So they'll have to scale up monsters health and instances will take longer as you'll have triple the chances of getting disappointing DPS players? No thanks...ARR required twice as many Damage Dealing classes as healers and tanks across all of its content that imposed restrictions.
That didn't give away the fact that they placed damage a bit higher? If you ask me, I think non-premade 4 mans should be converted to 8 mans so the DPS have lower queues. 1 tank, 1 healer, and 6 dps. That alone will cut DPS queue times by 50-75%.
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