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Thread: Black Mage

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  1. #11
    Player
    Oshirigami's Avatar
    Join Date
    Oct 2017
    Posts
    45
    Character
    Kina Kiba
    World
    Halicarnassus
    Main Class
    Sage Lv 85
    I disagree with the idea of making ley lines buff allies that a number of others have said. It's just... too much like what every other job has been getting. Just straight up buff ley lines damage to BLM themself and it'll make them put down the numbers they should when they time its use correctly. Simple.
    Every job does not need raid party buffs. But for them to be taken over a job that does have one, their personal dps needs to match the personal+contributed dps that others like NIN, DRG, MCH, and BRD provide.
    The problem is that you currently have the top MCHs doing something like only 6% less personal damage than the top BLMs do, while also giving everyone in the party 6% damage which heavily outweighs that bit lower personal damage.
    BLM needs something like 6-8% more DPS, which a 10-15% damage buff to ley lines would provide.

    Personally I like having the job in content with me, even though I don't play it. It's easy to do decent damage with, even if it's not top. You don't see BLMs seeming to do less damage than your tank like you do with Monks, so much. But with how unfavorable the class is with its current tuning, I don't see a lot of them.

    Quote Originally Posted by Llugen View Post
    Also yes, the class is very strong in dungeons, in the new 24 man, etc, but this raid tier favors in many ways SMN, particularly as it relates to movement. This is why most of my proposed suggestions for the class would help it with movement rather than damage, its damage is definitely high it just can't optimize said damage effectively, like, say, SAM can.
    I have to say, I'd prefer BLM having its lack of mobility but to have damage to make up for it. Hence why I think a significant Ley Lines buff would be a nice, at least short term, fix for the job.
    Better mobility just makes it more like the other ranged DPS jobs.

    Quote Originally Posted by Lelila38 View Post
    I actually wish they had left the HW Enochian mechanic untouched. It was far more fun to me than it is now. Basically press the button once per fight then forget about it, kinda lame. But I really liked HW feel of Blm, so that might be the reason. Also losing half our skills with the class redesign kinda killed it for me.
    I didn't play back then, but as I said, yeah the job seems boring and unappealing to me. Regardless, I think a lot of people like how it plays, and have the very fair point that the job doesn't do enough damage for the lack of utility and mobility it has.

    Dunno, I keep thinking I really like the idea of BLM having a counter-spell that can block something that'd be a one-shot kill or close to it, and return utterly massive damage in return. It's something skillful, unique, and adds big damage to a good deal of content.
    Like you hit the button, and you have a buff for 3 seconds that'll negate the next damage that would otherwise be 50% or more of your health, and return some huge damage in return.
    It shouldn't stop disables, but the damage should be so big that being disabled for a few seconds is worth the damage done.
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    Last edited by Oshirigami; 10-30-2017 at 11:17 AM.