Page 2 of 9 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 81
  1. #11
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by RiyahArp View Post
    snip
    moar liek NA is bad at videogames
    (3)

  2. #12
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Quote Originally Posted by MistakeNot View Post
    Having few people getting through raids is not unique to FFXIV. Raiders are a small (but highly visible and vocal) minority in most MMOs.
    Basically this, very loud, a lot of mmos die because of them. Not all are like that but in general devs cater to them. FFXIV is like the only/one of the few mmo that doesn't focus 80% of the development on them.
    (17)

  3. #13
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Magic-Mal View Post

    Food for thought: Us Westerners make up 64% of this game's population ;D
    Because Japanese people can play Dragon Quest X is why there are more Westerners. We only have FFXIV to play, where the JP players can play the better MMO DQX .
    (4)

  4. #14
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Chiramu View Post
    Because Japanese people can play Dragon Quest X is why there are more Westerners. We only have FFXIV to play, where the JP players can play the better MMO DQX .
    JP players also have localized PSO 2 while westerners either have to play with a fan done translation that isn't applied to all windows and interfaces in the game, learn Japanese, or play on the Southeast Asia server which generally has horrible latency and connection stability.

    But if we are talking Square online games... Westerners never got Front Mission Online either >.>
    (4)

  5. #15
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Ghastly View Post
    Basically this, very loud, a lot of mmos die because of them. Not all are like that but in general devs cater to them. FFXIV is like the only/one of the few mmo that doesn't focus 80% of the development on them.
    Citations? Examples? Proof that the game's raiding population is what caused those MMOs to die?
    (16)

  6. #16
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Ghastly View Post
    Basically this, very loud, a lot of mmos die because of them. Not all are like that but in general devs cater to them. FFXIV is like the only/one of the few mmo that doesn't focus 80% of the development on them.
    You think its the raiders why games died? First of all show us proof of your statement and second of all its the people who whine everytime that everything is to hard who destroy games and make it boring for the majority of players, so they leave if the publisher/developer slices a game down to baby mode.

    I think you and the person you've quoted are these typical players who think that only their way to play is the right way and especially people who like harder content (mostly raiders) should not be here.

    RitsukoSonoda Sega just doesn't want to change their game for westeners because they are a pretty complicated crowd compared to the asian players and thats why we'll never get a official Pso2 version.
    (9)
    Last edited by Ilan; 12-02-2017 at 09:15 AM.
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  7. #17
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by RiyahArp View Post
    That last table is pretty illuminating. The game really struggles to get players to complete its 8 man raids. The JP servers have much higher clear rates, but this needs to be balanced with the fact that it's much more hardcore to do a traditional MMO there, and there are less options of its kind overall for them. But SE really seems to consistently fail with getting NA and EU overall successfully through the raids.
    Because the general opinion of many western players is simply what's the point?
    The rewards will be a pile of trash next patch and the challenge itself will be meaningless. The treadmill in this game is so fast it simply destroys most players motivation.

    if you want more players to take part in raids you simply have to make the rewards actually desirable, lasting and useful in some way. generally speaking for example most of the games content can easily be done in verity gear so even the normal mode raid gear isn't worthwhile or desirable.

    Quote Originally Posted by RiyahArp View Post
    Like in FFXI, it was expected youd raid some when you hit cap. Here what's odd is that apparently we have a small raid pool, but no one tries to recruit or build, it's all on the individual player to apply via party finder.
    The difference is in XI players actually wanted to raid or do the various endgame. The rewards from participation felt incredibly powerful and valuable and as such they were incredibly desirable. Players would blow months or even a couple of years clearing an entire cop storyline and get a single ring at the end if it. But damn that ring was priceless felt so valuable.

    Xiv just doesnt have that. Everything is just temporary junk and nothing feels priceless or valuable there just no desire to do raids when the rewards are worthless trash. It's why the player base puts more effort into glamour or farming cosmetic mounts than it does about progression or raiding.

    it's been the same in virtually every treadmill game. and why almost every treadmill game has such a low participation in raiding and endgame activities. if you want to get more people into raids you simply need to make the rewards that much more valuable and desirable and more than just a piece of placeholder trash till the next patch comes along.

    I find it amusing how this game is apparantly so much more successful than xi ever was but the active playerbase really isn't that much different in size. Xi held a fairly steady 500k active players until abyssea came along and fkd it up.

    And the various censuses going around here put the active player base of xiv anywhere between 300k and 800k depending on which month you look at.

    10 million players or something they said recently. And less than 8% Are active. although I can't be sure i'd wager the endless treadmill and constant lack of content is a major factor in that. game has loads of content sure but 1-2% of it is actually relelvent. which is why theres never anything to do.
    (8)
    Last edited by Dzian; 12-04-2017 at 01:30 AM.

  8. #18
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RiyahArp View Post
    But Ultimate is one month out, and I think the numbers from Gordias at the same time were about those same level of clears. Lucky had a census from then if I remember, it might be linked in one of those posts. But Gordias really wasn't as optional I guess.
    Initial Gordias numbers aren't a fair estimation. It was statistically impossible to clear without various bits of ilvl 310 gear, including tomestone weapons. The devs even acknowledge they didn't tune the fight properly—balancing each mechanic individually not as a cohesive fight. Ultimate has no gear related issues nor can players acquire a higher ilvl while the tier is relevant. So where Gordias became comparatively easier, Ultimate's difficult won't decrease until we can unsync it. By January 2016, Gilgamesh alone has more clears than every server combined with Ultimate clears. Had Gordias been tuned properly, it likely would have fallen with two weeks or less, similar to Midas or even Ultimate itself.

    Quote Originally Posted by Dzian View Post
    The difference is in XI players wanted to raid or do the endgame. The rewards from participation felt powerful and valuable and as such were incredibly desirable. You would blow months Even a couple of years clearing an entire cop storyline and get a single ring at the end if it. But damn that ring was priceless felt so valuable.
    This is simply nostalgia speaking. FFXI existed when video games were significantly less mainstream. A large portion of the audience where teenagers or younger who could spend hundreds of hours whereas today the highest demographic is 25-35; adults with jobs, college and real life responsibilities. While one can certainly argue against FFXIV's rapid treadmill pace. Comparing it to its predecessor is disingenuous. Port the enormous time investment and grind associated with FFXI into today's market and it likely wouldn't attract a fraction of its peak subscription count. Even the juggernaut that is WoW had to adapt to a market that simply doesn't have the same time nor desire of a decade prior.
    (13)
    Last edited by Bourne_Endeavor; 12-02-2017 at 10:07 AM.

  9. #19
    Player
    AnimaAnimus's Avatar
    Join Date
    Feb 2012
    Posts
    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Ghastly View Post
    Basically this, very loud, a lot of mmos die because of them. Not all are like that but in general devs cater to them. FFXIV is like the only/one of the few mmo that doesn't focus 80% of the development on them.
    It's more like most mmos die because the devs get greedy and put p2w elements into their cash shops or they get incredibly lazy and slack hard on the raid content so people get bored and leave.

    Many free mmos still retain numbers at or above xiv but we don't hear as much about them because they put money back into the game instead of PR. SE is great at advertising and at pr, more so than game making. Otherwise we would have something more creative when it comes to endgame.

    This game is more talk than substance which is why we can predict each patch and why everything is just a reskin of the previous. Nothing is new, nothing is original, nothing comes out that feels tested or played with God mode turned off and nearly every system is broken. Housing, pvp, gold saucer, etc. Then there is the veeeery long list of things that had so much potential that they just flat out abandoned.

    But since it has the Final Fantasy name and advertising team its a "successful" and "innovative" mmo, which anyone who is not blinded by fandom can see is clearly not true. I am here because I have been since beta v1, but at this point its only a placeholder. I barely even log in anymore, because there is no point outside of tome runs. And really what's the point of that even?
    (2)

  10. #20
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Dualgunner View Post
    Citations? Examples? Proof that the game's raiding population is what caused those MMOs to die?
    Well there's WoW: Warlords of Draenor that managed to lose nearly 5 million subscribers in 6 months. Anyone who played then can tell you any feature outside of raiding received criminal levels of neglect.

    It is definitely possible to focus too hard on the most visible minority, because within a month over 80% of of players, that is to say the players that weren't interested in even the easiest version of a raid that has a difficulty of easier than an extreme primal, had absolutely nothing to do. WoD lost nearly a million subscribers a month of a good reason.
    (17)

Page 2 of 9 FirstFirst 1 2 3 4 ... LastLast