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  1. #61
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Miste View Post
    Again, MNK says hi.
    I've already answered that (and add something after Vaer's concern) so that MNK would lose nothing.
    • 3 slots.
    • All slots change according to your form
    • Perfect Balance stop Form changing from WS but make Form Shift instant and not trigger GCD.
    (1)

  2. #62
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80
    Quote Originally Posted by Miste View Post
    Again, MNK says hi.

    There is no way to design this system around MNK without causing MNK to lose some of its choices/options and therefore gameplay. Consolidating MNK combos into one button would require 8 buttons, one for each combination. This leads to more buttons than the 6 MNK has now for their combos which solves nothing and only necessitates more buttons than before which is the opposite of what you all are complaining about.

    All of the solutions you have posted so far alters how MNK plays and removes options.
    This may be true however Monk has already been getting left in the dust as far as new skills go as it is in each expansion. Perhaps if they redesigned Monk like they did to Bard, they could rearrange the order that some of those combos get used and even add more to the end of the combo so it doesn't keep branching out so much. You could condense Dragon Kick and Demolish down like they did with Fang and Claw and Slashing Edge for Ninja and then in 5.0 add additional skills that make the job more unique and less about combo paths and positions or add on more of those but into a single combo instead and add a new gimmick to the job perhaps using chakra.

    In my opinion, difficulty should be on the bosses, not how a job preforms.
    (4)
    Last edited by Vivi_Bushido; 11-28-2017 at 04:48 AM.

  3. #63
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Reynhart View Post
    Bloodletter, Pitch Perfect and Barrage are fused too, apparently...that's huge.
    I was partially mistaken in my post since I’m going on 24 hours of no sleep; correcting/clarifying now:

    —Minuet and Army’s Paeon are in a set rotation (Mage’s Ballad, where art thou).
    —Stormbite/Caustic Bite are consolidated.
    —Heavy Shot/Straight Shot are consolidated; this would make RA fishing a pain, and it would also just be repetitive reapplication of your Straight Shot buff just to Heavy Shot.
    —Bloodletter, while it cannot be used during Army’s or Minuet (I’m crying right now), changes to either Pitch Perfect or Barrage depending on your song.

    However, I think the Job Guide is incorrect because it says that Bloodletter becomes Pitch Perfect during Army’s, but Pitch Perfect can only be used during Minuet (using it because I am not at home):

    Delivers an attack with a potency of 750.
    Cannot use while under the effect of Army's Paeon or the Wanderer's Minuet

    ※Action changes to Pitch Perfect while under the effect of Army's Paeon.
    ※Action changes to Barrage while under the effect of the Wanderer's Minuet.
    Pretty sure that tooltip is incorrect. It makes no sense for Bloodletter to be PP in Army’s when you can’t use the skill, but maybe it’s just the way the combo button rotates the skills so that PP is there when you hit Minuet, and Barrage is ready for when you hit Army’s. But then that means you can only use one PP during Minuet before it changes to Barrage... Maybe it’s because I’m tired that this is just not computing right now; doesn’t help I can’t confirm, since I won’t be home for another 4 hours. Meh. But this is even more abhorrent to imagine in a drawn-out PvE encounter...

    Pitch Perfect can only be used during Minuet (as in PvE, so that’s fine).
    Barrage can only be used during Army’s Paeon (worst song to Barrage anything in really... since Raging is always used with Minuet for the PP burst and you want to Barrage during RS for obvious reasons).

    The only thing I like about the PvP system is that Repelling Shot deals damage again. DoT consolidation would be fine, so long as they give me IJ on a separate button. Even though multidotting you usually only do Stormbite on 3~5, Caustic on one for Sidewinder usage. All this being said, though, I still do not like the idea of the PvP system coming into PvE.

    The “Create your Combo” could be a reasonable compromise, I suppose. So long as the use of it was completely optional.

    Quote Originally Posted by Vivi_Bushido View Post
    Still better than 3.X's caster Bard. I doubt SE would change Bard that dramatically and if they did I'm sure they would make other adjustments to compensate for the changes including potency of attacks and cool down timers. Besides, Bard doesn't have the button bloat problem anyway so that's one of the few jobs that would get hit. They're asking for combos to be condensed, not to implement the entire PvP structure over to PvE. In addition, MCH is more likely to get an awkward change than Bard would. Since you can use their 1, 2, 3 combo out of order with ammo and hold the procs.
    You say they wouldn’t change BRD that much, but it is the only job that has been completely overhauled twice: once for Heavensward, and then again for Stormblood. I would take bowmage any day over a consolidated combo BRD, to be honest.

    If SE were to implement a PvP-esque system into PvE, I highly doubt they would want to do it to just a few jobs; I could easily see them applying to all jobs “to be fair” and so that all jobs are “on par” with one another.
    (8)
    Last edited by HyoMinPark; 11-28-2017 at 04:57 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  4. #64
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Vivi_Bushido View Post
    This may be true however Monk has already been getting left in the dust as far as new skills go as it is in each expansion. Perhaps if they redesigned Monk like they did to Bard, they could rearrange the order that some of those combos get used and even add more to the end of the combo so it doesn't keep branching out so much.

    In my opinion, difficulty should be on the bosses, not how a job preforms.
    If they want to change how MNK plays in the future then we'll see, but what I am getting at is I don't want them to change MNK SOLELY for this system to work.

    If they want to change MNK because they think it needs to be changed and because they want to improve it, great, but don't change it solely to add a in my opinion bad system like this.

    In my opinion, difficulty should be based on the boss and on your skill on your job.


    Quote Originally Posted by Reynhart View Post
    I've already answered that (and add something after Vaer's concern) so that MNK would lose nothing.
    Yeah and I already said "all your solutions alter how MNK plays".

    This solution still alters how MNK currently plays. So no you didn't solve my problem with your ideas.
    (7)

  5. #65
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Shurrikhan View Post
    To be fair, all that would take is to remove Form Shift from the GCD, along with its animation time, during Perfect Balance.
    I dunno, PB right now allows you to use anything even with no form at all, so now i have to keep shifting around just to get to the buttons I do want to use while the timer is going down in addition to locking me out of using other ogcds. Seems kind of unnecessary and actually more convoluted than the system we have now.
    (2)

  6. #66
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80
    Quote Originally Posted by Miste View Post
    I also play with controller so you would be assuming incorrect if you assumed I don't like the idea because I use keyboard and mouse or something.

    If they changed to this system I would no longer sub to this game. That's how I feel. I mean people keep oversimplifying the 1-2-3 thing. No job in this game performs well if you just spam 1-2-3 over and over. Bad comparison.

    As for DRG I understand their combos follow specific patterns, but none of the other jobs work exactly like DRG. If the system cannot be implemented for all jobs in the same way then it fails short and can cause balance issues or causing some jobs to lose options/abilities because it cannot be implemented properly around their original game play.

    I have to apologize but if that is your reason to unsub then that's honestly rather petty. My main job Bard, keeps getting a major overhaul every expansion. I fully expect it to once again in 5.0. They just don't leave that job alone, but it happens. If they want to try new things they have to simplify the older stuff. Making combos simple is less of a big deal than turning Bard into a caster was if I'm being honest.
    (1)

  7. #67
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Miste View Post
    This solution still alters how MNK currently plays. So no you didn't solve my problem with your ideas.
    You said :
    Quote Originally Posted by Miste View Post
    There is no way to design this system around MNK without causing MNK to lose some of its choices/options and therefore gameplay.
    and
    Quote Originally Posted by Miste View Post
    All of the solutions you have posted so far alters how MNK plays and removes options.
    Non of these sentences are true since it wouldn't remove any option. Now, if your concern is "I could still do the same but differently, therefore I don't like this" I'd say it's kind of a nitpick, since you could still do everything you can. And, let's dream a little, it would even allow for a 4th WS option on each form without requiring 3 additionnal slots.
    Quote Originally Posted by Vaer View Post
    I dunno, PB right now allows you to use anything even with no form at all, so now i have to keep shifting around just to get to the buttons
    Not if PB prevent form shifting from WS. You go to Coeurl, and, if you don't use Form Shift, you stay there. You use it once with no delay at all to switch to Opo-Opo, and stay until the next Form Shift, etc...
    (3)
    Last edited by Reynhart; 11-28-2017 at 05:04 AM.

  8. #68
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Reynhart View Post
    Non of these sentences are true since it wouldn't remove any option. Now, if your concern is "I could still do the same but differently, therefore I don't like this" I'd say it's kind of a nitpick, since you could still do everything you can. And, let's dream a little, it would even allow for a 4th form one day without requiring 3 additionnal slots.
    I also said:

    Quote Originally Posted by Miste View Post
    All of the solutions you have posted so far alters how MNK plays
    Your solution does change how MNK plays compared to the current MNK.

    Quote Originally Posted by Vaer View Post
    I dunno, PB right now allows you to use anything even with no form at all, so now i have to keep shifting around just to get to the buttons I do want to use while the timer is going down in addition to locking me out of using other ogcds. Seems kind of unnecessary and actually more convoluted than the system we have now.
    ^ explains how your solution alters how MNK plays.


    Quote Originally Posted by Vivi_Bushido View Post
    I have to apologize but if that is your reason to unsub then that's honestly rather petty.
    So unnecessary.

    If you are going to resort to personal attacks instead of discussing the topic then I'm done with you.

    I mean I could use a lot of negative labels about your opinions, but hey I have class so I won't go there.

    Have a nice day.
    (9)
    Last edited by Miste; 11-28-2017 at 05:08 AM.

  9. #69
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Miste View Post
    Your solution does change how MNK plays compared to the current MNK.
    HW altered how MNK played, SB altered how MNK played, the next expansion will alter how MNK play...If they ever implement a system like that, you can be sure it will be tied to a level cap increase, and thus other changes.
    (2)

  10. #70
    Player
    LunaTsukihime's Avatar
    Join Date
    Jun 2017
    Posts
    57
    Character
    Luna Tsukihime
    World
    Odin
    Main Class
    Dark Knight Lv 80
    Uhm, excuse me.
    I didn't really plan this to evolve into a thread about fixing up MNK in particular.

    I'm glad you all are concerned about your classes, and I assure that I really don't want anyone to be dissatisfied, but the changes I proposed about the autoadvance combos would in no way "cripple" your MNKing in any way.

    It would only give you the option to streamline your experience.
    It's not an attack on you personally, miste.
    (1)
    Last edited by LunaTsukihime; 11-28-2017 at 05:13 AM.

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