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  1. #11
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    I've done 1045 matches in the HW expansion, averaging about 29% wins, 33% second, 35% third. It's probably about a 60/40 split between seize and shatter. I didn't top the ranks mostly because you needed a LOT of wins per month to get there, and I was busy with leveling all jobs to 60 and getting relics. I also tended to end up healing the matches in HW after a bit. I didn't really need the exp at all, and half of my jobs have never even seen a pvp match; i usually main whm in it, and the few dps jobs i tried were alreay 60 when i was in it.

    So i think I can say that I did enough not to be dismissed out of hand. I said that because its ridiculous to say that the pve kit in 3.0 was cohesive.

    Actually, DoTs were arguably MORE useful then. BRDs multidotting is how they achieved fairly high numbers, though the BRD burst was SO good, they didn't need it. Set DoTs> Barrage + Empyreal Arrow> Farshot> Sidewinder. . . your target was dead before your feet hit the ground
    They weren't useful, because the dots were swallowed up by aoe heals. You also couldn't easily make use bard procs due to the bowmage aspect. Yes you got high totals, but had low effective damage. You could multidot with blm because each proc refreshed duration as well as boosted damage massively, and was instant damage. It was actually easier to thunder spam than to cast straight dps spells sometimes because it removed a lot of the annoying aspects of BLM. So if you tried to do your pve rotation or general concepts, you would be pretty ineffective.

    You still had a lot of dissonance between pve an pvp actions, even more in a way because you had to ignore so many abilities. And you still had classes like DRG which had a lot of effective actions even if you ignored many of them.
    (1)
    Last edited by RiyahArp; 12-14-2017 at 12:44 PM.