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  1. #11
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Krotoan View Post
    let me rephrase: you'd be OK with someone who possibly can't even clear normal being in your party for a savage clear?

    It's not about being able to clear savage,it's proving a basic competency in clearing mechanics.
    If you're still ok with that.. sure. I've nothing against letting people try what they want, but I'm assuming from the amount of people in the forum that complain about people being "carried" and failing savage runs , that the complaints would increase to "omg why are they letting noobs into savage with no filter". It's not MUCH of a filter, but it's there. I'm suggesting that it's a gateway that was easy to implement and is there for actual "hardcore" players benefit.



    all that being said, what's one run in normal to a hardcore hardmode loving raider?
    Yes, I'd be perfectly fine with that. Most raiders go in with a group. Some of the fights are PUG-able (IE: V1S and V2S you didn't really need a group for even here on NA). They weren't too different from the normal version, just more punishing (IE: death) for failing the mechanics. As it is, too we have filters in raid finder: practice and duty complete. That's enough of a filter. Yes, you'll still run into carries, but if the difficulty is kept as is, you'll struggle to clear with someone who is dead most of the fight. Since the fights pretty much require everyone to be up, there's more of an emphasis to learn to get it right.

    What is one normal run to a hardcore raider? Well, if you're coining anyone that does savage as a hardcore raider (in which you would be grossly wrong), it's not just one run, as normal still drops gear. Gear that certainly helps with savage and is a needless, extra step of grinding. So that's more time needed to sink into an instance that is already boring, made worse by drop RNG of what is bolts, gears, springs, shafts, lens and whatever I left out.

    Quote Originally Posted by PharisHanasaki View Post
    We all know the reason this is a bad idea is because people who don't belong in savage will attempt it, then complain about how everything is so hard and should be nerfed.

    And we would have to deal with them
    Aside from two changes to dungeons, those changes generally only happen to raid tiers when the content is "old." Deltascape would be getting "nerfed" with Sigmascape's release, if going by the coil model. Even then, we have unsyncing now, too. Remember, unsync debuted in 3.0. Since they split normal and savage, the only thing gained is echo and unsyncing with the next expansion.

    I, for one, enjoyed struggling to learn coil and be greeted with a cutscene featuring my raid group. It felt special - it was an epic. Like, Homer's Odyssey epic, not the stupid slang use. That's probably why coil was especially special. It just lost so much impact.
    (2)
    Last edited by JunseiKei; 12-26-2017 at 12:53 PM.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.