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  1. #18
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by HyoMinPark View Post
    This isn’t FFXI though. They already tried to make FFXIV like XI; it didn’t work out.
    I see this said a lot..when was FFXIV made to be like FFXI ever? I have been playing since 1.0, 2010 and there was nothing even remotely similar game play wise. The only thing that was similar to FFXI in FFXIV was the races.

    In 1.0 all there was to do was..8 leves. That's it, after that..you had to wait a WEEK for them to reset, and then if you wanted to go fight random monsters in the "open world" you had a cap on your EXP as well, it was called fatigue. That's...it. There was no story, no quests, no mounts, no NOTHING. No battle system with skill chains, magic burst, etc. There was battle regimen but it didn't work properly. As for the crafting, you needed so many pieces to make one item (Nothing like FFXI), like the front of the shirt, back, one sleeve, another sleeve, etc. I couldn't even play 1.0 because there was NOTHING to do.

    The UI had weird "lag" where any action done had to be checked by the server before another action could start. The UI also looked kind of like an old FF game, again..nothing like FFXI.

    The battle system was not similar to FFXI in any way. In 1.0 FFXIV, you just had a bunch of shared skills among the classes, none of them had any solid identity.

    Really wish that FFXIV was like FFXI at one point...especially in 1.0, we would have had actual content and things to do.

    FFXI had story, a solid battle system, the chocobo mount, NM's, HNM's, multiple jobs, a subjob system, an auction house, tons of instanced content to do (Salvage, Dynamis, Nyzul Isle)...when did we have this in FFXIV?

    Quote Originally Posted by Vhailor View Post
    On par, hell - I think they should be superior. The best weapons in FFXI weren't dropped from the hardest content; they were ground out, painfully, over months and years. There's no reason it should be any different here.

    Edit / Addition:


    "Mindless grinding" is a phrase that encapsulates Raids in FFXIV, too, you know. There's just less of it (vs the Relic weapons), and the patience factor has as much to do with other people as anything else.
    Yeah I agree, in any previous FF game relics were always the best IIRC! Difficulty is subjective too, to some..grinding is a serious challenge, it takes a lot of time invested, and time is the most precious thing we have. Raiding, on the other hand..well, from my personal experience, getting my raid weapon has been (subjective of course) WAYYYY easier then getting a legendary weapon in other games I've played (Aion, XI, Lineage II), and FFXIV. I think it should be on par with them, but then again since they insist on resetting the ilvl and everything ever 6 months, I think its pointless sadly, don't think that would ever work in this game and another issue is, what does it even need to be the "best" for, because there is nothing harder in this game then those 4 "raids" they release every 6 months. Don't get me wrong, I'd love to have these weapons be top tier and have a lot of longevity, but XIV isn't designed that way, they'd have to change up a lot.

    If there was actual horizontal content and more stuff to do as in, stronger monsters and actual raids (like a huge dungeon with hard bosses), I'd be all for it..but I find myself caring less and less these days.

    I got a mythic, relic and that other thing in FFXI..empy weapon I think it was called? And some of those did take me years, but it was worth it to me. In this game..by the time years have passed, or even one..it will be obsolete with how they have this ilvl stuff.
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    Last edited by Iromi; 11-29-2017 at 08:33 AM.