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  1. #51
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by HyoMinPark View Post
    PvP skillset butchering
    That's why we've repeated that this is in no way a suggestion to use the same skill set for PvE. We need to keep a lot of skills to give each job enough depth.
    It's only to adress the skill bloat that is partially because of the combo system, by fusing skills that are always used together in the same order.
    Quote Originally Posted by LunaTsukihime View Post
    The only combined skills they put on BRD in PVP are the dots, so not much would change anyways.
    Bloodletter, Pitch Perfect and Barrage are fused too, apparently...that's huge.
    (2)
    Last edited by Reynhart; 11-28-2017 at 04:30 AM.

  2. #52
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Vaer View Post
    What if you want to use Perfect Balance which allows all of those skills to be used independent of form? What if you just want to spam Rockbreaker over and over with PB to AOE or even multiple abilities in a different order than the normal one during PB?
    To be fair, all that would take is to remove Form Shift from the GCD, along with its animation time, during Perfect Balance.
    (2)

  3. #53
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80
    Quote Originally Posted by Miste View Post
    Terrible idea.

    Would make the game stale and boring and it wouldn't work as an optional thing because I don't think they would be able to balance it. In my opinion one of the modes would most definitely have an unfair advantage over the other and will cause balance problems between certain jobs.
    I support the idea. As a controller user if I can fit everything onto one hot bar the better. I fail to see how a 1 2 3 combo is more exciting than pressing the same button 3 times. I find the button bloat more stressful than challenging. Not like you're ever going to use that combo out of order unless the combo breaks off into multiple combos such as tanks. But in the case of Dragoon, I'm all for both combos being attached to a single button.

    Quote Originally Posted by HyoMinPark View Post
    -snip-
    Still better than 3.X's caster Bard. I doubt SE would change Bard that dramatically and if they did I'm sure they would make other adjustments to compensate for the changes including potency of attacks and cool down timers. Besides, Bard doesn't have the button bloat problem anyway so that's one of the few jobs that would get hit. They're asking for combos to be condensed, not to implement the entire PvP structure over to PvE. In addition, MCH is more likely to get an awkward change than Bard would. Since you can use their 1, 2, 3 combo out of order with ammo and hold the procs.
    (1)
    Last edited by Vivi_Bushido; 11-28-2017 at 04:36 AM.

  4. #54
    Player
    LunaTsukihime's Avatar
    Join Date
    Jun 2017
    Posts
    57
    Character
    Luna Tsukihime
    World
    Odin
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Reynhart View Post
    That's why we've repeated that this is in no way a suggestion to use the same skill set for PvE. We need to keep a lot of skills to give each job enough depth.
    It's only to adress the skill bloat that is partially because of the combo system, by fusing skills that are always used together in the same order.
    Okay what about this, "Create a combo".

    You can choose to put 2 to 5 skills in a autoadvancing slot that you can then put on your hotbar.

    Like the DRG combos, or enmity combo from tanks.
    Or even just your opener for a class.
    It could be used to reduce skill bloat for those that want to.
    It leaves the old style intact and could even be used in inventive ways.

    AND it's already in place for the most part, just unlock it for PVE and let us choose what's in the rotation.
    (0)
    Last edited by LunaTsukihime; 11-28-2017 at 04:34 AM. Reason: Autocorrect being a nuisance

  5. #55
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by LunaTsukihime View Post
    Okay what about this, "Create a combo".
    I'd say it's unecessary convoluted.

    You have three combos, they take three slots, for a total of 9 skills, easy peasy. RoH combo for PLD could even start with Flat Blade, which would be like Fast Blade, but with an enmity bonus, and a different animation for visual variety.
    (0)

  6. #56
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Reynhart View Post
    Again, we would lose no skill and no combo at all. We could even gain skills.
    Again, MNK says hi.

    There is no way to design this system around MNK without causing MNK to lose some of its choices/options and therefore gameplay. Consolidating MNK combos into one button would require 8 buttons, one for each combination. This leads to more buttons than the 6 MNK has now for their combos which solves nothing and only necessitates more buttons than before which is the opposite of what you all are complaining about.

    All of the solutions you have posted so far alters how MNK plays and removes options.

    Quote Originally Posted by Vivi_Bushido View Post
    I support the idea. As a controller user if I can fit everything onto one hot bar the better. I fail to see how a 1 2 3 combo is more exciting than pressing the same button 3 times. I find the button bloat more stressful than challenging. Not like you're ever going to use that combo out of order unless the combo breaks off into multiple combos such as tanks. But in the case of Dragoon, I'm all for both combos being attached to a single button.
    I also play with controller so you would be assuming incorrect if you assumed I don't like the idea because I use keyboard and mouse or something.

    If they changed to this system I would no longer sub to this game. That's how I feel. I mean people keep oversimplifying the 1-2-3 thing. No job in this game performs well if you just spam 1-2-3 over and over. Bad comparison.

    As for DRG I understand their combos follow specific patterns, but none of the other jobs work exactly like DRG. If the system cannot be implemented for all jobs in the same way then it falls short and can cause balance issues or causing some jobs to lose options/abilities because it cannot be implemented properly around their original game play.
    (9)
    Last edited by Miste; 11-28-2017 at 05:31 AM.

  7. #57
    Player
    Kisagami's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    309
    Character
    Taisynn Arghal
    World
    Siren
    Main Class
    Summoner Lv 61
    Please no. I love being able to customize my play style. You guys CAN set up macros to solve the bloat.
    (3)
    Taisynn Arghal of Siren
    FC Leader of Cult of the Chocobo (18+), LGBT-Friendly Guild
    Quote Originally Posted by Kisagami View Post
    We’re all advocating for the type of game we want to see. Mine just happens to clash with yours. I like a story driven game, where people can come together as a community, and defeat challenges based on a PVE format. I want to work together. [snip] You’re not gonna like what I say, but I’m gonna say it regardless because I want Square Enix to hear the other side.

  8. #58
    Player
    LunaTsukihime's Avatar
    Join Date
    Jun 2017
    Posts
    57
    Character
    Luna Tsukihime
    World
    Odin
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kisagami View Post
    Please no. I love being able to customize my play style. You guys CAN set up macros to solve the bloat.
    Not possible unless SE gives us better options on macroing.
    (1)

  9. #59
    Player
    LunaTsukihime's Avatar
    Join Date
    Jun 2017
    Posts
    57
    Character
    Luna Tsukihime
    World
    Odin
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Reynhart View Post
    I'd say it's unecessary convoluted.

    You have three combos, they take three slots, for a total of 9 skills, easy peasy. RoH combo for PLD could even start with Flat Blade, which would be like Fast Blade, but with an enmity bonus, and a different animation for visual variety.
    It would exactly be like that, but instead of having them come premade for a class you set them up yourself.
    (0)

  10. #60
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by LunaTsukihime View Post
    Ever since they introduced the combos and streamlined structure I've been wondering when they will implement this for the normal PVE gameplay.

    It will not only reduce skill bloat by a lot again it will make the gameplay smoother as well.

    Of course there would need to be slight changes made to it.

    But classes right now in PVP feel way better, like Dragoon feels more like a proper FF Dragoon with the PVP changes compared to PVE counterpart. (Try it out)

    So yeah, will we ever see it?
    I hope so, it would improve the game a lot.
    I really think you should request it to be optional, you might get less push back if you request it to be optional.
    (1)
    Last edited by Awha; 11-28-2017 at 04:46 AM.

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