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  1. #181
    Player
    Wintersandman's Avatar
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    May 2014
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    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Alien_Gamer View Post
    That SE did it in FFXI is beside the point, this game is not FFXI. Its nice they did it there but that doesn't mean it could or should be done here, the same holds true for any other game. That any given map is dead doesn't change the fact that you want to remove it from PvE and make it into a PvP zone. Why not just ask for a new PvP map tailored to PvP instead of taking something away from PvE? If you dont want an instance mode then ask for a non-instanced mode for PvP.

    So which is your goal, to get new modes/maps for PvP or to force PvP into a PvE map?
    You missed the point entirely. It was an example of how PvE and PvP could co-exist in a manner that doesn't promote ganking and can be done in an open world Zone.

    You don't have to take away from one to provide another aspect. Which is again the reason why I brought up FFXI. It was done in the past and can be done again.

    Should is subjective based upon the interpreter.

    The skill reduction from 3.0 - 4.0 is the most backwards thing SE could have done to enable co-existing of PvP in PvE environments.

    My objective? Why does it have to be one or the other?
    (0)

  2. #182
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Wintersandman View Post
    You don\\'t have to take away from one to provide another aspect. Which is again the reason why I brought up FFXI. It was done in the past and can be done again...

    My objective? Why does it have to be one or the other?
    Limited resources and a standard of quality to attempt to maintain.

    It\\'s common knowledge that the development team is at capacity. So yes it is a fair judgement to make to say adding time to one thing will take away from others. We were just told how our loss of dungeons added other quality of life and gameplay changes. You can\\'t make that statement creditable in face of currently known facts.
    (2)

  3. #183
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Hyrist View Post
    Limited resources and a standard of quality to attempt to maintain.

    It\\'s common knowledge that the development team is at capacity. So yes it is a fair judgement to make to say adding time to one thing will take away from others. We were just told how our loss of dungeons added other quality of life and gameplay changes. You can\\'t make that statement creditable in face of currently known facts.
    This is the misconception. I am not asking for everything now, I am making requests for future updates. Isn't that what its about. So with that said why does it have to be one or the other?

    You can go back through the forums and you can see that there are things that were requested years before they were implemented.

    Also lastly as the consumer of the product, it is my responsibility to make feature requests that benefit my interests. Let them figure out if it can, *should*, or is capable of being done.
    (0)
    Last edited by Wintersandman; 11-22-2017 at 03:24 AM.

  4. #184
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    By all means. Shoot for the moon. But the misconception is still on your part. Workload on this project is going to deduct from something else -now or later. Speaking as a professional analyst - it is a question of additive value verses other potential or pending projects. When you are running a group at capacity with no plans for expansion, you are picking and choosing a lot more tightly.

    As a customer it's always been a practice of mine to curb expectation to what is reasonable, feasible and fitting for the context. I'm well within my bounds to speculate that crossing the open world pvp line falls within none of these and to caution you against raising your hopes and expectations.

    Conversely, making well grounded suggestions could greatly increase your chances of seeing them pan out.
    (2)

  5. #185
    Player
    Gravton's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Gravton Pentest
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    Pretty sure yoshi-p said they have a dedicated pvp development team. I don't see how a dedicated pvp team takes away from anything pve related.
    (0)
    Last edited by Gravton; 11-22-2017 at 05:09 AM.

  6. #186
    Player
    Zeonsilt's Avatar
    Join Date
    Aug 2016
    Posts
    258
    Character
    Evan Lionheart
    World
    Cerberus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Hyrist View Post
    Workload on this project is going to deduct from something else -now or later. Speaking as a professional analyst - it is a question of additive value verses other potential or pending projects. When you are running a group at capacity with no plans for expansion, you are picking and choosing a lot more tightly.
    Well, we already got a new PvP mode, it will be another 3 years before we'l get something new for PvP.
    As people already said, PvP playerbase is a minority in FF XIV.
    (Like what...0.5%? or less)

    It's amazing that we got a new PvP mode in the first place.
    (1)
    Last edited by Zeonsilt; 11-22-2017 at 05:43 AM.
    MCH/BRD/PLD


  7. #187
    Player
    Wintersandman's Avatar
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    May 2014
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    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Hyrist View Post
    Speaking as a professional analyst - it is a question of additive value verses other potential or pending projects. When you are running a group at capacity with no plans for expansion, you are picking and choosing a lot more tightly.
    I think the misconception is on your end my friend. People have been asking for Red Mage for years and they finally got it. They asked for Samurai for years and finally got it. You are basically stating that if you want something like a new job, new dungeon idea, etc etc... Lets think about what the dev team can do... yeah that doesn't make any sense. As a professional analyst you should also realize the most valuable thing anyone can give is their time. That is the only thing you can't give back. And with that being said since I am giving my time to this game I am going to demand the most out of it that I can. I love this game and there is no reason that I should do anything less.
    (4)

  8. #188
    Player
    Alien_Gamer's Avatar
    Join Date
    Nov 2015
    Posts
    903
    Character
    Cynehild Westknight
    World
    Jenova
    Main Class
    Warrior Lv 96
    Quote Originally Posted by Wintersandman View Post
    My objective? Why does it have to be one or the other?
    If you can have everything you want without changing a PvE map then the only reason to do so is to change a PvE map which runs counter to you stating you just want more options for PvP. Be honest with what you're asking for.

    From everything you've stated you've made it clear that you don't really want more options for PvP, you want to try and move PvP into the PvE areas of the game and convert PvE maps into PvP. Regardless of the fact that SE did create PVP in this game, it is primarily a PvE game and you're trying to force it to be a hybrid which is only going to anger other people. If you want a game that is primarily a PvP game then you should go play a PvP game instead of trying to change this into one.

    I know you like PvP and want to do it more but based on how few people play it, PvP is not something most people in this game do; I say this based off comments I see in the game and on the forums about how few people actually play and how long queue times can get because of it. And to be blunt, if it were more popular the devs would be devoting a lot more resources to it and releasing more content for it. As it stands, this is a PvE game.

    I've said it before, if you want more modes or maps I'm all for it, you should have more options to enjoy what you enjoy. But I draw the line at bringing PvP into PvE areas. There is no reason to ask for this except to push PvP into a PvE area.

    If you want more modes or maps for modes then start suggesting that and stop asking to convert a PvE map into PvP.
    (1)

  9. #189
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Wintersandman View Post
    I think the misconception is on your end my friend. People have been asking for Red Mage for years and they finally got it. They asked for Samurai for years and finally got it.
    Logical fallacies above - Red Herring, Strawman.

    New Jobs are part of the normal rotation of content being added in, as is New Frontline Zones/Content. You're talking creating an entirely new concept (to this team), not a new variety to already existing and anticipated content. They're categorically different - as time is already budgeted for new Jobs, and Samurai was already intended. Red Mage was massive popular demand by both crew and player, which was set up by a slip of the tongue in game dialogue - and there was a slot for a new job to fill.

    Open World PvP is a completely different open world concept, Jobs are things already anticipated and budgeted for. Remember, zero sum game. It'd be very realistic (though highly unlikely) that the crew would have to sacrifice something like the creation of Jobs for an entire expansion cycle to have time for something as massive as implementing Open World.

    Again, you're lacking a great deal of understanding and respect on how basic IT workflow occurs. Sorry, but from what I've seen of the development team's trends Open World PvP is just not feasible or popular enough for them to pull the allocated manpower out of pending and future projects - especially compared to open world PvE content which we're really not getting either. You have development trends (the base plan of the developers leeway for adaptation), popularity, and objectivity are against it.

    Again, just advising you to curb your expectations here and perhaps adapt your suggestion to something like expanding front-lines to contain your favorite Open World PvP objectives.
    (1)

  10. #190
    Player
    Kisagami's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    309
    Character
    Taisynn Arghal
    World
    Siren
    Main Class
    Summoner Lv 61
    Quote Originally Posted by Hyrist View Post
    Again, just advising you to curb your expectations here and perhaps adapt your suggestion to something like expanding front-lines to contain your favorite Open World PvP objectives.
    I think they all are doing so. So far they gave come to an agreement for a flag for PVP toggle OR an instanced zome where it is a free for all PVP area. That’s really all they want. They could even make it an instance - like the grounds of shatter - that only ends when you decide to exit. It would be a very nice compromise, no PVE players will be threatened, and people will be able to have some semblence of the basic idea.

    They all have been compromising and being reasonable this whole time - maybe quit crushing the dream? Things will only come about in this game if we are vocal about what we want out of it.
    (4)
    Last edited by Kisagami; 11-22-2017 at 07:31 PM. Reason: Mobile phone makes me typo
    Taisynn Arghal of Siren
    FC Leader of Cult of the Chocobo (18+), LGBT-Friendly Guild
    Quote Originally Posted by Kisagami View Post
    We’re all advocating for the type of game we want to see. Mine just happens to clash with yours. I like a story driven game, where people can come together as a community, and defeat challenges based on a PVE format. I want to work together. [snip] You’re not gonna like what I say, but I’m gonna say it regardless because I want Square Enix to hear the other side.

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