Quote Originally Posted by Hyrist View Post
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Well, yes that's all good, I'm not sure why you quote me on this. Perhaps it seems I'm arguing for open world PvP in this game? I guess that's fair; it's the topic after all.

I'm merely commenting in on how (many, not all) people perceive the idea of open world PvP, and how it's naturally assumed to be anarchy in nature. This ties in to the main arguments against OW PvP, as an idea, in any game.
The argument: "I will get ganked", assumes a limit to restrictions.
The argument: "I will be harassed if I don't participate" is ok I guess, but, blacklists.
The only truly good argument, imo, or rather an understandable concern, is that OW PvP could be exploitable/hackable.

Ideally, imo, every game that has a open world with a battle system should have the perfect OW PvP implemented. Ideally being the key word here. That goes for any concept, not just OW PvP (housing, crafting, etc.). It's up to the developers of each game to evaluate if the concept is worth the resources spent, and/or if it fits how the game is designed.

Personally I would design any mmo with a battle system around PvP mechanics, and develop PvE (if any) based on that. I think the game could potentially get a much longer lifespan this way.

Would I like OW PvP in ff14? Ideally yes, but I don't think it's needed and worth the resources considering how low % would participate at this point. I actually agree with most of your post.

On the compromise thing. At least concerning this thread only, yes, the "PvP peeps" realise to what extent they have to compromise, whereas the majority of "PvE peeps" just instantly shuts it the idea down. If either side is reasonable or not is another topic.