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  1. #11
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80
    Quote Originally Posted by Miste View Post
    Again, MNK says hi.

    There is no way to design this system around MNK without causing MNK to lose some of its choices/options and therefore gameplay. Consolidating MNK combos into one button would require 8 buttons, one for each combination. This leads to more buttons than the 6 MNK has now for their combos which solves nothing and only necessitates more buttons than before which is the opposite of what you all are complaining about.

    All of the solutions you have posted so far alters how MNK plays and removes options.
    This may be true however Monk has already been getting left in the dust as far as new skills go as it is in each expansion. Perhaps if they redesigned Monk like they did to Bard, they could rearrange the order that some of those combos get used and even add more to the end of the combo so it doesn't keep branching out so much. You could condense Dragon Kick and Demolish down like they did with Fang and Claw and Slashing Edge for Ninja and then in 5.0 add additional skills that make the job more unique and less about combo paths and positions or add on more of those but into a single combo instead and add a new gimmick to the job perhaps using chakra.

    In my opinion, difficulty should be on the bosses, not how a job preforms.
    (4)
    Last edited by Vivi_Bushido; 11-28-2017 at 04:48 AM.