You're wrong and you fundamentally don't understand Monk. Most of your points are would be like saying "Scathe is useful because it lets you DPS while moving".You didn't even successfully refute a single one of my points lol
I don't need to fight with you about this, but you should probably take a long hard look at your skills and determine which of them are actually useless because many of them are not. Situational, sure, but not useless.
You are right, though. I apologize for derailing the thread and ruler-comparing it to BLM. I only meant to point out that there are many jobs that have less-than-useful skills (if not all of them).
You just admitted yourself that your skills have uses. You might not LIKE them, but they have them, period. Lack of AOE damage is something that the caster pool also suffers from (or forced AOE limit break, even worse). Fists of Earth is NOT a thing of the past, in case you forgot Unending Coil just came out, so who knows where 10% damage reduction (the same as your own personal sacred soil or collective unconscious, mind you) might be useful for a few GCDs. Don't say that I fundamentally don't understand the class because you are too short-sighted to understand how your tools work.
Scathe can be used to DPS while moving, don't be too short sighted to understand how your tools work.You just admitted yourself that your skills have uses. You might not LIKE them, but they have them, period. Lack of AOE damage is something that the caster pool also suffers from (or forced AOE limit break, even worse). Fists of Earth is NOT a thing of the past, in case you forgot Unending Coil just came out, so who knows where 10% damage reduction (the same as your own personal sacred soil or collective unconscious, mind you) might be useful for a few GCDs. Don't say that I fundamentally don't understand the class because you are too short-sighted to understand how your tools work.
Stretching pretty hard dude. Potency loss between Fire IV and Scathe is 368. Your potency loss on two GCDs without Fists of Fire is significantly less than that, not to mention you don't have to deal with any cast times. But nice try.
Tackle Mastery could use some love but it's still a potency increase. Your job is very strong, and like I said before, the biggest thing that is wrong with it is that DRG is just too good for synergy with BRD/MCH and NIN is a given. You don't not deserve quality of life, but there are other areas of other jobs that need fixing a lot more.
This is something only someone that doesn't play Monk can say.
Aside from it's issues in balance (utility being extremely weak, damage not enough to fill the gap), they are currently extremely clunky to actually play.
RoF is made with the idea that you'll get plenty of Forbidden Chakra in that window, but RNG is cruel and the fact that it should NEVER be a core aspect of a jobs kit is made apparent here. Not getting a single FC is very common, especially in 4 man's, or pugs where you could potentially get two casters.
So you end up with a skill that slows you down to a crawl with no benefits but hitting harder, which no Monk enjoys.
Then there's the issues with the tackles. To put it simply, it's all useless. Every one of them. You'll never leave Fire Stance. I thought they were deleting bloat skills not adding them? Then there's Riddle of Earth...Sigh.
I have been leveling monk and I think Deep Meditation should apply to all crits not just weapon skills. Now I haven't been in a dungeon but the proc seems extremely low in an open world at the moment.
Game balance is not zero-sum. Highlighting BLM's issues is meaningless in a MNK thread because fixing one job does not exclude fixing others, they all deserve it where necessary.
That said, I feel like the BLM issues mentioned here have been blown somewhat out of proportion. Our core rotation and rotation-saving tools work smoother than ever!
Yes, sleep and Blizz II are useless to the point where you can entirely ignore them, and yes, they should be either removed or fixed. But Freeze has niche uses when targets are dying/respawning extremely fast (i.e. A12S adds) and even Scathe is quite regularly useful (MP to spare, no time to finish another cast before boss invuln/target death, and no procs to use? Scathe!)
Altogether, BLM is a joy to play, while MNK just feels bad. Seems clear to me which is in greater need of QoL attention.
I thought this myself. I get so many crits, but a lot of it is from auto attacks, not my actual weapon skills.
But tbh that might be crossing into the job being OP.
What I'd much rather have is, on top of the Brotherhood effect generating chakra from other members, it gives us an additional effect that every crit from our own weapon skill is a 100% chance for a chakra.
Overall, moving Monk away from RNG will only do them good.
Monk is like Bard in that regard in that they're dependent on critical hits off their DOTs to trigger extra effects on their songs, difference is, however, that Bards have a 100% proc on repertoire every time either of their DOTs crit. A bard can always have a song up the way their skills align, so purely for balance, and monk should just have that same 100% chance on any crit weapon skill. Yeah it will be strong because of bootshine, but that on its own would only give you a free Forbidden Chakra every 30 global cool downs, nothing that would make the job OP.I thought this myself. I get so many crits, but a lot of it is from auto attacks, not my actual weapon skills.
But tbh that might be crossing into the job being OP.
What I'd much rather have is, on top of the Brotherhood effect generating chakra from other members, it gives us an additional effect that every crit from our own weapon skill is a 100% chance for a chakra.
Overall, moving Monk away from RNG will only do them good.
Another thought I had, which was connected again to Bard, was to change purification to be a small AOE esuna. Monks in other Final Fantasy titles have had the ability to cleanse debuffs from the party, so this would be in line with the job's historical skill set. Take it off the chakra requirement, give it a decent cooldown, and you've got some added raid utility. Especially nowadays as many duty finder healers don't have Esuna.
Could move it to a 30% or 25% chance. I agree on the RNG component but at the same time it is a bonus to get a free chakra while in combat.I thought this myself. I get so many crits, but a lot of it is from auto attacks, not my actual weapon skills.
But tbh that might be crossing into the job being OP.
What I'd much rather have is, on top of the Brotherhood effect generating chakra from other members, it gives us an additional effect that every crit from our own weapon skill is a 100% chance for a chakra.
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