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  1. #1
    Player
    Larx's Avatar
    Join Date
    Jul 2016
    Posts
    4
    Character
    Larxene Tatsu
    World
    Ultros
    Main Class
    Monk Lv 60
    I agree with Llugen, I actually think mnk is pretty good the only gripes I have are tackle mastery and most of all tornado kick (for real make it give like 2 gl stacks or something it would leave one empy but if you form shift right you would have 3 quick if used after downtime but idk I don't make vidya games just my 2 cents). tbh mnk does pretty good even with these being here. I feel like some of you just don't like how the job plays and that's totally fine but the job actually performs quite well when in the right hands.

    But, I feel this is a case by case thing like I enjoy mnk quite a lot its been my favorite job since I started and still is, where some people really don't like it. I do agree though a job shouldn't be overlooked just cuz it performs well I think things like tackle mastery and worst of all tornado kick really do need to be changed because they are almost useless esp tornado kick.
    (0)
    Last edited by Larx; 10-29-2017 at 01:50 PM.

  2. #2
    Player
    Svabodnik's Avatar
    Join Date
    Jul 2017
    Posts
    21
    Character
    Volga Svyatogorovich
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Larx View Post
    [...] I feel like some of you just don't like how the job plays and that's totally fine but the job actually performs quite well when in the right hands.[...]
    The problem that I, and I imagine quite a few others, have with the job is that with the changes in SB it became significantly less fun to play than where it was before in HW. It's been stated time and time again, but they removed skills that we used consistently (Fracture, ToD, and occasionally Haymaker for fights with gaze attacks), and in addition to the rotation being made more dull with those changes, it's also slower and clunkier due to RoF. In exchange, skills that were only used once in a blue moon have not been improved to take the place of what was removed (Arm, One Ilm, Tornado Kick) and all the new additions may as well not be there (Tackle Mastery, Riddle of Wind) or are unsatisfying to use (RoF, RoE, Brotherhood, and the RNG-upon-RNG nightmare that is Deep Meditation).

    Yes, some of us "just don't like how the job plays" because we've played it for months, if not years, in a state where it was much more enjoyable to play.
    (2)
    Last edited by Svabodnik; 10-29-2017 at 04:15 PM. Reason: Character limit

  3. #3
    Player
    Larx's Avatar
    Join Date
    Jul 2016
    Posts
    4
    Character
    Larxene Tatsu
    World
    Ultros
    Main Class
    Monk Lv 60
    I also have played it for years but I did say that just because I like it doesn't mean everyone will. In addition to that I also said if it performs well doesn't mean it doesn't need some fixes like tackle mastery and tornado kick. Now as you said you find mnk was more fun in HW due to loss of skills and flow of the job with riddle of fire and such and I can understand that. I would welcome such a change I don't mind riddle of fire but that doesn't mean I wouldn't want a change to it I can see how slowing down kinda doesn't match the class identity and I do actually miss facture and tod It just doesn't ruin the job for me that they are gone but that doesn't mean I wouldn't like to see them return. I am happy with mnk now I still enjoy it but I can see why people would want some things changed and I would welcome it.
    (0)
    Last edited by Larx; 10-29-2017 at 05:42 PM.