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  1. #11
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Guesswhat View Post
    I'm merely commenting in on how (many, not all) people perceive the idea of open world PvP, and how it's naturally assumed to be anarchy in nature. This ties in to the main arguments against OW PvP, as an idea, in any game.
    The argument: "I will get ganked", assumes a limit to restrictions.
    The argument: "I will be harassed if I don't participate" is ok I guess, but, blacklists.
    The only truly good argument, imo, or rather an understandable concern, is that OW PvP could be exploitable/hackable.
    This isn't assuming. We have a pretty long history of open world, and that's really how its been. You can't really create systems to contain players or organize them like that. I mean, you can't prevent ganking at all, because ganking is just high level people attacking low level people, or groups attacking smaller groups or single people. The harassing thing is human nature. If someone wants to fight you, they are going to try and get you to pit on your flag.

    There actually was a brief resurgence in the idea that open world PvP would save MMOs from the staleness of themeparks. This was in the mid 2000s, and games like Darkfall and Mortal Online arose to try and solve this. Short answer was that they didn't, and they failed miserably, although being indie didn't help either. I keep mentioning Aion in this thread because that was Aion's big hook, realm vs realm PvP as the main driver of gamplay. You rifted to fight other players as early as level 20, and endgame literally was just PvP. It also tanked, hard, though it survives still.

    As for compromising, it would help if SE could deliver us some decent PvE content first a bit. I don't think people want pve content thrown on the back burner for this, in the same way we're getting tired of fluff like squadrons, perform, or other things. Unfortunately the game feels a little too zero-sum now for yet another piece of side content. And yes, I'd say that about pve stuff too.
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    Last edited by RiyahArp; 11-23-2017 at 05:57 AM.