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  1. #1
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90

    New Lucky Bancho Census 12/1/17

    https://www.reddit.com/r/ffxiv/comme...ficial_census/

    Notes:
    • Active players at around 809k
    • JP: 290,164 / 36%
    • NA: 360,693 / 45%
    • EU: 157,770 / 19%
    • Balmung still has 3.5k more than the 2nd highest server(Louisoix)
    • Zalera is dead
    • Omega population dipped 3k since October
    • About 23k players unsubbed since the last census

    Food for thought: Us Westerners make up 64% of this game's population ;D
    (17)
    Last edited by Magic-Mal; 12-02-2017 at 03:30 AM.

  2. #2
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Louisoix is filled with slackers. 36% of its players are at level 70.... :P
    (2)

  3. #3
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Tallying up the percentages:

    - Omega sits with a 6.65% clear rate amongst all active characters compared to 7.97% from Creator.
    - Ultimate has 210 characters who have cleared; 29 groups total according to FrostyTV's WF spreadsheet.
    (1)

  4. #4
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    That last table is pretty illuminating. The game really struggles to get players to complete its 8 man raids. The JP servers have much higher clear rates, but this needs to be balanced with the fact that it's much more hardcore to do a traditional MMO there, and there are less options of its kind overall for them. But SE really seems to consistently fail with getting NA and EU overall successfully through the raids.

    Oh, and ultimate savage was just gordias version 2. That's the same amount of clears if I remember for it, which means we have a pretty decent skill ceiling for "too hard" in this game.
    (1)

  5. #5
    Player
    dotsforlife's Avatar
    Join Date
    Feb 2017
    Location
    Limsa
    Posts
    279
    Character
    Dippin' Dots
    World
    Leviathan
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by RiyahArp View Post
    That last table is pretty illuminating. The game really struggles to get players to complete its 8 man raids. The JP servers have much higher clear rates, but this needs to be balanced with the fact that it's much more hardcore to do a traditional MMO there, and there are less options of its kind overall for them. But SE really seems to consistently fail with getting NA and EU overall successfully through the raids.

    Oh, and ultimate savage was just gordias version 2. That's the same amount of clears if I remember for it, which means we have a pretty decent skill ceiling for "too hard" in this game.
    I wouldn't say it's on SE to make sure NA/EU get clears any more or less than JP. Everyone has the same tools at their disposal. It's on the players and their respective communities to get the job done.
    (27)

  6. #6
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Well by that I mean SE really fails to make raids attractive to people. Low clear rates ultimately means its either too hard, or you have low overall participation. For the JP, they are a captive market...traditional MMOs are not as mainstream there as here, nor as prevalent. NA/EU simply isn't as captive, so their hardcore spreads out among a lot of games. I know in FFXI, the JP weren't really any better players than NA and were actually worse in some things, but no one did censuses then I think. And a lot of NA raided, they just spread out among the different kinds.

    Like in FFXI, it was expected youd raid some when you hit cap. Here what's odd is that apparently we have a small raid pool, but no one tries to recruit or build, it's all on the individual player to apply via party finder.
    (2)

  7. #7
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RiyahArp View Post
    Oh, and ultimate savage was just gordias version 2. That's the same amount of clears if I remember for it, which means we have a pretty decent skill ceiling for "too hard" in this game.
    It's substantially less. Ultimate presently sits at 0.02%. Even Gordias broke above 1% throughout its lifespan.

    In regards to low clear rates. I suspect a large contributing factor is how poor the difficulty curves are in this game. When you have such a wide gap between even reasonably challenging content, people just aren't prepared for it, especially when the game advertises a more casual pace. They really need to broaden the midcore level and make things less faceroll if they want to see higher participation in Savage. Something else to keep in mind is with the addition of Ultimate, less people who have cleared Omega will actively join PFs since they're progging.
    (20)
    Last edited by Bourne_Endeavor; 12-02-2017 at 05:00 AM.

  8. #8
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by RiyahArp View Post
    That last table is pretty illuminating. The game really struggles to get players to complete its 8 man raids. The JP servers have much higher clear rates, but this needs to be balanced with the fact that it's much more hardcore to do a traditional MMO there, and there are less options of its kind overall for them. But SE really seems to consistently fail with getting NA and EU overall successfully through the raids.

    Oh, and ultimate savage was just gordias version 2. That's the same amount of clears if I remember for it, which means we have a pretty decent skill ceiling for "too hard" in this game.
    Having few people getting through raids is not unique to FFXIV. Raiders are a small (but highly visible and vocal) minority in most MMOs.
    (10)

  9. #9
    Player
    AnimaAnimus's Avatar
    Join Date
    Feb 2012
    Posts
    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    Lets not forget, we tend to have more options when it comes to mmos here as well as more pc gamers which open our options even more to both single and multi-player games.

    A lot of the low NA numbers could simply be because raids in FFXIV are a lackluster series of bosses and the things they implement to keep us busy in between updates, like pvp and other misc activities is severely lacking and generally poorly designed, allows for quick clears with no incentive to return and filled with bots. So why should na raiders stay with ffxiv when they can literally beat something then unsub for 2+ months and not miss anything.

    All the old content being throwaway, lack of innovative content, horrible pvp and what not when we have so many more options before us is likely more the culprit of low NA numbers.
    (2)
    Last edited by AnimaAnimus; 12-02-2017 at 05:33 AM.

  10. #10
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    It's substantially less. Ultimate presently sits at 0.02%. Even Gordias broke above 1% throughout its lifespan. .
    But Ultimate is one month out, and I think the numbers from Gordias at the same time were about those same level of clears. Lucky had a census from then if I remember, it might be linked in one of those posts. But Gordias really wasn't as optional I guess.
    (4)

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