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  1. #1
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    There would be easy way nerf healers. Remove ability healing mammets.
    (3)

  2. #2
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Sunako View Post
    There would be easy way nerf healers. Remove ability healing mammets.
    I could get behind this. Would also burden healer heavy teams since DPS heavy teams could burn down mechs/mammets faster.
    (0)

  3. #3
    Player
    Arazehl's Avatar
    Join Date
    Dec 2015
    Posts
    681
    Character
    Julianna Arrisit
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Sunako View Post
    There would be easy way nerf healers. Remove ability healing mammets.
    I don't think this is the way to fix what is really the problem with healers. It maybe a bit of a problem now, because of the patch and the opposing alliance is mostly healers, but they have too much defense at the tips of their fingers, that they will just adjust yet again regardless if mammets are made no heals and take advantage camping something else.
    (0)

  4. #4
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Sunako View Post
    There would be easy way nerf healers. Remove ability healing mammets.
    "Guys, we have a problem: We made healer abilities broken. How do we fix?"
    "Make their abilities not work on stuff."
    /eureka

    Why not go a step further and remove the ability of healers to heal players inside the generator room as well to fix them holding the objective while we're at it? I mean, anything but touching the actual issue, no?
    (0)

  5. #5
    Player
    uvuvwevwevweonyetenyevweugwemu's Avatar
    Join Date
    Dec 2016
    Posts
    408
    Character
    Pa Lin'guine
    World
    Siren
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Zojha View Post
    "Guys, we have a problem: We made healer abilities broken. How do we fix?"
    "Make their abilities not work on stuff."
    /eureka

    Why not go a step further and remove the ability of healers to heal players inside the generator room as well to fix them holding the objective while we're at it? I mean, anything but touching the actual issue, no?
    There's only 1 objective that is non-healing, killing mechs, and that counts as defensive measure because we're reacting to enemy. With cannons (the last defense line) nerfed, there is no counter balance. Mammets are purely offensive, controlled by supposedly defensive role. That's where the imbalance comes from. Would be great if a role does exactly what its meant to do, but at this point they so messed up that countering attacks is very hard without the roles put back in their place.
    (0)