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  1. #1
    Player
    Kacho_Nacho's Avatar
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    Kacho Nacho
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    Coeurl
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    White Mage Lv 99
    Quote Originally Posted by RiyahArp View Post
    As for DPS, I don't see a lot of rage at tanks or healers. It's not an epidemic. I don't however like the constant cries to make things harder for the noobs because reasons. It doesn't make it much more fun if casual content becomes the "run a single fight all the way up to the timer until you learn how to beat it" model EX content uses; i tried that, and once I cleared the last thing I wanted to do is farm it for tokens.

    The game's difficulty is all right for most people, no need to change much.
    I don't feel anyone is asking for things to get harder for the newbies. It's two issues.

    There is too much emphasis on dealing damage. This has led many tanks and healers to complain because they want to focus on their roles, not be judged on their ability to deal damage.

    The other issue is there is no difficulty curve. You have a lot of easy content then suddenly you are thrown into difficult content.
    (3)

  2. #2
    Player
    Maeka's Avatar
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    Maeka Blazewing
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    I think what a lot of people are failing to see, is that SE wants the majority of the game to be accessible.

    The hardcores out there have their Extreme, Savage, and the PF-Only raids.

    Now, there is a valid complaint that in this Extreme/Savage content, the healers and DPS are forced to dish out as much DPS as possible. But if they change that, then they make the game not fun for the vast majority who are NOT doing the Extreme/Savage content.

    I, for one, do not want my experience tarnished because of the hardcore crowd who feel the game is "too easy". I like the fact that a large portion of the game's content is easy. I play for some relaxed fun, not to be sitting on the edge of my seat. I'm just not into that kind of stuff. Call me a carebear, casual, noob, whatever you wanna call me. Go ahead, it's fine. I'm not a pro, and I never claimed to be.

    But please don't go nerfing the part I love most about FFXIV, because if you do that... then you kill what makes the game fun in the first place for me and many others like me.

    Now, IF they can find some way to change Savage/Extremes, where heals are more important than DPS races, WITHOUT altering the rest of the grouped content... then have at it! I just don't want my stuff suddenly nerfed because of what the hardcores are complaining about.
    (5)

  3. #3
    Player
    HoodRat's Avatar
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    Hood Rat
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    Brynhildr
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    Dark Knight Lv 70
    Quote Originally Posted by Maeka View Post
    Call me a carebear
    What color though?
    (0)

  4. #4
    Player
    Bourne_Endeavor's Avatar
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    Sep 2015
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    Cassandra Solidor
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    Cactuar
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    Dragoon Lv 90
    Quote Originally Posted by Maeka View Post
    I think what a lot of people are failing to see, is that SE wants the majority of the game to be accessible.
    Why does accessible have to be braindead though? Shinryu normal is probably one of the better fights they have done in a while and it can be four maned in 290 gear. People asking for better scaled difficulty aren't demanding Savage or Ultimate levels. You know what's fun? Bardem's Mettle in Shire gear. I actually have to heal and pay attention whereas a moderately geared tank/healer can mega pull and call it done.

    Quote Originally Posted by Maeka View Post
    The hardcores out there have their Extreme, Savage, and the PF-Only raids.
    Except, we don't. Look no further than Deltascape, which is even easier than Creator. Alte Roite is so poorly tuned, it's been killed with a full party in ilvl 290 gear and Vit melds. The first tier Savage boss is scaled 30 ilvls below the lowest relevant raid gear. Likewise, Susano and Lakshmi EX were pitifully easy. This is why so many even midcore players are frustrated by some of the content. The devs keep making everything easier to accommodate people who can't be bothered to put forth an effort to improve. Imagine if the normal modes were decently challenging but still reasonable for those uninterested in higher end stuff. At that point, we'd have a proper stepping stone for those looking to test themselves further and those satisfied with a difficult, but decent fight instead of blowing through normal mindlessly and moving on to an increasingly easier Savage.

    You want to relax and just play the game at a casual pace. Great! I wish you all the enjoyment. Just don't come into Savage and complain it's too hard. Not saying you, specifically, would. Just that people do, and the devs listening to their whining.
    (12)
    Last edited by Bourne_Endeavor; 11-20-2017 at 07:36 AM.

  5. #5
    Player
    Paladinleeds's Avatar
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    Nomfur Farredzasyn
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    Omega
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    White Mage Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Imagine if the normal modes were decently challenging but still reasonable for those uninterested in higher end stuff. At that point, we'd have a proper stepping stone for those looking to test themselves further and those satisfied with a difficult, but decent fight instead of blowing through normal mindlessly and moving on to an increasingly easier Savage.

    You want to relax and just play the game at a casual pace. Great! I wish you all the enjoyment. Just don't come into Savage and complain it's too hard. Not saying you, specifically, would. Just that people do, and the devs listening to their whining.
    You see, this is what I'd want. I'd even go so far as to make all non-levelling MSQ dungeons not part of the roulettes (perhaps Castrum/Prae could be retuned to solo duties and have these MSQ level cap dungeons such as Antitower moved to MS Roulette, or even retune them all into solo duties?). Make Expert dungeons non-MSQ only and give them some darned challenge. Make Deltascape and the 24-mans harder still. Give Savage its Savage status back, hypertune Ultimate Savage to the max. Those who want the story can have it. Those who want challenge can have it. I'd say everyone's a winner there.

    I get it's a Final Fantasy game, but it's also an MMO. Maybe this solution could appease most of the playerbase and avoid this friction?
    (0)
    White Mage ~ Sage ~ Astrologian
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  6. #6
    Player
    Tridus's Avatar
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    Jun 2017
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    Cecelia Stormfeather
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    Cactuar
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    White Mage Lv 90
    Quote Originally Posted by Maeka View Post
    I think what a lot of people are failing to see, is that SE wants the majority of the game to be accessible.
    Yep. I get that, and I think it's a good thing. But there needs to be some kind of challenge progression for people to advance upward in challenge, just like in gear. That's where the idea that Expert is too easy is coming from. I mean, it's endgame content and rewards endgame currency. So why it that all of them are easier than Auran Vale is today? I still see groups make mistakes in there that lead to wipes (usually in the first big room). That pretty much doesn't happen in Expert. The Experts right now are for the most part extremely forgiving with little real risk unless everyone's undergeared and doesn't know what they're doing. The leap up from there to stuff like Shinryu Ex and Savage is HUGE. There's people who hit that and simply bounce off of it because there's not a lot in between.

    I think people tend to underestimate the player base. Rabanastre came up, and it was a real mess for a while. But the last couple of weeks I've seen a lot of improvement in the average run. If you give the player base a step up in difficulty from what they're used to that isn't a chasm, they can do it. I mean, it's still not nearly as difficult as the hardest content in the game, but it's a significant step up from Kugane Castle. That's closer to where Expert should be.
    (3)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  7. #7
    Player
    Kacho_Nacho's Avatar
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    Kacho Nacho
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    Coeurl
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    White Mage Lv 99
    Quote Originally Posted by Maeka View Post
    I think what a lot of people are failing to see, is that SE wants the majority of the game to be accessible. *snip*

    I, for one, do not want my experience tarnished because of the hardcore crowd who feel the game is "too easy". I like the fact that a large portion of the game's content is easy. I play for some relaxed fun, not to be sitting on the edge of my seat. I'm just not into that kind of stuff. Call me a carebear, casual, noob, whatever you wanna call me. Go ahead, it's fine. I'm not a pro, and I never claimed to be.

    But please don't go nerfing the part I love most about FFXIV, because if you do that... then you kill what makes the game fun in the first place for me and many others like me.

    Now, IF they can find some way to change Savage/Extremes, where heals are more important than DPS races, WITHOUT altering the rest of the grouped content... then have at it! I just don't want my stuff suddenly nerfed because of what the hardcores are complaining about.
    Maeka, looking through this thread, you'll see few hard core players. Hell, I'm not even in Heavensward yet. So, that makes me pretty much a care bear too.

    Cutting through all the noise, what I see is a group of players who are more committed to the game than your off the street casual player who are attempting to nail down the source of their discontent.

    Personally, I like the fact that a lot of the content is easy also. But, it does feel off.

    Healing should be more about decision making while healing aka triage. Tanking should be more than grabbing all the mobs in a dash toward the next boss for the damage dealers. Damage dealing should be more than pushing a certain sequence of buttons over and over.

    In other words, many posters want the game to be more engaging.

    Surely, S.E. can manage to do this without making the game so hard that us carebears will no longer enjoy the game. As you said, the game must be accessible to the majority of players and those are the casuals.

    I suspect what it all comes down to is some tweaking of the abilities. A little less healing power, mobs hitting a touch more, and crowd control being more powerful in PvE than it is now. Of course, this'll need testing to get the numbers right but none of this is an overhaul of the existing game.
    (2)
    Last edited by Kacho_Nacho; 11-20-2017 at 10:01 AM.

  8. #8
    Player
    HyoMinPark's Avatar
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    Hyomin Park
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    Cactuar
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    Sage Lv 100
    Quote Originally Posted by Maeka View Post
    I think what a lot of people are failing to see, is that SE wants the majority of the game to be accessible.

    The hardcores out there have their Extreme, Savage, and the PF-Only raids.
    There’s nothing wrong with content being accessible, but there is something wrong when “accessibility” corresponds with “braindead easy.”

    Yeah, the “hardcores” have Extreme, Savage, and now Ultimate, but even those (with the exception of Ultimate) have gotten progressively easier with each tier. Gordias was overtuned, so Midas was tuned down to try and bring back the raid community. But then Creator came out, and it didn’t keep the Midas difficulty, but instead got easier. Deltascape Savage is even easier than Creator. I’m hoping that the next tier of Deltascape isn’t easier than this one, but, bad as this sounds, I don’t have much hope just because of all the complaints I see about how “hard” Deltascape is, or how it’s the “perfect difficulty” for the “hardcores.”

    Even the Ex trials are starting to border more on the easier side of the scale (just look at Lakshmi Ex and Susano Ex compared to fights like Thordan Ex and Sephirot Ex—even Shinryu isn’t as hard as Thordan or Sephirot), and Savage is slowly getting to the point where it’s “midcore” content. Again, that’s partially because of the developers failing to tune Gordias correctly, and then having to pick up the pieces of the raiding community that it left behind; and partially because players complain about “content accessibility” and complain about, when they enter Ex or Savage, about how “hard” the content is, and how it needs to be “nerfed” (see the “ShinEx needs to be nerfed” threads).

    This is, in part, the developer’s fault for not giving this game a steady increase in difficulty from content like dungeons to “expert dungeons” to 24-man raids to story mode 8-man raids and, finally, to Extreme and Savage. You have “Expert Roulette”, where a player only needs to bang their head against the keyboard to clear it; and then you have things like Rabanastre (the first two bosses aren’t hard, but require people to do more than mindlessly smack it) and V1S (which is slightly harder than the story mode version; same for V2S), where things get a little harder and you kind of need to pay a little more attention to mechanics; and then suddenly the game slaps players in the face with mechanic-heavy fights like V3S, and healer-intense fights like V4S. And those were easier than their predecessors—A11S and Cruise Chaser wipe the floor with Halicarnassus.

    Now, there is a valid complaint that in this Extreme/Savage content, the healers and DPS are forced to dish out as much DPS as possible. But if they change that, then they make the game not fun for the vast majority who are NOT doing the Extreme/Savage content.

    I, for one, do not want my experience tarnished because of the hardcore crowd who feel the game is "too easy". I like the fact that a large portion of the game's content is easy. I play for some relaxed fun, not to be sitting on the edge of my seat. I'm just not into that kind of stuff. Call me a carebear, casual, noob, whatever you wanna call me. Go ahead, it's fine. I'm not a pro, and I never claimed to be.
    That’s fine if that’s what you like, but you can’t speak for the rest of the playerbase. Not everyone likes the braindead content; not everyone likes the trend that harder content has, as of late, of getting progressively easier. I don’t care if they leave dungeons the same (they’re dungeons—I do them to cap weekly tomes and that’s about it anymore), but I really wish they would keep Extreme and Savage at that harder difficulty that “the hardcores” like and want. But, there again, when the “hardcores” ask for things to be harder in content that they primarily do, they are attacked by the other side of the community about how the developers should not be “wasting resources” to “cater to the 1%”—just see the threads made about Ultimate.

    I’m not really sure what you mean by the first part of this quote—some clarification would be nice, if you don’t mind. Are you just talking about how Extreme/Savage fights don’t have the more intensive healing/tanking that some hardcore players would like, and instead are still more copies of “heal occassionally, put a regen on the MT, now DPS”? If that’s the case, I can agree with making Extreme/Savage fights require more intensive healing to make the jobs more engaging. Rather than it just be “Regen MT, spam Stone IV/Malefic III/Broil II”. But, to do this, they should probably also consider making easier content demand more healing, which I don’t really see as being a bad thing either.

    If that’s not what you meant, please do correct me though.

    But please don't go nerfing the part I love most about FFXIV, because if you do that... then you kill what makes the game fun in the first place for me and many others like me.
    I’m not saying this in any way to sound rude, so I apologize if it comes off that way, but the only way the developers could “nerf” the more casual content would be if they made mobs and bosses deal 0 damage to tanks at this point.

    Now, IF they can find some way to change Savage/Extremes, where heals are more important than DPS races, WITHOUT altering the rest of the grouped content... then have at it! I just don't want my stuff suddenly nerfed because of what the hardcores are complaining about.
    I would be perfectly fine if Extremes and Savage had more engaging gameplay for tanks and healers. But that’s not going to happen, because of the sheer amount of people that would complain about it. Because now, they would have to do more than just Netflix and Heal. And like I said above, the developers would probably have to increase healing in the “easier” content to prepare players for what Extreme/Savage is going to bring. Otherwise, you will just have the same complaints we have now: the content demands more, and is therefore “too hard” and “needs to be nerfed”. Because there is no consistent difficulty increase—you have “braindead easy” immediately jump into “oh shit, I actually need to pay attention”.

    I wouldn’t see increasing healing requirements in dungeons as being a particularly bad thing, to be honest.
    (11)
    Sage | Astrologian | Dancer

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  9. #9
    Player
    Maeka's Avatar
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    Maeka Blazewing
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    Quote Originally Posted by HyoMinPark View Post
    I’m not really sure what you mean by the first part of this quote—some clarification would be nice, if you don’t mind. Are you just talking about how Extreme/Savage fights don’t have the more intensive healing/tanking that some hardcore players would like, and instead are still more copies of “heal occassionally, put a regen on the MT, now DPS”? If that’s the case, I can agree with making Extreme/Savage fights require more intensive healing to make the jobs more engaging. Rather than it just be “Regen MT, spam Stone IV/Malefic III/Broil II”. But, to do this, they should probably also consider making easier content demand more healing, which I don’t really see as being a bad thing either.
    That quote was:

    Now, there is a valid complaint that in this Extreme/Savage content, the healers and DPS are forced to dish out as much DPS as possible. But if they change that, then they make the game not fun for the vast majority who are NOT doing the Extreme/Savage content.
    What I meant by this, is that if they change the Extreme/Savage fights to be more healer intensive, then we go more towards what WoW is where a tank goes from 100% to 20% to 100% to 20% every 2-3 seconds. This is NOT fun whatsoever. I HATE that. I refuse to heal in WoW, but I love healing in FFXIV.

    If they change it to be that way in Extreme/Savage, then they will probably end up changing it for the rest of the content too and I don't want that. At all.

    I’m not saying this in any way to sound rude, so I apologize if it comes off that way, but the only way the developers could “nerf” the more casual content would be if they made mobs and bosses deal 0 damage to tanks at this point.
    When I said nerf, I meant, nerfing fun by making it harder than I'd like it to be. Perhaps nerf was a bad word to use there.

    I wouldn’t see increasing healing requirements in dungeons as being a particularly bad thing, to be honest.
    I would, but that's because I have "PTSD" (well not really, but you know what I mean) from WoW. Chain-casting heals and doing nothing else is not fun. It's why I don't like undergeared tanks multipulling. Spamming Cure II on the tank nonstop is not fun gameplay.

    EDIT: Did you see my post above where I mentioned that Item-Level Climb being too fast as being part of our problems? Running Ala Mihgo at 290 felt mildly stressful during the last boss and very reasonable everywhere else. Getting 320 and doing it again, however, and it's ridiculously easy. Maybe we shouldn't be jumping 30 i-level between Max Level and First-Tier Easy Raid?
    (0)
    Last edited by Maeka; 11-20-2017 at 10:50 AM.

  10. #10
    Player
    HyoMinPark's Avatar
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    Hyomin Park
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    Quote Originally Posted by Maeka View Post
    What I meant by this, is that if they change the Extreme/Savage fights to be more healer intensive, then we go more towards what WoW is where a tank goes from 100% to 20% to 100% to 20% every 2-3 seconds. This is NOT fun whatsoever. I HATE that. I refuse to heal in WoW, but I love healing in FFXIV.

    If they change it to be that way in Extreme/Savage, then they will probably end up changing it for the rest of the content too and I don't want that. At all.
    The developers don’t have to make it as extreme as 100% to 20% in one hit outside of anything but a tankbuster. But, I feel like healing right now is pretty braindead (I’m talking about just healing; not healing and weaving in DPS). I can agree that spamming Cure II/Benefic II/Physick is extremely boring, but it’s also not engaging when a Regen is enough to keep a tank up until it’s time to refresh it. I have to be able to DPS as a healer in order to feel like playing healers are worthwhile; if I didn’t have that option, I wouldn’t play a healer because the job would be incredibly unengaging and boring.

    With the players advocating “healers should only heal”/“I’m a healer and I only heal; I don’t DPS”, I don’t know how they can find such gameplay engaging when you barely have to heal in 90% of the content outside of fights like V3S, V4S, and Ultimate, or how they can argue that “healing is hard” in this game when it really is not. No fight, even the hardest ones (barring Ultimate) demand even 50% healing uptime (I honestly feel like that may be a stretch too, unless you don’t care about overhealing). A good example is, when I run on SCH for things like 8-mans or 24-mans, I can Adlo the MT/Succor the group to prep for AOE damage (or Deploy an Adlo if people stack close enough for it—that doesn’t happen often though :c), Indom if the damage takes 50% or more health from the group...but then, the rest of the time, Eos or Selene can handle the healing, especially Eos with a Roused Whispering Dawn. Healing is only made more challenging by tank failing to mitigate, or when a DPS stands in crap, and that’s not really how it’s supposed to be. At that point, I’m healing because of other people being incompetent, not because the fight actually calls for it.

    When I said nerf, I meant, nerfing fun by making it harder than I'd like it to be. Perhaps nerf was a bad word to use there.
    Fair enough; thanks for the clarification. I still think there should be better difficulty/content scaling in this game though.

    Dungeons hardly prepare healers for the “harder” content, and a lot get overwhelmed when they finally enter it. They either give up or join in with the masses that cry for nerfs because Extremes and Savage aren’t like dungeons where they can Netflix at the same time, or where they are used to only putting regens on the tank or letting their fairy handle it.

    I would, but that's because I have "PTSD" (well not really, but you know what I mean) from WoW. Chain-casting heals and doing nothing else is not fun. It's why I don't like undergeared tanks multipulling. Spamming Cure II on the tank nonstop is not fun gameplay.
    Again, spamming Cure II isn’t fun, but neither is the fact that a healer can neglect the skill in a lot of the more casual content, only occasionally touching it and instead spamming another button (Stone IV) or doing nothing at all (the Beloved Netflix Healer). Barring when tanks/DPS are being dumb and not mitigating or standing in the bad. I would like a reason to actually use my healing spells, or like a feeling of having to prep more heals in all forms of content. I feel like it would make it more engaging. And it would actually give “heal-only healers” a leg to stand on, because, as it currently stands, they have none.

    Maybe that’s why I like shield healers—I feel more engaged when prepping for incoming damage with shields compared to the “oh, well time to refresh my regen again” feeling I have when playing WHM or Diurnal AST.
    (8)
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