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  1. #21
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Moreover, for a mechanic to ever feel like a reward to maximize, rather than a punishment to lose, it needs to have something like exponential difficulty or preparation required to be maximized such that maximization is rare, and it needs to be balanced around a state that is less than maximization.

    Imagine, for instance, if GL was not a fixed duration, but instead extended by relative potency dealt (potency of all weaponskills, DoT ticks, and abilities, as per their multipliers). While GL could still be advanced by Coeurl moves, perhaps even technically to an infinite level, each ascended level burns through that duration more quickly, whereupon it descends to the previous level. You would be fighting for every precious second of GL4, but it would be always there, always possible, and would thereby again allow further modular control. Have both a single-burner (new) and all-burner (Tornado Kick) ability by which to quickly manipulate GL downwards. Now, after due tuning, the whole spectrum is in your hands: it's now a real mechanic, and its heights actually feel like rewards, not just the initial requirement for dealing halfway acceptable damage.


    Or to simplify, like a manual transmission on a car for you to rev up or down. Though keeping TK as an all-burner with its current potency still feels niche and i can even add bland considering the loss, but the rev up/down is indeed an idea I can see on MNK.


    Quote Originally Posted by MauvaisOeil View Post
    No one, especially not me, is telling GL sustaining is fine and fair.

    The point is just : things cannot be compaired if they aren't comparable. Armor crush can only be compared to whatever extend the duration of GL : coeurl form strikes. Telling that nin doesn't have to refresh it 3 times as Armor crush is a decision that can be delayed and coeurl form attacks are an automatic cycle. Give +15s to huton on aeolian edge and shadow fang and no one will ever touch AC anymore, because it's a decision, and Coeurl form attacks aren't.

    The punishing aspect is none to be compared, because the whole design of GL was turned, as the heavy positionnal, to the relative difficulty to properly play MNK and be top DPS. However, this design is flawed now, and monk is just one amongst other DPS and nothing is a justification to it's exigency.

    I mean we can be pedantic about it to how each gimmick works and how in that sense, none are comparable. But the point from it is not the specifics, but what you clarify in the end. MNK is still the job with the biggest circus to achieve nominal results on par with its peers.
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    Last edited by Mahrze; 11-11-2017 at 05:22 AM. Reason: 1k Char limit is Cancer.