I disagree with the idea of making ley lines buff allies that a number of others have said. It's just... too much like what every other job has been getting. Just straight up buff ley lines damage to BLM themself and it'll make them put down the numbers they should when they time its use correctly. Simple.
Every job does not need raid party buffs. But for them to be taken over a job that does have one, their personal dps needs to match the personal+contributed dps that others like NIN, DRG, MCH, and BRD provide.
The problem is that you currently have the top MCHs doing something like only 6% less personal damage than the top BLMs do, while also giving everyone in the party 6% damage which heavily outweighs that bit lower personal damage.
BLM needs something like 6-8% more DPS, which a 10-15% damage buff to ley lines would provide.
Personally I like having the job in content with me, even though I don't play it. It's easy to do decent damage with, even if it's not top. You don't see BLMs seeming to do less damage than your tank like you do with Monks, so much. But with how unfavorable the class is with its current tuning, I don't see a lot of them.
I have to say, I'd prefer BLM having its lack of mobility but to have damage to make up for it. Hence why I think a significant Ley Lines buff would be a nice, at least short term, fix for the job.
Better mobility just makes it more like the other ranged DPS jobs.
I didn't play back then, but as I said, yeah the job seems boring and unappealing to me. Regardless, I think a lot of people like how it plays, and have the very fair point that the job doesn't do enough damage for the lack of utility and mobility it has.
Dunno, I keep thinking I really like the idea of BLM having a counter-spell that can block something that'd be a one-shot kill or close to it, and return utterly massive damage in return. It's something skillful, unique, and adds big damage to a good deal of content.
Like you hit the button, and you have a buff for 3 seconds that'll negate the next damage that would otherwise be 50% or more of your health, and return some huge damage in return.
It shouldn't stop disables, but the damage should be so big that being disabled for a few seconds is worth the damage done.


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