he's acting like he's tried these changes and knows exactly how they're going to effect everyone.
    You do not have to try ability changes to see how they will be different. Yes, the new Classes maybe be effective in a different way, but that is not what Yoshida told us he was going to do. It is easy to see how these changes will effect the overall performance of any given class and their balance in combat.

    The reason they were posted in advance is so that we might discuss how we feel about the direction of the changes so that the Development team might have the chance to make adjustments before they are implemented. Just because you want to wait and see doesn't mean we all have to just wait and see. The development team doesn't want us to wait and see. They want us to talk about it now.
    (0)

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