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  1. #191
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Hyrist View Post
    .
    Well, yes that's all good, I'm not sure why you quote me on this. Perhaps it seems I'm arguing for open world PvP in this game? I guess that's fair; it's the topic after all.

    I'm merely commenting in on how (many, not all) people perceive the idea of open world PvP, and how it's naturally assumed to be anarchy in nature. This ties in to the main arguments against OW PvP, as an idea, in any game.
    The argument: "I will get ganked", assumes a limit to restrictions.
    The argument: "I will be harassed if I don't participate" is ok I guess, but, blacklists.
    The only truly good argument, imo, or rather an understandable concern, is that OW PvP could be exploitable/hackable.

    Ideally, imo, every game that has a open world with a battle system should have the perfect OW PvP implemented. Ideally being the key word here. That goes for any concept, not just OW PvP (housing, crafting, etc.). It's up to the developers of each game to evaluate if the concept is worth the resources spent, and/or if it fits how the game is designed.

    Personally I would design any mmo with a battle system around PvP mechanics, and develop PvE (if any) based on that. I think the game could potentially get a much longer lifespan this way.

    Would I like OW PvP in ff14? Ideally yes, but I don't think it's needed and worth the resources considering how low % would participate at this point. I actually agree with most of your post.

    On the compromise thing. At least concerning this thread only, yes, the "PvP peeps" realise to what extent they have to compromise, whereas the majority of "PvE peeps" just instantly shuts it the idea down. If either side is reasonable or not is another topic.
    (1)

  2. #192
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Alien_Gamer View Post
    If you want more modes or maps for modes then start suggesting that and stop asking to convert a PvE map into PvP.
    I am asking for PvP content that is not instance based. People complained about Dev time, making an entire new zone would cause massively more dev time. New zone thinking the scale of Diadem, etc. Using an already existing map is just a thought to alleviate that.

    Quote Originally Posted by Hyrist View Post
    Again, you're lacking a great deal of understanding and respect on how basic IT workflow occurs.
    I work with IT folks all the time, so I fully understand their workflow. If something becomes important enough they will find a way to make it happen. As has been already communicated there is a dedicated PvP team. So there is already dev time allocated to PvP which wouldn't necessarily take away from Job creation or anything else so you invalidated the rest of your post.
    (0)

  3. #193
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Cite source. Having a team does not mean dedicated. I work in multiple pools myself. Also working with does not garner the same understanding as working in, as I've been on both sides of the fence there.

    As far as allocation of pvp development time, I've already addressed that there are a littiany of current issues pending as well as multiple reasons as to why crossing the line to open world play comes with severe innate flaws in the core mechanical structure that. I recommend you take the time to read, consider and address those instead of cherry picking the ones you think are good to argue - or misinterpret to your advantage. I'll address other points when time allows.
    (0)

  4. #194
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Hyrist View Post
    I recommend you take the time to read, consider and address those instead of cherry picking the ones you think are good to argue - or misinterpret to your advantage. I'll address other points when time allows.
    I don't see many flaws with merging the two. The biggest glaring one was the 4.0 skill consolidation which pushed any merge of the two further away. Potential hacks to attacking non flagged players they have figured out already. The same principle applies to attacking someones levequest target.

    I will clarify further. I work IN an IT field and so I fully understand the workflow.
    (0)

  5. #195
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Guesswhat View Post
    I'm merely commenting in on how (many, not all) people perceive the idea of open world PvP, and how it's naturally assumed to be anarchy in nature. This ties in to the main arguments against OW PvP, as an idea, in any game.
    The argument: "I will get ganked", assumes a limit to restrictions.
    The argument: "I will be harassed if I don't participate" is ok I guess, but, blacklists.
    The only truly good argument, imo, or rather an understandable concern, is that OW PvP could be exploitable/hackable.
    This isn't assuming. We have a pretty long history of open world, and that's really how its been. You can't really create systems to contain players or organize them like that. I mean, you can't prevent ganking at all, because ganking is just high level people attacking low level people, or groups attacking smaller groups or single people. The harassing thing is human nature. If someone wants to fight you, they are going to try and get you to pit on your flag.

    There actually was a brief resurgence in the idea that open world PvP would save MMOs from the staleness of themeparks. This was in the mid 2000s, and games like Darkfall and Mortal Online arose to try and solve this. Short answer was that they didn't, and they failed miserably, although being indie didn't help either. I keep mentioning Aion in this thread because that was Aion's big hook, realm vs realm PvP as the main driver of gamplay. You rifted to fight other players as early as level 20, and endgame literally was just PvP. It also tanked, hard, though it survives still.

    As for compromising, it would help if SE could deliver us some decent PvE content first a bit. I don't think people want pve content thrown on the back burner for this, in the same way we're getting tired of fluff like squadrons, perform, or other things. Unfortunately the game feels a little too zero-sum now for yet another piece of side content. And yes, I'd say that about pve stuff too.
    (1)
    Last edited by RiyahArp; 11-23-2017 at 05:57 AM.

  6. #196
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by RiyahArp View Post
    .
    I think you're missing my point, maybe I'm not being clear. But I guess you're against the idea of open world pvp? You know, like people would be against an idea that could be shown to be hard to work in real life.

    As for compromising, it would help if SE could deliver us some decent PvP content first a bit. I don't think people want pvp content thrown on the back burner for any pve, in the same way we're getting tired of fluff like squadrons, perform, or other things. Unfortunately the game feels a little too zero-sum now for yet another piece of side content. And yes, I'd say that about pvp stuff too.
    (0)

  7. #197
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Guesswhat View Post
    I think you're missing my point, maybe I'm not being clear. But I guess you're against the idea of open world pvp? You know, like people would be against an idea that could be shown to be hard to work in real life..
    I'm not against the idea, and at this point anything would be better than "attack mid!" It's just...well, if they do it, it's going to be a nasty mess of a mode. It's not going to "work" in any sense; it's essentially going to be a gankfest and watching the imbalanced jobs solo the gimp jobs, like in every other game that tried it. It's going to end up with people camping home points and zones, and if you are going to be ok with it and that jobs like monk will be virtually useless in it, then ok. If you think SE is somehow magically going to make it work this time, you shouldn't be asking for it.

    As for PvE, look...I get PvP content is slim too. But right now, you can log on for one day a week, cap tomes, do the one raid we have for a token, and that's it for a non-raider with a max job. If you raid, you have four raids that by now you either cleared and have farmed for a month, or you have three raids and one you are stuck on. Right now the only long term content we have is eureka, and its a huge gamble it will go well. if it doesn't what then?
    (1)

  8. #198
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by RiyahArp View Post
    I'm not against the idea...
    Yes, I was commenting on the perceived idea, not necessarily ow PvP in this game.

    Quote Originally Posted by RiyahArp View Post
    Right now the only long term content we have is eureka, and its a huge gamble it will go well. if it doesn't what then?
    That's how I feel about shatter and feast personally. They "failed" me in a sense. So not since seal rock have I gotten anything new so to speak.
    (0)

  9. #199
    Player
    Nightroad's Avatar
    Join Date
    Nov 2012
    Posts
    275
    Character
    Linu La'neral
    World
    Hyperion
    Main Class
    White Mage Lv 80
    I would love a open world pvp MAP , like Lotro does it . But with three factions.
    Lotro PVP has issues right now but i love the idea .

    As to lore ? Come on , Flying tortoises and cross overs from other games (FF 13), so do not trow the lore argument around here.
    They can write it in here easy enough.
    (1)

  10. #200
    Player
    Wyvernheart's Avatar
    Join Date
    Jul 2013
    Posts
    275
    Character
    Wyvern Heart
    World
    Balmung
    Main Class
    Lancer Lv 80
    I dont want this idea to die. It could really pump some life into the open world for choice players. I wish we could get a response from the dev team saying what they think. I just want this to be a thing so bad. That and the 'red fate'. Bring my dreams to life!
    (2)

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