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  1. #1
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by grandm View Post
    no what you was saying. was that a archer moving while pulling a bow as un-realistic. what i am saying. is real does not come into a fantasy game. proof can be found in the up coming world killer, that will change the look of the world yet leave us all alive

    (this child might not be so argumentative if teacher wasn't such a know it all that knows nothing)
    hey, I wasn't the one who brought up meteors and chocobos now was I?
    (0)

  2. #2
    Player

    Join Date
    Sep 2011
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    838
    Quote Originally Posted by Vanguard319 View Post
    hey, I wasn't the one who brought up meteors and chocobos now was I?
    yes i was bringing up un-realistic things that exist in a game that you think should have a archer totally based on realism. i'm only trying to point out real world physics don't rule game design
    (1)
    Last edited by grandm; 11-20-2011 at 07:29 PM.
    What I have shown you is reality. What you remember, that is the illusion.

  3. #3
    Player
    Buddhsie's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    331
    Character
    Buddhsie Asura
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    I don't understand why ARC having auto attack is a bad thing.. People complain that it will shoot at unwanted times, but really all you have to do is hit the Esc key and you stop auto attacking, hit enter to start again. I do it all the time with other classes to cease auto attacking. Maybe some common sense should be considered before claiming such things.
    (4)

  4. #4
    Player
    Bearforce's Avatar
    Join Date
    Sep 2011
    Location
    somewhere in earth
    Posts
    218
    Character
    Justin Fever
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    i would love to see these implementation in-game then make wild accusations on these said changes
    (0)

  5. #5
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I believe in the 2.0 pdf, there is an eruption something sinster coming out from Eorzea, but there is also a meteor that will hit. I'm thinking (opinion speculation w/e) The meteor will destroy the surface of Eorzea much like how the meteor that hit the Yucatan peninsula effed up earth a bit ^^, but the new Eorzea is coming from this activity from underneath us.
    (0)

  6. #6
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    ehm. am i the only one who thought, that the posted skill list from the news was not complete? i mean spells like banish, poison, bio, paralyze are not in there. or am i wrong?

    i dont think that they will cut these abillities from those classes. the list isnt just complete
    (0)

  7. #7
    Player

    Join Date
    Aug 2011
    Posts
    179
    Quote Originally Posted by Tonkra View Post
    ehm. am i the only one who thought, that the posted skill list from the news was not complete? i mean spells like banish, poison, bio, paralyze are not in there. or am i wrong?

    i dont think that they will cut these abillities from those classes. the list isnt just complete

    i think it's complete for the most part, with the exception of the effect of "traits" on those listed abilities. Though, I guess perhaps there's also the chance of a new mage class/job in time for 1.21 which could possess all the enfeebs we were so obviously stripped of.

    + 1 for ARC AA btw. If the best arguments against it are "unwanted attacks" (the same issue every other class/role would have in every other MMO/RPG -- just press ESC, turn around/face away from target, disengage, drop target, etc) and the "LOLrealism an ARC must come to a complete stop and pause every time in order to fire an arrow"... then I wouldn't worry about it. ARC AA is otw.
    (0)

  8. #8
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Exni View Post
    i think it's complete for the most part, with the exception of the effect of "traits" on those listed abilities. Though, I guess perhaps there's also the chance of a new mage class/job in time for 1.21 which could possess all the enfeebs we were so obviously stripped of.
    the list isnt complete AT ALL... so i really dont know why the people are complaining..

    or do you think SE removed protect, shell, stoneskin, shockspikes, poison, bio etc. which you cant see within the list? well i dont think so.. paralyze etc. will be still in the game.


    personally i dont really understand the sense of that "list". they couldnt even write down the names of each skill. the list does NOT show ALL skills.. it just shows the skills which have ben CHANGED...
    so it doesnt mean that there will be no enfeebling skills in 1.20 ;D


    LOL
    (0)
    Last edited by Tonkra; 11-21-2011 at 12:44 AM.

  9. #9
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,807
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Tonkra View Post
    the list isnt complete AT ALL... so i really dont know why the people are complaining..
    15 actions per class, Go count the listings. That's what were getting in .20 this is the new class structure 15 native actions with the ability to cross class in 10.

    or do you think SE removed protect, shell, stoneskin, shockspikes, poison, bio etc. which you cant see within the list? well i dont think so.. paralyze etc. will be still in the game.
    Given the descriptions its safe to say some spells have been pulled out of the player castable list. The enfeebling spells, Shell, **** Spikes. We will not be with out some of the enfeebling effects but it will require the use of the combo system to place them on our enemy. It is not a large leap to say that what is being removed will be put back in our hands eventually in the form of "New" casting classes.

    personally i dont really understand the sense of that "list". they couldnt even write down the names of each skill. the list does NOT show ALL skills.. it just shows the skills which have ben CHANGED...
    so it doesnt mean that there will be no enfeebling skills in 1.20 ;D
    Once again go count out the actions. each one lists 20 skills, 15 class 5 job. Archer being the anomaly having 21 listed, that extra being the entry for auto attack.

    The things missing from the listing is the action names, what level they are obtained, and any mp/tp costs.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  10. #10
    Player
    Djeserit's Avatar
    Join Date
    Oct 2011
    Location
    Limsa
    Posts
    304
    Character
    Daeada Fehr
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Tonkra View Post
    personally i dont really understand the sense of that "list". they couldnt even write down the names of each skill. the list does NOT show ALL skills.. it just shows the skills which have ben CHANGED...
    so it doesnt mean that there will be no enfeebling skills in 1.20 ;D


    LOL

    Perhaps they haven't decided on names for the new skills, or haven't come up with accurate translations for the Japanese names. Those kinds of things can be programmed into the code within 10 minutes, so logically they can be some of the last things to be implemented.

    As for enfeebles, as the above person said, check the combos, a lot of them have enfeebles as a proc for executing them properly. THAT will be how we enfeeble the mob, at least until we get red/green mage.
    (0)

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