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  1. #1
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    I think the Cannonfire changes were needed. Previously it was nearly impossible for a mech to use the ramps without instantly dying. In their current state, cannons are strong against mechs and (non-healer) players, but not overpowered.

    The fact that a single healer can tank two cannons working in tandem without breaking a sweat, is an issue with healers being overpowered, not with cannons being underpowered. Healers need a major nerf, and this is just another sign of it.

    I also think that 3000-tonze Missile needs a range reduction. Now that Steam Cannons can't instantly kill Oppressors, it's an unfair advantage for Oppressors to be able to hide behind the north fence, firing their Missiles, while Steam Cannons are powerless to stop them.
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    Last edited by Beckett; 12-14-2017 at 06:26 AM.

  2. #2
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Beckett View Post
    I think the Cannonfire changes were needed. Previously it was nearly impossible for a mech to use the ramps without instantly dying. In their current state, cannons are strong against mechs and (non-healer) players, but not overpowered.

    The fact that a single healer can tank two cannons working in tandem without breaking a sweat, is an issue with healers being overpowered, not with cannons being underpowered. Healers need a major nerf, and this is just another sign of it.

    I also think that 3000-tonze Missile needs a range reduction. Now that Steam Cannons can't instantly kill Oppressors, it's an unfair advantage for Oppressors to be able to hide behind the north fence, firing their Missiles, while Steam Cannons are powerless to stop them.
    Many times I led a mech right up the south ramp due to the south cannon's failure to watch for me.

    And no, the cannons did their job just fine before, even against healers. They don't now, which only worsens the issues with healers currently.

    And as for the north blind spot, the cannon's couldn't reach there before anyways. If the opponent was able to get an Oppressor that close uncontested, that's a failing of your team to actively try to prevent it from getting that far, which isn't hard to do.
    (1)

  3. #3
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Quote Originally Posted by ThirdChild_ZKI View Post
    And as for the north blind spot, the cannon's couldn't reach there before anyways.
    There was arguably a reason for the north blind spot, when the Steam Cannons could take out your mechs in a second. With no way to safely attack when in cannon range, Oppressors needed a safe spot they could fire from. Now that Steam Cannons can't take out Opressors nearly as quickly, having the north blind spot is imbalanced. If Oppressors were forced to come within Steam Cannon range to fire off their 300-tonze Missile, they would still easily be able to get off at least one shot before being taken out by the weakened cannons.

    Quote Originally Posted by ThirdChild_ZKI View Post
    If the opponent was able to get an Oppressor that close uncontested, that's a failing of your team to actively try to prevent it from getting that far, which isn't hard to do.
    The cannons are a last line of defense. Honestly, if you're even in a position where your team is using them, it could already be too late. But having your last line of defense be literally incapable of stopping the main enemy offense is a design flaw.
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