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  1. #10
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    I can introduce you to many more than that, most of whom are still career healers and across the community, not just top 10/top 100. It's worth noting that while the Feast rankings aren't exactly a solid measure of player skill (I mean, I've never ranked at all, but largely due to not having the time/losing interest or just not participating like season 4 and most of this season), you say that healers were so rare when in fact, there are many healers that work their way up the ranks. Some weren't so great at first, but rather than give up, they reflected on their performances and learned and improved. Just like I did as a DPS.
    Go queue as healer, then go queue as dps. Tell me how much difference the wait time is. When you queue as DPS, tell me how many different healers or tanks you see. You can wait till the start of the next season.

    You're trying to argue against something which isn't really arguable against. Half the issue with feast queues is the lack of healers. There are in general a lot of dps that do pvp; I've actually been on shatter matches where there was 23 dps and me as healer.

    As for the toxic thing, I honestly don't even want to touch that. No matter how much I say from firsthand experience that issues of toxicity weren't nearly as bad as people exaggerate them to be, it's my word vs the misconception SE's basically sponsored with their chat ban. Believe what you like, but many of us knew how to behave ourselves like mature adults.
    it wasn't entirely the players fault.

    The matchmaking was way too wide early on in Feast, and really, you couldn't do all that much to compensate for an outmatched healer. So that healer often lost you the match, and in the worst cases, there were only a few unique healers queuing. So people got mad because it felt like they could do nothing but lose. And mature or not, an evening of watching your rank go down because they had a top 100 healer and you didn't frustrated people. SE tightened the matchmaking band a little better, but the damage was done. It happens in other pvp games too...Overwatch has such a ridiculous hate on Mercy mains because Mercy is such a key role on the team.

    My answer to that? Drop a Bishop on the mammets, maybe even hit em with Flamethrower, and the healer? Blank out of Asylum, stun, then "1-2-3-4, you-don't-exist-anymore." And while that burst might still be potent enough to take down my intended target, the damage wouldn't be at current endgame potency. It never was. An ilvl sync would be in place still. Keep in mind, I took down many a healer with that burst back when healers were so powerful then. Only reason I can't do that so easily now is that burst literally doesn't exist, and healing potencies sit well above the most potent attacks I have.

    Again, I encourage you to look at the job guides. It's all there. MCH has no oGCDs besides the nerfed BTE, Blank, and Leg Graze. . . Guess what Benison, Regen, and Benediction are?
    You are losing my point. My point is that the HW kit wouldn't make RW better, it would make it worse in a different way. Mass CC would alter it in ways that would be even more frustrating.

    In a "healthy" scene, more players would not only have understood the system better to the point that 4.0 changes would be unnecessary (that is, unless SE really thinks this is actually better), competition would've been taken far more seriously, instead of a dismissive, spiteful XP grab and go. In a healthy scene, SE would actually be listening to the players that regularly participate in the content, and not just making things up (like what led to 4.06a for example). In a healthy scene, they wouldn't just drop sweeping changes on the community like they did and alienate a dedicated playerbase in an attempt to make a mass appeal. In a healthy scene, 6 seasons of the same people cheating wouldn't have gone unanswered STILL.

    Man, I could write a page on this alone. But let it be said that SE's missteps, and worse, their inaction at all the wrong times does far more harm to the community than any players could ever do.
    Look, the story of HW was that SE overestimated the skill of the playerbase as a whole. That led to large gaps in performance between players, since players almost always vary in skill according to a bell curve. At first, they said "git gud." Then, they started to do very modest tweaks, assuming people just needed a little help to get over the hump. Then at Creator and SB, they more or less said to hell with it, started a lot lower, equalized the skill curve, and probably hope instead to raise it slowly.

    You're kind of asking to go back to that first step. But people aren't going to all approach the same level of skill, and by bringing back the HW skill gap, you kind of make the lower end of the curve far more ineffectual than they are now. You're either gambling that they will rise to it, or not really caring if they quit. I think the former has shown it doesn't happen. Especially if you are going to get rid of incentives for trying and failing, namely exp/tomes.

    We frowned upon ACT use in PvP. We still do. You didn't need it, not when you could simply focus target who you wanted to watch out for. OR JUST USE YOUR EYES. It really wasn't that difficult, nor did it break any TOS.

    And if anything diluted the power of tanks, 4.0 did. I used to actually be wary of WARs, and had to engage PLDs with caution. Now? Pfft, just another melee DPS with a little more HP. . .
    It diluted it because you had other healers/dps to watch your back. Part of the problem with feast was no one would peel for you as healer. At least in other modes, healers watched out for each other. I remember people complaining about 8v8 mostly because two healers could do that so well.

    And come on man, it was far easier for them to automate it because it was so hard to "use your eyes" in the middle of battle.

    As for "more than you know," nah. If it was, you'd be able to get seal rock to spawn consistently.

    ***

    I guess the only way to cure you is to give you what you want. I'm arguing to try and make people think about what exactly they want, more than simple nostalgia. This isn't a particularly unique thing. In every MMO there's always a group of people who thinks if they can roll back the server to a specific time it would somehow fix things. I'm starting to think that the only solution is to actually recreate it and force people to look at it without nostalgia. I try to do this with words, but I think you need to get chain CC'd and suffer through that whole thing again to understand why SE did what they did. I don't think 4.0 is blameless, but its a better base than 3.0 ever was.
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    Last edited by RiyahArp; 12-15-2017 at 05:33 PM.