Wow, people are seriously complaining about ranged AA for Archer?


Wow, people are seriously complaining about ranged AA for Archer?



Ranged Auto Attack mean that Archer's will have to do either a: Significantly less damage or b: significantly slower damage. Both are not worth while in exchange for no longer having the ability to shoot strategically. If they leave Archer Attacks at their current power they will be pulling hate constantly and dropping out of combat isn't really a reasonable solution for that.
I'm sorry, but archers won't pull hate with auto-attacks alone. They simply don't shoot fast enough to justify your concerns. You're acting like their current power level is so ungodly high that making their ranged attacks automatic would break them again.Ranged Auto Attack mean that Archer's will have to do either a: Significantly less damage or b: significantly slower damage. Both are not worth while in exchange for no longer having the ability to shoot strategically. If they leave Archer Attacks at their current power they will be pulling hate constantly and dropping out of combat isn't really a reasonable solution for that.


Exactly. Maybe if you go nuts and use Multishot and that other nock ability to go nuts you might pull hate. But there's no way in hell a ranged AA is going to hurt an archer.



Apparently, you have failed to notice, you no longer have those abilities on archer. They cannot be implemented in an Auto Attack system. If you try to nock extra arrows they will be fired off automatically.
This is a prime example of why you need to experience a system before you knock it. (Pun totally intended.)
IF auto-attack is based on a toggle, you could toggle it off, knock your arrows, then commence fire again.
Or knocked arrows could be "stored" and not used until you fire off another skill.
Or the best option is an auto-attack like the melee's have. They have auto attack, then they have regular physical attacks on their skill bar. Your auto-attack could fire, and you can still have Light Shot on your skill bar for knocked arrows.
My point is, WHO KNOWS? You don't and I don't. The Devs do.



First of all, Auto-Attack is not based on a toggle, you pull out your weapon and when you target something you attack.This is a prime example of why you need to experience a system before you knock it. (Pun totally intended.)
IF auto-attack is based on a toggle, you could toggle it off, knock your arrows, then commence fire again.
Or knocked arrows could be "stored" and not used until you fire off another skill.
Or the best option is an auto-attack like the melee's have. They have auto attack, then they have regular physical attacks on their skill bar. Your auto-attack could fire, and you can still have Light Shot on your skill bar for knocked arrows.
My point is, WHO KNOWS? You don't and I don't. The Devs do.
Secondly, If you honestly think your going to be able to Auto-Attack and nock and arrow for a different skill, your delusional. Not only does that not make any sense, but all the Manual attacks are not on the list of skills for each class. Every Class gets 15 skills, they are all accounted for.
Finally, and most importantly, Knock is not on the list of skills. It has been removed from the game.


not only that, arc was meant to have high damage, considering we get more emnity-reducing skills/traits than every other class. At present, arc doesn't have enough of a damage curve to warrant ever using them, much less even setting them up, if you think being a bard will will help, that will kill our damage even more, seeing how we seem to be destined to become 14's version of 11's red mage: different name, still a glorified battery charger and nothing else.

How is it not a reasonable solution? The only thing we're talking about here is being able to attack at will, and auto attack doesn't change that. All that's changing is that you don't need to press a button to shoot every damn shot, which is a welcome change to me. If you're taking hate on ARC you need to have a word with your tank, any class can go without holding back and not steal hate.Ranged Auto Attack mean that Archer's will have to do either a: Significantly less damage or b: significantly slower damage. Both are not worth while in exchange for no longer having the ability to shoot strategically. If they leave Archer Attacks at their current power they will be pulling hate constantly and dropping out of combat isn't really a reasonable solution for that.



It's not a reasonable solution because Auto-Attack initiates when you target your opponent. That means, to stop attack you will have to Untarget the enemy, do whatever it is you need to do, then retarget your enemy to begin fighting again. The other solution is put away your weapon. The short time that either of those actions take will make you gimped as a Damage dealer. Your role will be officially be restricted to pulling and buffing.How is it not a reasonable solution? The only thing we're talking about here is being able to attack at will, and auto attack doesn't change that. All that's changing is that you don't need to press a button to shoot every damn shot, which is a welcome change to me. If you're taking hate on ARC you need to have a word with your tank, any class can go without holding back and not steal hate.
Have you even considered what this is going to do to your ammo consumption? Or are you one of those people who thinks the magic infinite quiver should be implemented to?
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