Well, While I understand the fustration of the slow due to RoF, I also understand it's what allow us to double weave Forbidden chakra during brotherhood, something we wouldn't do if we didn't loose the 15% skillspeed.

To me, what the monk is lacking is some more interesting riddle conception, like RoE beeing some kind of solo/levelling tool in addition to it's effects, Riddle of Wind beeing something you could use for a faster gameplay, maybe unable to weave any oGCD, so time it once your main burst are done.

Tackle mastery seems lackluster, none of them beeing usefull at all, that's a true failure here.

TK could have some use with a lower CD on PB, or some AOE chakra spending ? Who knows. The fact is, RoE is only superior if you take damage during a boss jump. If future encounters are designed with boss jumps with only AOE to dodge and no unavoidable damages, RoE will end useless. Earth reaction should be triggered by defaut, and every damage taken during it's effect would refresh the duration of GL.

I think what lacks the monk now, is what Fracture used or could be : A non positionnal at will skill, tied to a dot to avoid spamming in bad situation, something with no higher potency than the average Weaponskill, that you can quickly weave when repositionning yourself after some jump/bump/turnaround.