Quote Originally Posted by Reynhart View Post
Yes, MNK is a bit tricky. But I guess you make skills change depending on your stance, as long as all stances have the same number of skills. And adjust them so that you'd always want to use Coeurl skills over the others. So, in a way, Perfect Balance would work like Meikyo Shisui.
Uhm...each stance has multiple paths that was one of the things I was pointing out. So having it changed based on stance doesn't work either because you are removing certain choices.

Take these two from my other post for example:
Dragon Kick > True Strike > Snap Punch
Dragon Kick > Twin Snakes > Snap Punch

How can I tell the game I want to use Twin Snakes second instead of True Strike? Even though both require the same stance?

You'd have to have 8 buttons, one for each of those options I listed in PVE MNK, in order to allow for all possible MNK combinations. 8 buttons is actually more than just the 6 we have now lol