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  1. #31
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    As an avid PvP'er it actually made the gameplay worse imo. I would prefer they revert back to the 3.x system.
    (6)

  2. #32
    Player
    Astrapls's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    127
    Character
    Astraea Mizrahi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    I wouldn't mind if they condensed the combos to a single key/button.

    lol @ dumbing down, though. As if pressing 1, 2, 3 requires any more skill than 1, 1, 1.

    As for jobs like SAM, having a Kasha combo button, Gekko and Yukikaze combo buttons would bring required slots from 6 to 3.
    (6)

  3. #33
    Player
    LunaTsukihime's Avatar
    Join Date
    Jun 2017
    Posts
    57
    Character
    Luna Tsukihime
    World
    Odin
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Tempest222 View Post
    Well I imagine as time goes on they are going to have to continue to alter and consolidate things as the level cap goes up and more skills are added. I know I don’t see the fun in potentially having to have 5+ hot bars up on my screen and the finger gymnastics involved in swapping between all that. Then again I also don’t see a problem with having to focus more on mechanics of a fight and less on keeping tracks of a zillion buttons. I mean it’s ok how it is now, but I imagine things will have to be altered going forward.
    Exactly, it's about looking forward.
    Where will we be in 2-3 expansions?
    10+ hotbars?
    No thanks.
    (2)

  4. #34
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    If it was optional I say go for it.
    (3)

  5. #35
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Reynhart View Post
    Yes, MNK is a bit tricky. But I guess you make skills change depending on your stance, as long as all stances have the same number of skills. And adjust them so that you'd always want to use Coeurl skills over the others. So, in a way, Perfect Balance would work like Meikyo Shisui.
    Uhm...each stance has multiple paths that was one of the things I was pointing out. So having it changed based on stance doesn't work either because you are removing certain choices.

    Take these two from my other post for example:
    Dragon Kick > True Strike > Snap Punch
    Dragon Kick > Twin Snakes > Snap Punch

    How can I tell the game I want to use Twin Snakes second instead of True Strike? Even though both require the same stance?

    You'd have to have 8 buttons, one for each of those options I listed in PVE MNK, in order to allow for all possible MNK combinations. 8 buttons is actually more than just the 6 we have now lol
    (11)

  6. #36
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Wintersandman View Post
    As an avid PvP'er it actually made the gameplay worse imo. I would prefer they revert back to the 3.x system.
    This is useless. 2nd and 3rd step of a combo offers nothing by themselves.
    It's as stupid to keep this as it would have been to make Higanbana, Tenka Goken and Midare Setsugekka use three different slots. Or worse, Ninjutsus...
    Quote Originally Posted by Miste View Post
    Uhm...each stance has multiple paths that was one of the things I was pointing out.
    You have three skills : Bootshine, Dragon Kick, Arm of the Destroyer. When you use one of them, you go to Raptor Form and all your skills change.
    Bootshine becomes True Strike
    Dragon Kick becomes Twin Snakes
    Arm of the Destroyer becomes One Ilm Punch

    You use one of them, you switch to Coeurl form and they all change again :
    True Strike becomes Demolish
    Twin Snakes becomes Snap Punch
    One Ilm Punch becomes Rockbreaker

    etc...

    It would work like how Inner Beast becomes Fell Cleave depending on what Stance you're in and you retain all paths

    Like I said the only issue is that, during Perfect Balance, you could want to use a non-Coeurl skill, which would be very tricky to allow.
    (2)
    Last edited by Reynhart; 11-28-2017 at 03:50 AM.

  7. #37
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    I think we are pretty good. I don't think they can add any more abilities anyways. It actually sucks a lot now to play 50/60 content with many jobs because we have three tiers of abilities. As DRK you really miss blackest night, for example. I expect we'll see more along the lines of merits instead.
    (1)

  8. #38
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Vanitas View Post
    Hopefully never. If I wanted to watch a game play itself I'd go watch someone on twitch.
    Quote Originally Posted by Jijifli View Post
    Why don't we let the game play itself while we're at it, since we just want one button for 3 abilities.
    Stop being so dramatic. Please explain to me how pressing 1, 1, 1 instead of 1, 2, 3 suddenly makes the game play itself?

    I suppose if button bloat is where you like to find your 'challenge', you are of course welcome to that opinion. However, condensing combos that are rarely broken-up in the first place to a single button is not going to suddenly make the game play itself.
    (11)

  9. #39
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Reynhart View Post
    You have three skills : Bootshine, Dragon Kick, Arm of the Destroyer. When you use one of them, you go to Raptor Form and all you skills change.
    Bootshine becomes True Strike
    Dragon Kick becomes Twin Snakes
    Arm of the Destroyer becomes One Ilm Punch

    You use one of them, you switch to Coeurl form and they all change again :
    True Strike becomes Demolish
    Twin Snakes becomes Snap Punch
    One Ilm Punch becomes Rockbreaker
    What if you want to use Perfect Balance which allows all of those skills to be used independent of form? What if you just want to spam Rockbreaker over and over with PB to AOE or even multiple abilities in a different order than the normal one during PB?
    (7)

  10. #40
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Is this a controller issue or something? I'm on PC so the amount of skills is just right.

    Quote Originally Posted by Skivvy View Post
    Stop being so dramatic. Please explain to me how pressing 1, 1, 1 instead of 1, 2, 3 suddenly makes the game play itself?.
    What happens if the middle of your button combo is a miss? I see combo buttons having the same problem as trying to macro actions together, lag and misses. But if people really want it I don't see why SE can't add a progession combo feature to their macros. I think WoW had it.
    (2)
    Last edited by Dyvid; 11-28-2017 at 03:57 AM.

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