Page 5 of 10 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 91

Dev. Posts

Hybrid View

  1. #1
    Player
    Jillian's Avatar
    Join Date
    Apr 2012
    Posts
    209
    Character
    Jill Winters
    World
    Hyperion
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Sicycre View Post
    [*]Increased the potency of steam cannon action “Cannonfire,” while reducing the range.
    Patch notes say Cannonfire potency was reduced, not increased. Which is correct?
    (2)
    Last edited by Jillian; 12-13-2017 at 05:53 AM.

  2. #2
    Community Rep Sicycre's Avatar
    Join Date
    Apr 2016
    Posts
    114
    Quote Originally Posted by Jillian View Post
    Patch notes say Cannonfire potency was reduced, not increased. Which is correct?
    Apologies, for any confusion this may have caused.

    We have made edits to reflect the implemented adjustments.

    Thank you.
    (5)
    Aya "Sicycre" Montoya - Community Team

  3. #3
    Player
    Arazehl's Avatar
    Join Date
    Dec 2015
    Posts
    681
    Character
    Julianna Arrisit
    World
    Jenova
    Main Class
    Dancer Lv 90
    Well my gorilla and I just got back from running RW. OMG what a joke this patch is. They did nothing with the healers, but help more of them to take over this pvp mode. I saw more healers this time than ever before. I'm am glad I got my 100th achievement before this awful patch. What was SE thinking? I swear they don't play their own game.
    (1)

  4. #4
    Player
    Vulcwen's Avatar
    Join Date
    Mar 2016
    Posts
    256
    Character
    Vulcwen Mhasi
    World
    Zodiark
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Sicycre View Post
    Power Generators
    This is in regards to the power generators, which are placed in the center of the map. Since the power generator greatly affects the match, we’re considering adjusting the amount of ceruleum they produce. We’re also considering to see if it would be possible to make improvements to the rules to add a bit more challenge, especially around the center of the map, around the power generator.
    I'd suggest making it easier for the generator to get to a neutral state, by shortening the cast time on it for de-activating. It'd make it harder for healers to defend the generator, especially since they have cast times on their attacks.
    (1)

  5. #5
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    I played it some today. Some thoughts (editing)

    * Mammets are very deadly if no one guards the lane. You can get a ton of them up, and they can do some absurd damage; it isn't uncommon to see a tower down to half life if they left the lane uncontested.
    * CE really is more common. You see a lot more mechs, and you can get 6 mechs per side quickly.
    * Matches still take a long time. I haven't seen any 98-95% style victories though, and they can end at fifteen min instead of the full 20 due to core kills.
    * Mechs are probably more deadly now, and make it a bit harder to use oppressors and bj. Its easier to get a ton of CC to counter things.

    Steamrolling...yeah, I'm not sure it won't be an issue. It feels like once the core is down the side that got it down has initiative and forces the other side to defend a bit more. Not sure though.
    (1)
    Last edited by RiyahArp; 12-13-2017 at 05:25 AM.

  6. #6
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Matches ran long because:
    • People were new and generally didn't know what to do.
    • People overfocus the wrong objectives at the wrong times.
    • People are content to ride out the clock if they have the lead.

    When a team focuses and pushes objectives, and maintains offensive pressure and momentum, you'd be amazed how fast wins happen.

    That said, I'd like to point out the part above where it says cannon damage was increased and range decreased vs the patch notes saying cannon damage was reduced from 6000/600 to 4000/400. Which one is correct?
    (0)

  7. #7
    Player
    Cluebilly's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    231
    Character
    Roksha Alkdnar
    World
    Famfrit
    Main Class
    Arcanist Lv 60
    From the matches I've done today, it's just as some of the people here predicted: Now we have healers bum rushing the core and constantly healing mammets, netting an easy win for their team.
    (1)

  8. #8
    Player
    Arazehl's Avatar
    Join Date
    Dec 2015
    Posts
    681
    Character
    Julianna Arrisit
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Cluebilly View Post
    From the matches I've done today, it's just as some of the people here predicted: Now we have healers bum rushing the core and constantly healing mammets, netting an easy win for their team.
    I'm glad I got my 100 win achievement before this patch was implemented. I haven't tried it today with the new changes, but this sounds even worse. Is SE even playing their own game or even listening to what players are trying to tell them of what is so out of whack with this pvp mode?
    (1)

  9. #9
    Player
    Arazehl's Avatar
    Join Date
    Dec 2015
    Posts
    681
    Character
    Julianna Arrisit
    World
    Jenova
    Main Class
    Dancer Lv 90
    I just can't believe all the healer classes now. Seems the alliances are 65% healers, and the side that wins is the one with the most healers at the start of the match. Far more healers now than before the patch.

    I know I won't be doing anymore Rival Wings until they fix healer class being so OP and it can die just like the others. Again SE needs to get on a play these matches with other players more often and not just run a few test runs through, then call it good.
    (1)

  10. #10
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Arazehl View Post
    I just can't believe all the healer classes now. Seems the alliances are 65% healers, and the side that wins is the one with the most healers at the start of the match. Far more healers now than before the patch.

    I know I won't be doing anymore Rival Wings until they fix healer class being so OP and it can die just like the others. Again SE needs to get on a play these matches with other players more often and not just run a few test runs through, then call it good.
    Go DPS and burn their mechs. That's what I did last night and against more healers than we had. Play against the mech, not the player.

    Quote Originally Posted by Beckett View Post
    The fact that a single healer can tank two cannons working in tandem without breaking a sweat, is an issue with healers being overpowered, not with cannons being underpowered. Healers need a major nerf, and this is just another sign of it.
    Why is this an issue? A healer isn't going to burn your core, heal the mech or anything much substantial if they are within cannon range. People are commonly playing the PC not the mechs and that is a bigger issue. Mechs are going to do more damage to fellow PC's, towers, core, etc. So why aren't you focusing on them.
    (2)
    Last edited by Wintersandman; 12-14-2017 at 06:38 AM.

Page 5 of 10 FirstFirst ... 3 4 5 6 7 ... LastLast