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  1. #91
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Best solution imo would be:

    1) PvP flag to toggle on/off (off by default, of course). If on, you can attack/be attacked by anyone with the flag on.

    2) Request duel, already implemented in WD.

    3) Joining fractions. Neutral players can't be attacked. And this could still have the PvP flag to boot. So even if your in a fraction you could still choose not to PvP.

    The only "good" counter-argument for optional open world PvP I've heard is that people will harass you if you never do it. Ffs, everyone on the internet gets harassed, why even pay people that harass you any attention? The times I get harassed I simply ignore it. I could not care less about these kind of people and neither should you. Block/blacklist etc if it gets too annoying.

    Also, no anarchy open-world PvP. That, imo, just sucks. Perhaps a dedicated zone for it, but not as a standard.
    (3)

  2. #92
    Player
    HelSpites's Avatar
    Join Date
    Aug 2015
    Posts
    44
    Character
    Hel Spites
    World
    Balmung
    Main Class
    Miner Lv 100
    The problem with this suggestion is that you're asking for a zone. An entire zone. One pvp zone is one too many. The resources that it would take to build an entirely new zone just for pvp are resources that I'd rather see go to something else. Is that a selfish thing to say? Maybe, but a pvp zone is a big enough deal that it'd have to be THE big feature for a patch, kind of like how the potd was the big new thing a while ago and eureka's going to be the big thing in 4.2. That patch would end up being pretty dry for everyone who doesn't care for pvp.

    If I'm being honest, I think too many resources are being spent on pvp in this game as it is. There are other games that are much better suited to it, it's really not something that needs to be dragged into this one.
    (2)

  3. #93
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    So then, by that same bad logic, if Eureka's the big thing of 4.2, then if you've never enjoyed relic content, 4.2's going to be a dry experience, right? Gold Saucer's a waste if you hate minigames. I don't like Hunts or FATES. . . so those are a waste of resources too right?

    I'm pretty tired of this awful misconception being thrown around. Tuesday marks the first new mode for PvP in over a year. If we want to go by category, this is the first new type of PvP in this game since 2.3. PvE content has had regular, various typese of updates during all that time. Do not, and I can't stress this enough, Do NOT even try to claim PvP takes away from anything in this game. What little is there goes lengthy stretches without updates or needed changes, or even word from devs regarding it. If they did that with PvE content, even within one single patch cycle, players would riot.

    So, bluntly, what you think regarding allocation of resources is quite wrong, and you only need to look beyond what you think and see how things really are. There are other games that do plenty of things better than XIV does, but the answer isn't to tell people to just go play those games. That kind of thinking is how you kill a community, and by effect, kill a game.
    (5)
    Last edited by ThirdChild_ZKI; 11-16-2017 at 02:25 PM.

  4. #94
    Player
    Kisama's Avatar
    Join Date
    Nov 2013
    Posts
    108
    Character
    Albert Kisama
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by HelSpites View Post
    If I'm being honest, I think too many resources are being spent on pvp in this game as it is.
    Is the pve crowd really this starved for new content now?
    (5)

  5. #95
    Player
    HelSpites's Avatar
    Join Date
    Aug 2015
    Posts
    44
    Character
    Hel Spites
    World
    Balmung
    Main Class
    Miner Lv 100
    Quote Originally Posted by ThirdChild_ZKI View Post
    So then, by that same bad logic, if Eureka's the big thing of 4.2, then if you've never enjoyed relic content, 4.2's going to be a dry experience, right? Gold Saucer's a waste if you hate minigames. I don't like Hunts or FATES. . . so those are a waste of resources too right?
    I'm not sure why you're phrasing this as if it's a thing I'd disagree with. Yes, you're right. If you're someone that doesn't enjoy working on relics and they're not a thing you ever plan on doing, then 4.2 isn't going to be a good time, and sure it'd be fair to say that it's a waste of resources. Same applies to the gold saucer and hunts. If you don't like the thing, then certainly from your perspective it's a waste and you're totally free to say as much, just like I have.

    Quote Originally Posted by ThirdChild_ZKI View Post
    Do NOT even try to claim PvP takes away from anything in this game. What little is there goes lengthy stretches without updates or needed changes, or even word from devs regarding it. If they did that with PvE content, even within one single patch cycle, players would riot.
    Nope. Pvp does take resources away from other content. I said and I'll say it again and I'll keep saying it because any time anyone on the dev team works on pvp, that's work that could have been put into something else. See, here's the thing, I don't think pvp should have been in the game to begin with. It certainly wasn't in during ARR's launch and it should have stayed that way. The fact that it's in, and that it keeps getting updates and that some of the best looking gear sets are locked behind it has always been a point of iritation for me. And yes, if the devs treated pve the way they do pvp, players would throw a fit. I agree. They should. Pve is the core of this game, not the festering tumor that pvp is.

    Quote Originally Posted by ThirdChild_ZKI View Post
    So, bluntly, what you think regarding allocation of resources is quite wrong, and you only need to look beyond what you think and see how things really are. There are other games that do plenty of things better than XIV does, but the answer isn't to tell people to just go play those games. That kind of thinking is how you kill a community, and by effect, kill a game.
    Look man, I played BDO for a while. I thought it's combat system was fun and its open world was a good time, but the pve side of that game is absolutely atrocious. All there is to do at end game is fight over the same few grind spots with other, probably better geared players who will inevitbally call in their gank squad to murder you for daring to breathe the same air as them. You know what though? At no point did I ever think to go into BDO's forum and say “Hey, you know what this game needs? Instanced dungeons!” Because as much as I would like that, that's pretty clearly not the game's focus, and I'm positive the vast majority of players there would see instanced dungeons as a massive waste of resources.
    (3)
    Last edited by HelSpites; 11-16-2017 at 03:01 PM.

  6. #96
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    As much as I am normally approving of adding more options and more comments - I'm going to shoot this one down with a couple of comments that is going to sort of tip the hand of SE's perspective here.

    1. Open World PvP has no objective.

    2. PvP has no individual Balancing.


    This is critically important.
    If there is no objective, there can be no team-based balancing. If there is no team based balancing, all of their team-based gameplay they have now goes out the window. It's effectively asking Square Enix to forego their entire motif for the sake of one mode and once again completely overhauling PvP Skills to focus on individual balancing. It's not a matter of they can or should, they won't. That mode is contrary to their standard of rewarding teamplay and their attempts fostering a positive community as a result.

    What you're left with, is a severely disproportionate game that relies specifically on exploiting individual or group weaknesses. If one class is in meta and the others are out, those classes have a horrid time playing in Open World.

    Here's an example - Healers as they stand now.

    You can see it in duels, Healers in most one on one situations can't be killed. This means if a healer engages a lone player out on the field, there's pretty much zero chance of losing. They can harass that PvP Player continually. That situation is instantly unfun for the soloist out there.

    The natural escalation of that is to gank the healer, which then instantly becomes unfun for the healer, which then devolves the Open World PvP into roaming gank-squads that prey upon any individual or isolated person. Or play in groups that best exploit any disparity in individual or group play balance for the sake of winning the most often. This would make the Red Headed Stepchild (Or perhaps Red Hatted in this case? >.>) jobs even more ostracized they are now.

    At least in objective based play with team based balancing, these jobs still fulfill their roles and can secure wins even against Meta picks at fair rates.

    These are all conclusions based off of SE's adjustments and content habits across the board. Untill SE overturns their core tenants of gameplay for FFXIV, the discussion of can or should is irrelevant - they wont. And from my perspective, they seem too heavily invested in their policies to push away from them at this rate.
    (4)

  7. #97
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    I would love an open pvp zone in ffxiv but the average ffxiv player is so weak, if you just stare at him he reports you for harassment, what for a pvp zone then? "there will be griefing" "ugh you hurt my kokoro" "he attacked me i report you" "4v1 not fair" "spawnkilling me i report for different playstyle" blablabla.

    Said this, I would like an open world pvp zone, ZONE.
    (4)

  8. #98
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by HelSpites View Post
    I don't think pvp should have been in the game to begin with.
    Now that you've said the one thing that really made any sense there, what are you even doing in this section of the forums then? You may not think it should be there, but enough people and SE thought otherwise. And yet, it impacts your gameplay experience in no way at all.

    Also, you act as if SE's so small they can't have devs work on multiple things at once? If that were the case, every update to anything but MSQ diverts resources from the game's "main" content. Tell me how Rival Wings, being added halfway through this patch, somehow held back or diverted from Rabanastre? Or Ultimate Coil? Tell me how it affected Shirogane or Shinryu Ex? You know, content that made it in BEFORE it. Tell me how it affected the "Perform" feature and what it had to do with the lag issues they openly declared it was being delayed for? Tell me how almost half a year of NOT dealing with the issues of botting and exploiting in Frontlines despite massive amounts of reports is impacting the timing of 4.2? Be sure to bring something factual, and not just "I feel like. . ."
    (0)

  9. #99
    Player
    Zeonsilt's Avatar
    Join Date
    Aug 2016
    Posts
    258
    Character
    Evan Lionheart
    World
    Cerberus
    Main Class
    Machinist Lv 70
    Open World PvP zone will not work here for two reasons:

    #1 - PvP Zone without any objective or rewards will become a desert after a week or two.

    #2 - And if they put objective/rewards there, like Glamour/pets/mounts and/or good Gear, then most people will complain that's too much stress/pain to get those rewards/gear.

    Quote Originally Posted by Mirch View Post
    I would love an open pvp zone in ffxiv but the average ffxiv player is so weak, if you just stare at him he reports you for harassment, what for a pvp zone then? "there will be griefing" "ugh you hurt my kokoro" "he attacked me i report you" "4v1 not fair" "spawnkilling me i report for different playstyle" blablabla.
    Basically, this is #2 example ^
    PvP zone will put a lot of pressure/stress on casual players. (aka big chunk of a playerbase)
    (1)

  10. #100
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Zeonsilt View Post
    PvP zone will put a lot of pressure/stress on casual players. (aka big chunk of a playerbase)
    it is also true that if they do not want to get stressed they can just not enter in such zone, what's everyone problem if some people like killin others ingame, all those that enter in an an open pvp zone are responsibles for their ingame life and should not complain if they get kkilled over and over.
    (3)

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