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  1. #31
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Tigerlilley View Post

    We're yelling in a empty hallway here because all the devs are seeing is "dps is fine".
    It's really annoying that all our issues are being handwaved because our DPS is fine. There's so many problems with the design of this job, and maybe they know that but don't want to put in effort to fix it mid expansion.

    My favorite counter-design is giving us longer GL times, more ways to manage our stacks, less boss downtime, and then keep Tornado Kick as is, even going as far as to decrease the recast time. Like wut?
    (1)

  2. #32
    Player
    Conna's Avatar
    Join Date
    Aug 2013
    Posts
    87
    Character
    Kaos Conna
    World
    Diabolos
    Main Class
    Arcanist Lv 71
    Quote Originally Posted by Llugen View Post
    So, tell me what Freeze and Blizzard II and Sleep are good for when mobs just resist the status disorders? I'm not saying that these aren't issues that SE should address, but having useless skills is pretty common around here, and apparently less skills are useless than you realize.
    Fine since were being petty i'll help you <3. If youre soloing in open world you could use freeze on them, or blizzard II or sleep and those mobs wouldn't resist so there ya go oh and you can scathe to damage while moving! See those aren't actually useless they're "situational" <3
    (1)

  3. #33
    Player
    Larx's Avatar
    Join Date
    Jul 2016
    Posts
    4
    Character
    Larxene Tatsu
    World
    Ultros
    Main Class
    Monk Lv 60
    I agree with Llugen, I actually think mnk is pretty good the only gripes I have are tackle mastery and most of all tornado kick (for real make it give like 2 gl stacks or something it would leave one empy but if you form shift right you would have 3 quick if used after downtime but idk I don't make vidya games just my 2 cents). tbh mnk does pretty good even with these being here. I feel like some of you just don't like how the job plays and that's totally fine but the job actually performs quite well when in the right hands.

    But, I feel this is a case by case thing like I enjoy mnk quite a lot its been my favorite job since I started and still is, where some people really don't like it. I do agree though a job shouldn't be overlooked just cuz it performs well I think things like tackle mastery and worst of all tornado kick really do need to be changed because they are almost useless esp tornado kick.
    (0)
    Last edited by Larx; 10-29-2017 at 01:50 PM.

  4. #34
    Player
    Svabodnik's Avatar
    Join Date
    Jul 2017
    Posts
    21
    Character
    Volga Svyatogorovich
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Larx View Post
    [...] I feel like some of you just don't like how the job plays and that's totally fine but the job actually performs quite well when in the right hands.[...]
    The problem that I, and I imagine quite a few others, have with the job is that with the changes in SB it became significantly less fun to play than where it was before in HW. It's been stated time and time again, but they removed skills that we used consistently (Fracture, ToD, and occasionally Haymaker for fights with gaze attacks), and in addition to the rotation being made more dull with those changes, it's also slower and clunkier due to RoF. In exchange, skills that were only used once in a blue moon have not been improved to take the place of what was removed (Arm, One Ilm, Tornado Kick) and all the new additions may as well not be there (Tackle Mastery, Riddle of Wind) or are unsatisfying to use (RoF, RoE, Brotherhood, and the RNG-upon-RNG nightmare that is Deep Meditation).

    Yes, some of us "just don't like how the job plays" because we've played it for months, if not years, in a state where it was much more enjoyable to play.
    (2)
    Last edited by Svabodnik; 10-29-2017 at 04:15 PM. Reason: Character limit

  5. #35
    Player
    Larx's Avatar
    Join Date
    Jul 2016
    Posts
    4
    Character
    Larxene Tatsu
    World
    Ultros
    Main Class
    Monk Lv 60
    I also have played it for years but I did say that just because I like it doesn't mean everyone will. In addition to that I also said if it performs well doesn't mean it doesn't need some fixes like tackle mastery and tornado kick. Now as you said you find mnk was more fun in HW due to loss of skills and flow of the job with riddle of fire and such and I can understand that. I would welcome such a change I don't mind riddle of fire but that doesn't mean I wouldn't want a change to it I can see how slowing down kinda doesn't match the class identity and I do actually miss facture and tod It just doesn't ruin the job for me that they are gone but that doesn't mean I wouldn't like to see them return. I am happy with mnk now I still enjoy it but I can see why people would want some things changed and I would welcome it.
    (0)
    Last edited by Larx; 10-29-2017 at 05:42 PM.

  6. #36
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Well, While I understand the fustration of the slow due to RoF, I also understand it's what allow us to double weave Forbidden chakra during brotherhood, something we wouldn't do if we didn't loose the 15% skillspeed.

    To me, what the monk is lacking is some more interesting riddle conception, like RoE beeing some kind of solo/levelling tool in addition to it's effects, Riddle of Wind beeing something you could use for a faster gameplay, maybe unable to weave any oGCD, so time it once your main burst are done.

    Tackle mastery seems lackluster, none of them beeing usefull at all, that's a true failure here.

    TK could have some use with a lower CD on PB, or some AOE chakra spending ? Who knows. The fact is, RoE is only superior if you take damage during a boss jump. If future encounters are designed with boss jumps with only AOE to dodge and no unavoidable damages, RoE will end useless. Earth reaction should be triggered by defaut, and every damage taken during it's effect would refresh the duration of GL.

    I think what lacks the monk now, is what Fracture used or could be : A non positionnal at will skill, tied to a dot to avoid spamming in bad situation, something with no higher potency than the average Weaponskill, that you can quickly weave when repositionning yourself after some jump/bump/turnaround.
    (0)

  7. #37
    Player
    Svabodnik's Avatar
    Join Date
    Jul 2017
    Posts
    21
    Character
    Volga Svyatogorovich
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by MauvaisOeil View Post
    [...]While I understand the fustration of the slow due to RoF, I also understand it's what allow us to double weave Forbidden chakra during brotherhood, something we wouldn't do if we didn't loose the 15% skillspeed[...]
    Like you said, the need to doubleweave only stems from the current design of Brotherhood (random acquisition of Chakra completely out of the player's control) and the slow on attacks is a sloppy bandaid over the inability to plan your moves one to two steps in advance due to this. If, for example, Chakra was gained at a steady rate during BH (i.e. one guaranteed chakra for every weaponskill executed by the monk themselves, which is only slightly slower than average when compared to being partied with two tanks and two physical DPS), or like one suggestion I've read before - disable Chakra recovery and simply allow the monk to use FC every one of its 5s cooldowns (which, if you are lucky with BH procs, are forced into doing anyways) then the need to doubleweave or miss out on potential Chakra gain is moot. In other words, just another aspect of where monk's current kit seems to work against itself half the time.
    (2)

  8. #38
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by MauvaisOeil View Post
    Well, While I understand the fustration of the slow due to RoF, I also understand it's what allow us to double weave Forbidden chakra during brotherhood, something we wouldn't do if we didn't loose the 15% skillspeed.
    Assuming you earn enough chakras during Riddle of Fire to actually do this. I've been in parties with three melee, and two tanks and still manage to only get one extra Forbidden Chakra as the norm while under Brotherhood.

    The problem with monk's skills since the expansion is, in part, that they're all locked behind several layers of RNG. Deep Meditation, for example, there's the RNG of "is this weapon skill going to crit?" if yes, then there's still the 50/50 chance of getting a chakra. With Brotherhood it's the same. While the first layer of RNG isn't there for critical hits, it's still only a 30% chance that a party member doing physical attacks ONLY will give you a chakra, making the skill terrible in 4-man groups, and kind of "meh" in most 8-man groups.

    No other job is locked behind this many layers of RNG to play, and if just that were addressed, the job would start to become much more enjoyable.
    (1)

  9. #39
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Exiled_Tonberry View Post
    It's really annoying that all our issues are being handwaved because our DPS is fine. There's so many problems with the design of this job, and maybe they know that but don't want to put in effort to fix it mid expansion.

    My favorite counter-design is giving us longer GL times, more ways to manage our stacks, less boss downtime, and then keep Tornado Kick as is, even going as far as to decrease the recast time. Like wut?
    Saying it's the middle of the expansion isn't an excuse at all. The expansion hasn't even been out for 6 months yet, and more importantly the single most marketed point for Stormblood was the action rework where they were said they were going to re-evaluate useless or overly circumstantial actions. Both categories have been complained about by Monks in particular since ARR, but despite these complaints being so long standing not only did they not address any of them, they actually designed new actions and traits around one of them. And that's not the only thing they promised and failed to make good on, Yoshi also stated in an interview that they were going to redo our animations since they're all so dated but they didn't do that either.

    Stormblood Monk is the single most profoundly dissapointinv job in the game and the devs should be ashamed of it.
    (3)
    Last edited by SpeckledBurd; 11-01-2017 at 11:16 PM.

  10. #40
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by SpeckledBurd View Post
    , Yoshi also stated in an interview that they were going to redo our animations since they're all so dated but they didn't do that either.
    I'm extremely curious where/when he said this, and was it for Monk particularly or all jobs?
    If you happen to have that interview I'd love to read it. Monk getting new animations on the level of 4.0 MCH would make me so happy. Monk just LOOKS so boring.
    (0)

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