I have been leveling monk and I think Deep Meditation should apply to all crits not just weapon skills. Now I haven't been in a dungeon but the proc seems extremely low in an open world at the moment.

I have been leveling monk and I think Deep Meditation should apply to all crits not just weapon skills. Now I haven't been in a dungeon but the proc seems extremely low in an open world at the moment.

Game balance is not zero-sum. Highlighting BLM's issues is meaningless in a MNK thread because fixing one job does not exclude fixing others, they all deserve it where necessary.
That said, I feel like the BLM issues mentioned here have been blown somewhat out of proportion. Our core rotation and rotation-saving tools work smoother than ever!
Yes, sleep and Blizz II are useless to the point where you can entirely ignore them, and yes, they should be either removed or fixed. But Freeze has niche uses when targets are dying/respawning extremely fast (i.e. A12S adds) and even Scathe is quite regularly useful (MP to spare, no time to finish another cast before boss invuln/target death, and no procs to use? Scathe!)
Altogether, BLM is a joy to play, while MNK just feels bad. Seems clear to me which is in greater need of QoL attention.


I thought this myself. I get so many crits, but a lot of it is from auto attacks, not my actual weapon skills.
But tbh that might be crossing into the job being OP.
What I'd much rather have is, on top of the Brotherhood effect generating chakra from other members, it gives us an additional effect that every crit from our own weapon skill is a 100% chance for a chakra.
Overall, moving Monk away from RNG will only do them good.



Monk is like Bard in that regard in that they're dependent on critical hits off their DOTs to trigger extra effects on their songs, difference is, however, that Bards have a 100% proc on repertoire every time either of their DOTs crit. A bard can always have a song up the way their skills align, so purely for balance, and monk should just have that same 100% chance on any crit weapon skill. Yeah it will be strong because of bootshine, but that on its own would only give you a free Forbidden Chakra every 30 global cool downs, nothing that would make the job OP.I thought this myself. I get so many crits, but a lot of it is from auto attacks, not my actual weapon skills.
But tbh that might be crossing into the job being OP.
What I'd much rather have is, on top of the Brotherhood effect generating chakra from other members, it gives us an additional effect that every crit from our own weapon skill is a 100% chance for a chakra.
Overall, moving Monk away from RNG will only do them good.
Another thought I had, which was connected again to Bard, was to change purification to be a small AOE esuna. Monks in other Final Fantasy titles have had the ability to cleanse debuffs from the party, so this would be in line with the job's historical skill set. Take it off the chakra requirement, give it a decent cooldown, and you've got some added raid utility. Especially nowadays as many duty finder healers don't have Esuna.

Could move it to a 30% or 25% chance. I agree on the RNG component but at the same time it is a bonus to get a free chakra while in combat.I thought this myself. I get so many crits, but a lot of it is from auto attacks, not my actual weapon skills.
But tbh that might be crossing into the job being OP.
What I'd much rather have is, on top of the Brotherhood effect generating chakra from other members, it gives us an additional effect that every crit from our own weapon skill is a 100% chance for a chakra.



It's currently a 50% chance, so that move would be a nerf to the trait. The problem is that other jobs that are reliant on crit (see my post above about Bard) have a 100% proc on their skills off crit whereas monk only has a 50% proc. Getting a critical hit is already RNG in itself, and then saying that only half the time you'll get a chakra, of which you need 5 to execute Forbidden Chakra, is a pretty weak trait. Most of the time in dungeons you won't get that off in a pull of normal monsters, and maybe you'll proc one Forbidden Chakra in a boss fight. Then, considering they nerfed the potency of the skill, it's not much of an increase over where it was in Heavensward if you get two, and it's a nerf from where it was if you don't proc enough to get off an extra one at all.

You missed my earlier post. I said if Deep Meditation gave it off of any crit not just weapon skill. Which Exiled responded saying that would be OP and hence my response with the 25-30%. I honestly don't care what Bard has. No matter what I would still feel that just WS crits would minimize Deep Meditation as I find myself critting more on Auto Attacks than skills. But again open world where I don't get the benefit of 100% bootshine crits.



You're right, I did.... though given RNG on top of RNG, I'm not sure that a 50% rate on all critical hits regardless of auto attacks or not would be OP.You missed my earlier post. I said if Deep Meditation gave it off of any crit not just weapon skill. Which Exiled responded saying that would be OP and hence my response with the 25-30%. I honestly don't care what Bard has. No matter what I would still feel that just WS crits would minimize Deep Meditation as I find myself critting more on Auto Attacks than skills. But again open world where I don't get the benefit of 100% bootshine crits.
Also related since you brought up open world.... why do open world enemies still have positional hit rings?? It's painful to any melee DPS job, but especially to monks. Why can't they have omni positional rings like they do in palace of the dead??


You know what, youre absolutely right. It wouldn't be OP at all if Monk has 100% chance of chakra on a weaponskill crit. No skill in his game should be under multiple layers or RNG, it's just not fun. Especially when there's a 20 seconds long "buff" that relies on us getting these procs to even function efficiently.
But SE is sticking to their guns and just not paying us Monk's any attention. They're looking only at numbers, and not how the job actually plays.


Slightly off topic but this is just dead wrong. True North is incredibly important in O2-O4s. Lakshmi and Susano also see regular use of these skills, they all move around so much, or is forced to face the party (fuck you, Catastrophe) for prolonged periods.
Perhaps it doesn't effect DRG or Ninja much, but Monk who's every attack is a positional just cries for about 15 seconds without true north.
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