Quote Originally Posted by Mikey_R View Post
If you make one into a trait, why not just have them all as a trait? Granted, a permanent 10% damage reduction will be a bit strong, so make it lower, but I don't see the point in making one of the fists a trait and not doing the same to the rest.
Possible, yes. Movement and less damage taken is always nice, but it's nothing the monk really relies on. Technically they are not there at all, cause nearly nobody uses them, so I put them to scrap. But yes, they could be turned into traits instead.

Quote Originally Posted by Mikey_R View Post
I think 15% is a bit too much, however, if you make it a temporary GL4, that would be better in my opinion.
15% may be a bit much, but many people complain about RoF making MNK slow and a plain Dmg increase seemed to boring, so I choosed this instead.

Quote Originally Posted by Mikey_R View Post
Personally, I'm not a fan of the idea of having oGCDs applying GL, however, if you take these skills and put them into the toolkit you provided as a whole, it then just seems to me like you saw the problem with starting a fight in Opo-opo, as it delays GL aquisition, and tried to fix it by adding these two as a way to remedy it, that's about the only gripe I have.
Actually, it was the exact other way around.

Because of the change of Deep Meditation, I was afraid of building up 5 Chakras for TFC/Hurricane Kick just by Courl form abilities could take too long, so I put a GL/Chakra gain to OIP (giving it a right to exist after years) and Double Courl Fists (replacing Tackle Mastery). Also, gaining 3GL on a pull would be way easier with this, so starting in Opo-Opo for Dragon Kick and Twin Viper makes a lot more sense than it does now.

Quote Originally Posted by Mikey_R View Post
As for Inner Focus, why not change it so that it removes timers from forms? It prevents you from having to spam form shift before a fight as you can just sit in Coeurl waiting, and if you keep form shift, you still get to keep the flexibility added with that as well. Simple and easy.
Inner Focus's main goal actually should be, to prevent MNK from beeing formless, after beeing stunned, dead etc. and not to replace Form shift. But after the changes to the other abilites I just realised that Form Shift isn't need anymore, so I scrapped it, getting rid of beeing forced to form dance before and in every boss fight.

But your way would work quiet nicely too.

Quote Originally Posted by Mikey_R View Post
As for Pure Will, traits don't have cooldowns for a start, so it would be a new ability, basically RoE but refresh on use rather than on hit, so why not make it that instead.
Okay, you got me on that one. xD I didn't consider that traits didn't have Cd's. So yes, your way of a reworked RoE would definitely be better.


All in all I tried to think of "what would make fun to play" rather than just "how to fix problems quick" and to take on problems many people seem to complain about (OIP, Tornado Kick, Tackle Mastery etc.) I guess the most simple ways to fix MNK would just lenghten the duration of Forms and GL.