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  1. #31
    Player LeeraSorlan's Avatar
    Join Date
    Sep 2014
    Posts
    460
    Character
    Leera Katz
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Krotoan View Post
    I've read it and understood it, but what I'm posting is WHY it's unlikely savage will be available first thing.
    I get why the OP WANTS it.. but I'm hashing out the reason it's the way it is.

    I'm not here to debate a personal opinion like "it ruins the fight for me".
    But thats his only point, there is no arguement that points to normal being required because its a gate for savage, its not a gate, its not a gate at all, you can be carried through normal, alot of people are, who joins your party will not be determined by if they were good enough to clear Normal or not. Because they will clear normal, they can get carried, on day 1.
    (4)

  2. #32
    Player
    uvuvwevwevweonyetenyevweugwemu's Avatar
    Join Date
    Dec 2016
    Posts
    408
    Character
    Pa Lin'guine
    World
    Siren
    Main Class
    Blue Mage Lv 60
    It wouldn't be a problem if the raid isn't available on raid finder or purely made for statics. Maybe better way to put it separate, like custom match in PvP where you queue with predefined team. Normal mode is story mode tho, you would be skipping story. I'd quit if I were the devs making non-sense fights without story. /shrugs
    (0)

  3. #33
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by JunseiKei View Post
    No, you did not take my whole statement in, I think. Most groups go in together already as a premade is my first point. My second point is because the mechanics are actually punishing, it pushes you to learn the mechanics. Yes, you'll die more often, but it's because the difficulty is where it is that makes players actually pay attention is my other point. Take V1 and V1S; both are pretty simple and similar mechanically.

    EDIT:
    And yes, Commander_Justitia's post was wanting to keep the story and surprise all together in savage without it being ruined by normal by being allowed to skip it. >_> I'm the one that would rather see the removal of normal because it does nothing.
    Oh.. you're arguing to take it out entirely, which is not in line with the OP. Hence the confusion.
    I'm not going to argue the validity of having a "normal" difficulty.
    (1)
    Last edited by Krotoan; 12-26-2017 at 02:14 PM.
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  4. #34
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    seems like a pointless thing to add to the game... but also, it wouldn't affect me at all, so sure add it.
    (0)
    Last edited by Ayer2015; 12-27-2017 at 12:00 AM.

  5. #35
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Krotoan View Post
    I've read it and understood it, but what I'm posting is WHY it's unlikely savage will be available first thing.
    I get why the OP WANTS it.. but I'm hashing out the reason it's the way it is.

    I'm not here to debate a personal opinion like "it ruins the fight for me".
    Normal only exists because people complained The Binding Coils of Bahamut had a story directly tied to 1.0 and was concluded in the raids. Not everyone wanted to, or could, raid that wanted to know the conclusion. Then people complained Alexander wasn't tied to the main scenario. Now Omega is tied to the main scenario, just like Bahamut was. For all intents and purposes, people complained they didn't want to look at the cutscenes people recorded to see the story and wanted an easy version for story featuring their character. Then we got undersized parties in 3.0, making me question why did we get normal again when you can undersize it at a later date.
    (1)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  6. #36
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by LeeraSorlan View Post
    But thats his only point, there is no arguement that points to normal being required because its a gate for savage, its not a gate, its not a gate at all, you can be carried through normal, alot of people are, who joins your party will not be determined by if they were good enough to clear Normal or not. Because they will clear normal, they can get carried, on day 1.
    I'm not arguing anything. I'm not on the Dev team. Nothing I say has any weight as far their actual reasons. I'm guessing as much as anything as to why that's there and it seems as good a reason as any.
    However the alternative is they just thought: ... so.. normal then hard right?
    which seems like far less thought than goes into any other part of the game. It was a development decision and had to have SOME discussion before it was done. Code had to be written and systems had to be implemented to make it happen.

    I will say that if it keeps ONE person out of 100 from clicking on a PF because "oh.. duty locked" then it is filtering. Not a great filter, but it has still prevented a totally inexperienced person from "lol wuts this" -ing into someones experience.
    (2)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  7. #37
    Player LeeraSorlan's Avatar
    Join Date
    Sep 2014
    Posts
    460
    Character
    Leera Katz
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Krotoan View Post
    snip.
    i mean i wont disagree here, the devs do alot of things for silly reasons, i was more under the impression you were just stating removing the lock was a bad idea because it was going to bring in more people who are incapable, which is what i disagree with.I understand what you mean now, my bad
    (3)

  8. #38
    Player
    SeriousxSarcasm's Avatar
    Join Date
    Mar 2016
    Location
    Ul'dah
    Posts
    427
    Character
    Mandar Magoo
    World
    Cactuar
    Main Class
    Botanist Lv 80
    I think it's a great idea for peeps that have a static they want to clear with. Personally, I don't know a single raider that raids for the story, XD They skip all cut scenes to shave time off to get to world first. But it'd be good for midcore statics, ya know? Biggest thing is not having to see dumbed-down mechanics before jumping in.

    Not so great for peeps with more confidence than brains.

    Buuuut, there is a flip side all the naysayers have overlooked. Lots of these idiots jumping into savage are people that got carried through normal and don't even realize it. They think they're good because you can get through it without any competence. What kind of reaction do you think they'll have if they enter savage first and just get slaughtered in the first minute? Sure they'll be salty they can't get a carry, but eventually the only choice is to get better or give up.
    (3)
    Last edited by SeriousxSarcasm; 12-26-2017 at 02:48 PM. Reason: character limit

  9. #39
    Player
    PharisHanasaki's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    563
    Character
    Sodapop Jam
    World
    Jenova
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Commander_Justitia View Post
    Raiders have statics. Your situation only exist for players who don't have one and why would anybody value a partyfinder experience for the first turn in the first weeks? They can't jump in later turns like now with delta, as it is locked.

    I can remember some people being mad that neo wasn't in normal mode, the phase transition would have been something really boring to us seeing it the first time in savage then too. Would have been way less hype on streams and less entertaining
    Trying savage should us reward with a better fight/boss gameplay/design -
    wise, as we don't get that in most cases, why can't I use the story as my reward/motivation after each savage turn clear?
    Because they did that with coil, and most people didn't bother with it. They don't want to do content for less than 5% of the player base, that's why they moved the story to NM, so most people could experience it.
    I totally understand you want to do it blind. I like going blind into the fights, and don't even bother reading the chat so nobody spoils it for me. But the way the fight is designed now is so that you go from Normal to Hard.
    I don't think they will undo what they've done with Alex and Omega, since they did it based on Coil and A1S-A4S statistics.

    And no, I don't have a static, and prob won't bother with one because I play savage for fun. The gear and whatnot is a plus. My FC and I enjoy to clear savage for the challenge. And I know way more people who play like that and are not in a static either.
    (1)

  10. #40
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by PharisHanasaki View Post
    We all know the reason this is a bad idea is because people who don't belong in savage will attempt it, then complain about how everything is so hard and should be nerfed.

    And we would have to deal with them
    The problem here is the assumption that being able to clear NM is a certificate of Savage Readiness. It is not: people can very...very frighteningly easily...be carried through NM, making any "gate" it represents a complete joke.
    (1)

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