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  1. #181
    Player
    Astyrah's Avatar
    Join Date
    Aug 2016
    Posts
    233
    Character
    Astyrah Varis
    World
    Masamune
    Main Class
    Bard Lv 90
    Quote Originally Posted by Tridus View Post
    Change the base party to five and the full party to ten
    sometimes i wish this were the case with our game like there's a time you ask your friends in the ls for some expert roulette, and 4 people say yes, sometimes you wish you could just take all 4 of them and go in as 5 people but you cannot as it is now, and you have to say no to someone or someone would take the initiative and drop out because you could only take 3
    (0)

  2. #182
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kabzy View Post
    As someone who loves, loves, loves DPSing as a healer, I do strongly agree with the OP. SE need to stop catering to the snowflakes and actually give us harder content to heal and tank through.

    Tanks should have to constantly control enmity, rather than making it a party obligation, and damage needs to be tuned up in regular intervals to keep healers healing. There's nothing wrong with tanks/healers adding DPS, but their difficulty should come first and foremost in their primary role. I don't find it satisying DPSing 90% of the fight and throwing out an Indom whenever it's needed. That's basically the end-game for most SCHs right now, and we still end up with 50% overall healing alongside our cohealers. If people couldn't handle the stress of healing or tanking being made a little more difficult, then they shouldn't play that role. It really should be that simple!
    Yup. Remember back when MP management was a thing? Good times. Things have gotten simpler over time, and now we're in a situation where spells like Cure don't really have a purpose because there's no reason to use it over Cure 2 except MP efficiency... which doesn't matter since it's so easy to never run out of MP (unless you're casting Raise a lot).

    On the healer end, the biggest problem is that healing is too strong relative to HP pools. You can burst a party from 1HP to full in a matter of seconds, at which point if they're not getting blasted back down immediately, you're done. A rebalance on this end would need an across the board HPS nerf, but they've been going the opposite direction all of Stormblood.

    On the flipside, if they don't want to make a change, give tanks and healers more intricate DPS rotations. Not quite on the level of DPS, but at least more than DoTs + nuke spam. It's dull.
    A million times this. I've got lots of healing buttons that do interesting things. I spend the majority of my time hitting Stone, which is the most boring DPS skill in the game (you can't even call it a rotation). If they want us to spend 70% of our time DPSing, devote some more effort to make that more interesting to do.
    (2)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  3. #183
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Not much if a raider, but would it hurt the game if SE just gave people an option? Provide players with content where auto attacks do say 1/2 the tanks HP, were encounters have more unavoidable raid wide damage. If some people want to be more active healers or tanks give them that content. I do not see why they cannot if they are able to make a fight that prob less the 1% of the player base will clear, why not provide other forms of content a smaller group of the player base will enjoy.
    (1)

  4. #184
    Player
    Ssmiley_Bjakkzz's Avatar
    Join Date
    Jul 2014
    Posts
    448
    Character
    Vee Oh
    World
    Ragnarok
    Main Class
    Marauder Lv 22
    Hellluuuuuu
    (0)
    Last edited by Ssmiley_Bjakkzz; 09-01-2018 at 07:22 PM.

  5. #185
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Enla View Post
    Except that's not what they've done in any of the other MMO's I've played? I started in GW2 where every class had their own heal and was expected to share the load on top of DPSing. Then I went to LoTRO where even the 'pure' healers were expected to output damage as well. Finally I went to SWTOR where, you guessed it, damage was essential even as a heal spec'd Smuggler/Operative or Consular/Inquisitor. I've literally never played a game where 'pure' healing was part of the meta.
    And in the MMOs I play regularly - WoW, Rift, WildStar (GW2 doesn't count as it doesn't really have a trinity system) - healers are not expected to dps. So once again - it's not unusual for someone to come into this particular MMO with that expectation.

    Quote Originally Posted by Fyce View Post
    You are so dense, even a paid lightsaber from Battlefront II lootboxes wouldn't even scratch you. Because, yes, it seems that I have to explain some things to you, because it's already the third time and you still didn't get it.
    Excellent job on both the personal attacks and completely misunderstanding my point.

    An addendum that is entirely beside the point I was making, and I will hope that noting such here will make it clear to certain people that again, it is not related to my statements above: The current healer meta is, in my opinion, dull. Periodic bursts of damage that are healed up in one or two GCDs in 8-man content, or damage so low and steady that all I have to do is maintain an aspected benefic on the tank in 4-man content =/= engaging healing content. I main AST because at least I have the addition of managing cards, but even that's just a couple GCDs here and there. The vast majority of my time is spent spamming a single damage nuke and occasionally refreshing a dot. Not exactly exciting.
    (3)
    Last edited by Naunet; 11-20-2017 at 01:22 AM.

  6. #186
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Awha View Post
    Not much if a raider, but would it hurt the game if SE just gave people an option? Provide players with content where auto attacks do say 1/2 the tanks HP, were encounters have more unavoidable raid wide damage.
    I have a question: What exactly is a "more active tank"?
    Tanks have a set amount of defensive cooldowns and just turning a stance on and leaving it on doesn't seem very active...
    Plus, I don't think the 20% reduction to damage tanks get from tank-stance is going to be that effective if the user's HP is going to continuously be blasted past 50% like you want it to be.
    And do you honestly think casual players would want to play as a healer that has to continuously heal a tank who keeps getting blasted?
    (0)

  7. #187
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    My 2 cents:

    Tanking roulettes is an exercise in frustration, you have arguably the most responsibility but you get the least reward for playing above par. An incredible tank will enable a good group to do great things in dungeons, but if the group is awful, there's not a huge amount you can do about it beyond adjusting the pace accordingly.

    Healing can also be rather frustrating, but IMHO the gameplay is far more rewarding across a much broader range of groups. You can carry a bad run or you can shave an extra couple of minutes off that top notch quick clear.

    SE have to shoulder a good portion of the blame though IMHO. Frankly I think the model they design their dungeons around is fundamentally flawed and has been since since they backed down over Pharos Sirius.

    The term 'expert' is massively misleading when you consider the difficulty of the dungeons it involves. Thus it's all too easy for casual Joe to do their dailies thinking they are performing just fine because hey, they cleared the 'expert' content right? Rabanastre is a fantastic demonstration of what happens when average casual players let their standard of play rot away due to the daily content simply not requiring anything more. And then of course, once they hit content that actually punishes them for all those mistakes they've previously been getting away with, the results are pretty much akin to a train wreck.

    Hashmal isn't difficult or complex, it just kills you when you mess up enough. Amdapor Keep in 2.0 demonstrates that SE could get dungeon bosses right and I'd argue that Pharos Sirius was a few telegraphs away from being perfection as well. I really don't understand why Expert is consistently so far removed from anything else resembling challenging content.
    (7)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  8. #188
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by Mimilu View Post
    I have a question: What exactly is a "more active tank"?
    Tanks have a set amount of defensive cooldowns and just turning a stance on and leaving it on doesn't seem very active...
    Plus, I don't think the 20% reduction to damage tanks get from tank-stance is going to be that effective if the user's HP is going to continuously be blasted past 50% like you want it to be.
    And do you honestly think casual players would want to play as a healer that has to continuously heal a tank who keeps getting blasted?

    Now where did I mention this is what 'I' want, just going based off what other people have mentioned in the countless threads. I am sure SE is smart enough to figure out some form of content that pleases those players that enjoy only healing or sitting in tank stance and have this playstyle be considered viable for the content that they are in. Also where did I mention causal players, they already have their content were you can pretty much do the bare min and clear the content. All I said was would it hurt so much if SE gave people an form of content that caters to their desired play style? Since they were willing to make an encounter that prob only 1% of the community will clear, I am sure they could make content that those that want live out their tank and healer fantasy without running the risk of being ridiculed.

    Now while this type of playstyle is not my cup of tea, I am sure SE can work with the community that does enjoy this type of play style to create some content that fits their desires. I do not have an answer to your question since that is not what I want, but as a player I do think it would be cool if other playstyles were supported by SE and had content to reflect it.
    (1)
    Last edited by Awha; 11-20-2017 at 02:09 AM.

  9. #189
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Sebazy View Post
    Rabanastre is a fantastic demonstration of what happens when average casual players let their standard of play rot away due to the daily content simply not requiring anything more. And then of course, once they hit content that actually punishes them for all those mistakes they've previously been getting away with, the results are pretty much akin to a train wreck.
    I'm getting flashbacks of waterballs, sandballs, and archdaemons not being killed... ;A;
    (0)

  10. #190
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Awha View Post
    Snap
    And when did I ever say you wanted it? I was just asking you questions about the suggestion you were making.
    The issue with adding a new content-type that focuses less on DPS and more on Healing and Defensive-Tanking is that they would have to balance abilities around it, causal play, and raiding. SE already has an issue balancing around just casual and raiding.
    (0)

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