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  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    My humble opinions

    1) Dragon's Kick debuff needs to not require opo opo stance.

    2) The blunt debuff needs to last 30 seconds. Same with the Twin Snakes Buff. No other self buff is so short.

    3) Perfect Balance CD needs to be shorter. 2 min is good, one minute would be dreaming.

    4) Monks need a middle button for their AOE combo. Tornado kick thematically seems logical. Remove the GL3 removal on it.

    5) Arm of the Destroyer needs to be buffed to 80-100 potency. Currently it's too weak.

    6) The stun needs to go away from Tackle. Bosses are immune to it anyway, and the 2s Stun wrecks any stun planning for dungeons due to diminishing returns.

    7) Deep meditation needs to be affected by Direct Hits as well. 50% on DH, 100% on crit.

    8) One ilm punch is currently useless. It needed to go away with the ability pruning. See the Tackle Stun issue above.

    9) Fist of Wind is pointless now with the sprint change. Should be a trait.

    10) Tornado Kick needs to apply sooner. It's one of those long animation, damage at the end of it abilities that no one likes.
    (0)
    Last edited by Deceptus; 11-11-2017 at 02:14 AM.

  2. #2
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    No one, especially not me, is telling GL sustaining is fine and fair.

    The point is just : things cannot be compaired if they aren't comparable. Armor crush can only be compared to whatever extend the duration of GL : coeurl form strikes. Telling that nin doesn't have to refresh it 3 times as Armor crush is a decision that can be delayed and coeurl form attacks are an automatic cycle. Give +15s to huton on aeolian edge and shadow fang and no one will ever touch AC anymore, because it's a decision, and Coeurl form attacks aren't.

    The punishing aspect is none to be compared, because the whole design of GL was turned, as the heavy positionnal, to the relative difficulty to properly play MNK and be top DPS. However, this design is flawed now, and monk is just one amongst other DPS and nothing is a justification to it's exigency.
    (0)

  3. #3
    Player
    ULoki's Avatar
    Join Date
    Nov 2013
    Posts
    28
    Character
    Loki Linz
    World
    Goblin
    Main Class
    Conjurer Lv 66
    I really feel like reducing the cooldown for Perfect Balance will Fix many of the Monk's issues.
    (1)

  4. #4
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    I mean we can be pedantic about it to how each gimmick works and how in that sense, none are comparable. But the point from it is not the specifics, but what you clarify in the end. MNK is still the job with the biggest circus to achieve nominal results on par with its peers.
    They are, but false assesment are detrimental to anyone's argument. You want to be percieved as trustfull ? Don't say X job can do Y while it's wrong or inaccurate.
    (0)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,940
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MauvaisOeil View Post
    They are, but false assesment are detrimental to anyone's argument. You want to be percieved as trustfull ? Don't say X job can do Y while it's wrong or inaccurate.
    AC was never compared to Coeurl in the sense that Coeurl should give 30 seconds of duration, or that GL should somehow be bankable to over a minute's stored time.

    Rather, NIN can make or break a ~12% of their DPS with a single decision that costs at most 160 potency. A Monk [1] has no weaponskill control by which to preserve 48% of their damage potential, [2] is dependent on external factors for the full extent of its buff duration (a boss jumping off just before Coeurl strikes gives an effective duration of 12 seconds, not 16), [3] must sacrifice a CD and/or [4] consume up to 3 GCDs of uptime, at a further cost of up to 250 potency in Chakra generation, and [5] can even then only retain that portion if struck by damage within 15 seconds of the boss's return.

    Lose 50 potency relative to AE or up to 160 before oGCD burst relative to SF, or... no actual control anyways, and 4 times the punishment.
    (0)

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