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  1. #11
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    My point is that the way you played bard in pve with their pve kit was if anything even more different then than it is now. If anything, bard now kind of makes it a lot easier in pvp because it automatically cycles and condenses the different stances and removes things that wouldn't work in pvp. Some jobs even wind up being better; red mage's vercombo is a pure space saver. If this were 3.0, each job would pare half of its kit off anyways, which made the original point that "3.0 was more cohesive" a bit of a joke. A lot of what was lost in 3.0 was either useless (most jobs aoe and dots) or needed to be gone (constant, oppressive cc, one-trick moves that didn't have counterplay.)

    And if they went back to it, you all would still be complaining. People complained a lot in 3.0. There was a lot of change over time; people hated being stunned and one shot by melee lb, they hated mass caster lb, they hated blm sleep spam, they weren't keen on pld able to cc for 10 seconds, and more. Just because time has passed and you have forgotten the bad and glorified the good doesn't mean the bad never existed. You'd also end up just raising the skill ceiling in pvp in addition too.
    (2)
    Last edited by RiyahArp; 12-15-2017 at 12:47 AM.