Well my gorilla and I just got back from running RW. OMG what a joke this patch is. They did nothing with the healers, but help more of them to take over this pvp mode. I saw more healers this time than ever before. I'm am glad I got my 100th achievement before this awful patch. What was SE thinking? I swear they don't play their own game.
I'd suggest making it easier for the generator to get to a neutral state, by shortening the cast time on it for de-activating. It'd make it harder for healers to defend the generator, especially since they have cast times on their attacks.Power Generators
This is in regards to the power generators, which are placed in the center of the map. Since the power generator greatly affects the match, we’re considering adjusting the amount of ceruleum they produce. We’re also considering to see if it would be possible to make improvements to the rules to add a bit more challenge, especially around the center of the map, around the power generator.
I played it some today. Some thoughts (editing)
* Mammets are very deadly if no one guards the lane. You can get a ton of them up, and they can do some absurd damage; it isn't uncommon to see a tower down to half life if they left the lane uncontested.
* CE really is more common. You see a lot more mechs, and you can get 6 mechs per side quickly.
* Matches still take a long time. I haven't seen any 98-95% style victories though, and they can end at fifteen min instead of the full 20 due to core kills.
* Mechs are probably more deadly now, and make it a bit harder to use oppressors and bj. Its easier to get a ton of CC to counter things.
Steamrolling...yeah, I'm not sure it won't be an issue. It feels like once the core is down the side that got it down has initiative and forces the other side to defend a bit more. Not sure though.
2017/12/13 05:25; RiyahArp が最後に編集
Matches ran long because:
- People were new and generally didn't know what to do.
- People overfocus the wrong objectives at the wrong times.
- People are content to ride out the clock if they have the lead.
When a team focuses and pushes objectives, and maintains offensive pressure and momentum, you'd be amazed how fast wins happen.
That said, I'd like to point out the part above where it says cannon damage was increased and range decreased vs the patch notes saying cannon damage was reduced from 6000/600 to 4000/400. Which one is correct?

From the matches I've done today, it's just as some of the people here predicted: Now we have healers bum rushing the core and constantly healing mammets, netting an easy win for their team.
I'm glad I got my 100 win achievement before this patch was implemented. I haven't tried it today with the new changes, but this sounds even worse. Is SE even playing their own game or even listening to what players are trying to tell them of what is so out of whack with this pvp mode?
I just can't believe all the healer classes now. Seems the alliances are 65% healers, and the side that wins is the one with the most healers at the start of the match. Far more healers now than before the patch.
I know I won't be doing anymore Rival Wings until they fix healer class being so OP and it can die just like the others. Again SE needs to get on a play these matches with other players more often and not just run a few test runs through, then call it good.![]()
Go DPS and burn their mechs. That's what I did last night and against more healers than we had. Play against the mech, not the player.I just can't believe all the healer classes now. Seems the alliances are 65% healers, and the side that wins is the one with the most healers at the start of the match. Far more healers now than before the patch.
I know I won't be doing anymore Rival Wings until they fix healer class being so OP and it can die just like the others. Again SE needs to get on a play these matches with other players more often and not just run a few test runs through, then call it good.
Why is this an issue? A healer isn't going to burn your core, heal the mech or anything much substantial if they are within cannon range. People are commonly playing the PC not the mechs and that is a bigger issue. Mechs are going to do more damage to fellow PC's, towers, core, etc. So why aren't you focusing on them.
2017/12/14 06:38; Wintersandman が最後に編集
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