Results -9 to 0 of 330

Threaded View

  1. #11
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Reynhart View Post
    Again, we would lose no skill and no combo at all. We could even gain skills.
    Again, MNK says hi.

    There is no way to design this system around MNK without causing MNK to lose some of its choices/options and therefore gameplay. Consolidating MNK combos into one button would require 8 buttons, one for each combination. This leads to more buttons than the 6 MNK has now for their combos which solves nothing and only necessitates more buttons than before which is the opposite of what you all are complaining about.

    All of the solutions you have posted so far alters how MNK plays and removes options.

    Quote Originally Posted by Vivi_Bushido View Post
    I support the idea. As a controller user if I can fit everything onto one hot bar the better. I fail to see how a 1 2 3 combo is more exciting than pressing the same button 3 times. I find the button bloat more stressful than challenging. Not like you're ever going to use that combo out of order unless the combo breaks off into multiple combos such as tanks. But in the case of Dragoon, I'm all for both combos being attached to a single button.
    I also play with controller so you would be assuming incorrect if you assumed I don't like the idea because I use keyboard and mouse or something.

    If they changed to this system I would no longer sub to this game. That's how I feel. I mean people keep oversimplifying the 1-2-3 thing. No job in this game performs well if you just spam 1-2-3 over and over. Bad comparison.

    As for DRG I understand their combos follow specific patterns, but none of the other jobs work exactly like DRG. If the system cannot be implemented for all jobs in the same way then it falls short and can cause balance issues or causing some jobs to lose options/abilities because it cannot be implemented properly around their original game play.
    (9)
    Last edited by Miste; 11-28-2017 at 05:31 AM.