There would be easy way nerf healers. Remove ability healing mammets.
There would be easy way nerf healers. Remove ability healing mammets.
I don't think this is the way to fix what is really the problem with healers. It maybe a bit of a problem now, because of the patch and the opposing alliance is mostly healers, but they have too much defense at the tips of their fingers, that they will just adjust yet again regardless if mammets are made no heals and take advantage camping something else.
"Guys, we have a problem: We made healer abilities broken. How do we fix?"
"Make their abilities not work on stuff."
/eureka
Why not go a step further and remove the ability of healers to heal players inside the generator room as well to fix them holding the objective while we're at it? I mean, anything but touching the actual issue, no?
There's only 1 objective that is non-healing, killing mechs, and that counts as defensive measure because we're reacting to enemy. With cannons (the last defense line) nerfed, there is no counter balance. Mammets are purely offensive, controlled by supposedly defensive role. That's where the imbalance comes from. Would be great if a role does exactly what its meant to do, but at this point they so messed up that countering attacks is very hard without the roles put back in their place."Guys, we have a problem: We made healer abilities broken. How do we fix?"
"Make their abilities not work on stuff."
/eureka
Why not go a step further and remove the ability of healers to heal players inside the generator room as well to fix them holding the objective while we're at it? I mean, anything but touching the actual issue, no?
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