Healers are fine with offense as it is, defense of a healer is what is overpowered. Trying to defend your person on the cannon from a healer or even the Core. It takes way too many players to bring the opposing healer down.
I'm calling an emergency maintenance to address healers being too OP.
• Healer slot is now limited (but not required) to 1 per party.
• No further adjustments to not compromise healing in the feast. (my personal favorite lul) /goodjob
healers are the strongest mammet pusher too, you can't stop them without several dps. i've started just doing it as white mage because i can fearlessly run into several people pushing on the opposite side. if i run into two dps pushing, i just heal my own and still often manage to push forward. the only thing healers suck at is trying to kill a mech, but it's not like any mech can kill them either really outside of maybe a BJ rocket + mega beam.
Back to Seal Rock for me. Just gonna start queueing for it whenever I'm on, and I'd encourage anyone who remembers it/wants to try it/isn't happy with the current state of Rival Wings to do the same.
At least healers are healers there.
Well my gorilla and I just got back from running RW. OMG what a joke this patch is. They did nothing with the healers, but help more of them to take over this pvp mode. I saw more healers this time than ever before. I'm am glad I got my 100th achievement before this awful patch. What was SE thinking? I swear they don't play their own game.
I just played a few matches post 4.18 update. Wow, all I have to say, the new change to the cannon system. One word, GARBAGE. What is the point of the last defense when it takes you at least 3-4 shots to kill a regular dps? I am not even counting tank/healer.
Well, they kind of didn't achieve their goal in ending matches quicker. Many still end at 20 minutes, though the core is damaged more. What they did do was pretty much give the game to whoever gets a side down to a core first. Because they can make mechs so fast, you can't really push back; you need the ccs to take down oppressors, because your players are getting mobbed and two shot by their multiple ccs. So it's still stalling defensively, its just less effective. I mean you can't really push back once they have 6 mechs.
It's a little busier now that you constantly need to be in a lane. But man, SE, please playtest stuff with actual players. This is 24 man Pvp, it wont hurt things if you do.
Last edited by RiyahArp; 12-13-2017 at 05:30 PM.
Rip spawn camp. Was fun.
I just can't believe all the healer classes now. Seems the alliances are 65% healers, and the side that wins is the one with the most healers at the start of the match. Far more healers now than before the patch.
I know I won't be doing anymore Rival Wings until they fix healer class being so OP and it can die just like the others. Again SE needs to get on a play these matches with other players more often and not just run a few test runs through, then call it good.![]()
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.