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  1. #10
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    The DoT was useless, wildfire was a joke then. Healers often put multiple regen up on targets, which was more than enough to soak your DoT, and they had unlimited Esuna, which made you feinting with wildfire humorous. The only reason it wasn't even more broken was because in Feast the healers were literally incapacitated through stunlocks enough that your stuff could be a threat; most of the issue in pvp now is that you no longer have the tools to hobble healers to that extent-actual healing potency has gone down, not up, considering how much we lost in our toolkit. Healers also in general were a lot rarer due to that kind of play, which kept things balanced. Your turret was only useful as targeting chaff; dps was low, and you had instant resummon, meaning you had no penalty for using it ever. You could even despawn and respawn it to avoid it being killed/fill it to full health. Imagine that in RW, it would make even the "zerg mid to activate it" strat useless.

    The sleep change only happened when people learned to coordinate it so well that they totally shut down the opposing feast team unless people played perfectly, and if i remember it took two nerfs till it got to 6 sec duration. People used to complain about repose, which was single target an had to be used through stuns...sleep was aoe and swiftcasted. You talk about how high skill enables people, well that was a case where the high skill could totally shut people down.

    I think a lot of the difference in outlook is that you mained dps, and I mained healer in it. Feast died in HW precisely because the skill ceiling for healers was so absurdly high in it. I often spent most of the matches having to perfectly time OGCDs in between stuns just to keep my team up, while you were mostly timing your cc and burst. Even now, for all the hate against healers, healing well requires a lot of focus and judgment often against multiple players. You can't help but be aware of the bad when your role is to try and counter it. So when you say "3.0 is better!" you bring back a lot of memories of me dealing with paladins who could stun for 8,4,and2 seconds in a row, and topped it off with silence and pacification. You didn't learn healer in a month, you either suffered through the cheapness or said hell with it, and left.
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    Last edited by RiyahArp; 12-15-2017 at 02:26 AM.