Yep. Mammets should not be healable.
Yep. Mammets should not be healable.

Or if they absolutely have to be, make it so healing for them is reduced
Actually, considering mammets are the autopilot function of the game mode, I'd be fine with them not being able to heal mammets. I'd rather they fix Soaring on healers first, but remove the ability for healers to just effectively block any objective by being there, and maybe they'll actually have to work with their team to stop incoming threats instead of just restoration tanking whatever they want.
The cannons were an effective line of defense. If by some chance I had some random runner going for the core and I could hop on a cannon in time, I could drop him faster that way than if I were to skirmish with them. That goes double if they were a healer. I could take aim and start trying to destroy or fend off an enemy mech if they carelessly entered cannon range, and for all but the blind spot, I could actively defend the core. Couldn't hit everything, but what I hit counted tremendously. Cannons did their job just fine.
Last edited by ThirdChild_ZKI; 12-14-2017 at 01:54 PM.
Mechs can't be healed, so if you focus them down, even with DPS/healer escorts they really can't "stop" you so much as delay you.

Nah, this is fairytale, honestly. Let's not assume that people are idiots 99% of the time.
If you don't have a healer, they will kill you in 5 or 7.5 seconds(aka 2-3 GCD, depending on how many attacks you), unless they are blind or you are a tank.
Most of the time only a small number of people try to intercept enemy Opressor and if they don't have a healer, they die fast.
Last edited by Zeonsilt; 12-14-2017 at 11:05 PM.
I never said you'll survive it, but unless they eject, they can't undo the damage you do. So go wild. They'll literally HAVE to focus you to stop you.

Sometimes it's better to wait(a little) for a Chaser, than going and die with 3k damage dealt. So that Chaser can divert attention and you can safely DPS an Opressor.
MCH/BRD/PLD
A good mech player won't engage you on his own, and will constantly use their speed to force you to chase them. That's when the escorts come into play. A good escort tends to bind or stun you to set you up for beam sword, and it's very nasty. It's easier if you are a job with a good gap closer and low casting time ranged attacks. Mechs are only vulnerable if escorting an oppressor, really

On topic: i seriously think that they will nerf Brute Justice in the next "evaluation".
How dare it to be that effective #2 (#1 was Cannons)
People really underestimate BJs effectiveness and when -cough- someone waste one or two it can lead you to a loss solely because of that, i.e. those 2 players, who can't aim and don't know what they are doing in a BJ. Sure, people want to learn(how BJ works), but it will cost a game for other 23 people.
One Brute Justice used:
BJs now even more stronger at attacking enemy Core, considering a new Cannons.
TL;DR Back to slacking in Shatter and Seal Rock. Need 90 Shatter and 80 Seal Rock wins :x
MCH/BRD/PLD
It's definitely something you play by ear. If you can't wait for a Chaser, or if there's an opportunity to flank them, take it. Many times I've downed an enemy mech simply by flanking them and attacking from behind both the mech and its escorts. I'm not going to say it's easy, but I'd hardly call it difficult. It's really just a matter of reading the map/enemy positions and finding the best way around it.
Sometimes however, the unpredictability of just rushing them not only works, but ruins any attempts at defensive formation. I don't however want to put this out there like a highly effective strategy that should be used anytime.
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