Quote Originally Posted by wereotter View Post
I've heard of the concept of implementing GL IV as a reserve stack as opposed to an active one. This would mean you could, in theory, have GL IV, use Tornado Kick which puts you down to GL I, and immediately execute a Demolish or Snap Punch, and be back to GL II, effectively making the skill less of a punishment to lose.

Also an idea that occurred to me while tying this out that would be a huge quality of life improvement for maintaining monk stacks, is have each individual stack time out on its own. So say a boss jumps and you have 10 sec of GL left, if you would not be able to refresh it otherwise, rather than lose all three stacks, you go to two stacks with now 16 seconds to gain back your third stack or go back to one stack. This would put the buff more in line with Huton giving you effectively up to 47 seconds to execute a Corel Stance move before losing all your stacks while still putting you back if you can't maintain it fully. This would be even more improved if the fourth reserve stack was a thing. So if the jump was more than 16 seconds and you wouldn't be able to utilize Riddle of Earth, you can still potentially have two or three stacks when combat resumes.

That concept for GL IV feels so lazy if that's their plan I'm flipping tables. MNK has too many "micro-gimmicks" that adding more would stray away from simplification, specially when we have to consider that for the development team, the whole fists thing is a thing.


Quote Originally Posted by Shurrikhan View Post
TK would likely need some sort of carry-over. For instance, if downtime meditation were removable (as most people do not seem to enjoy spamming their key as soon as downtime begins, hoping like hell they'd only recently been able to cap and spend Chakra as not to waste the downtime potential, and since the devs seem unwilling to empower manual Meditation to any point of during-uptime situational viability for modular control), it could source Chakra in a way that cannot be overcapped, allowing then for uses of abilities that may accelerate its way back up to a typical GL level or provide enough relative potency to help maintain a burst phase.

Alternatively, TK could, in addition to its damage, cause the next x strikes to consume GL as its penalty rather than removing the stacks outright, such that it (1) lingers briefly, aiding the return ramp-up, and (2) has no additional penalty during downtime.

Or any combination of whatever to make it feel smooth, viable, and intuitive for the purpose it's meant to fill.

I agree that TK would need a rework because like you mention its a carry over. But obviously MNK would be a bit jarring with all this speed focus when it has a skill suite that is flat or counter-intuitive within itself. But I also feel putting TK on GL is a bit hollow when we also have another resource (chakra) with its own limited usefulness so shifting TK to Chakra usage with it's preq being you being on GL4 status would be pretty nice.





Quote Originally Posted by Shurrikhan View Post
Quote Originally Posted by wereotter View Post
I like the idea, but I feel like getting too much Greased Lightning would make the job less engaging and more difficult. It would be hard to weave in a Steel Peak, for example, if GL IV made skill speed so high as to make weaving skills a DPS loss.

Ideally, Monk would need the same QoL improvement that DRKs, NINs, MCHs, BRDs, and DRGs have also always needed: for their animation times to scale with their current GCDs.
And like a souffle, it all falls flat xD