Quote Originally Posted by Beckett View Post
I think the Cannonfire changes were needed. Previously it was nearly impossible for a mech to use the ramps without instantly dying. In their current state, cannons are strong against mechs and (non-healer) players, but not overpowered.

The fact that a single healer can tank two cannons working in tandem without breaking a sweat, is an issue with healers being overpowered, not with cannons being underpowered. Healers need a major nerf, and this is just another sign of it.

I also think that 3000-tonze Missile needs a range reduction. Now that Steam Cannons can't instantly kill Oppressors, it's an unfair advantage for Oppressors to be able to hide behind the north fence, firing their Missiles, while Steam Cannons are powerless to stop them.
Many times I led a mech right up the south ramp due to the south cannon's failure to watch for me.

And no, the cannons did their job just fine before, even against healers. They don't now, which only worsens the issues with healers currently.

And as for the north blind spot, the cannon's couldn't reach there before anyways. If the opponent was able to get an Oppressor that close uncontested, that's a failing of your team to actively try to prevent it from getting that far, which isn't hard to do.