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  1. #21
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Wintersandman View Post
    Could move it to a 30% or 25% chance. I agree on the RNG component but at the same time it is a bonus to get a free chakra while in combat.
    It's currently a 50% chance, so that move would be a nerf to the trait. The problem is that other jobs that are reliant on crit (see my post above about Bard) have a 100% proc on their skills off crit whereas monk only has a 50% proc. Getting a critical hit is already RNG in itself, and then saying that only half the time you'll get a chakra, of which you need 5 to execute Forbidden Chakra, is a pretty weak trait. Most of the time in dungeons you won't get that off in a pull of normal monsters, and maybe you'll proc one Forbidden Chakra in a boss fight. Then, considering they nerfed the potency of the skill, it's not much of an increase over where it was in Heavensward if you get two, and it's a nerf from where it was if you don't proc enough to get off an extra one at all.
    (1)

  2. #22
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by wereotter View Post
    Monk is like Bard in that regard in that they're dependent on critical hits off their DOTs to trigger extra effects on their songs, difference is, however, that Bards have a 100% proc on repertoire every time either of their DOTs crit.
    You know what, youre absolutely right. It wouldn't be OP at all if Monk has 100% chance of chakra on a weaponskill crit. No skill in his game should be under multiple layers or RNG, it's just not fun. Especially when there's a 20 seconds long "buff" that relies on us getting these procs to even function efficiently.

    But SE is sticking to their guns and just not paying us Monk's any attention. They're looking only at numbers, and not how the job actually plays.
    (0)

  3. #23
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by wereotter View Post
    It's currently a 50% chance, so that move would be a nerf to the trait.
    You missed my earlier post. I said if Deep Meditation gave it off of any crit not just weapon skill. Which Exiled responded saying that would be OP and hence my response with the 25-30%. I honestly don't care what Bard has. No matter what I would still feel that just WS crits would minimize Deep Meditation as I find myself critting more on Auto Attacks than skills. But again open world where I don't get the benefit of 100% bootshine crits.
    (0)

  4. #24
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Wintersandman View Post
    You missed my earlier post. I said if Deep Meditation gave it off of any crit not just weapon skill. Which Exiled responded saying that would be OP and hence my response with the 25-30%. I honestly don't care what Bard has. No matter what I would still feel that just WS crits would minimize Deep Meditation as I find myself critting more on Auto Attacks than skills. But again open world where I don't get the benefit of 100% bootshine crits.
    You're right, I did.... though given RNG on top of RNG, I'm not sure that a 50% rate on all critical hits regardless of auto attacks or not would be OP.

    Also related since you brought up open world.... why do open world enemies still have positional hit rings?? It's painful to any melee DPS job, but especially to monks. Why can't they have omni positional rings like they do in palace of the dead??
    (0)

  5. #25
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by wereotter View Post
    Also related since you brought up open world.... why do open world enemies still have positional hit rings??
    Because SE hopes we would party more. The whole game is this conundrum. We want you to party for fates and level together but wait. You try and do a story duty (duty not dungeon) you have to do it alone. Nope you cant go through it together but alone. Again they add positionals to those enemies as well vs the omni ring. The whole positional thing is incredibly confusing and throws me off even though I have done the dance I don't know how many times.

    But when I was leveling SAM to 60 I was like why am I only getting Kenki on x ability and not every ability like the tooltip says "ahhhh yeahhhhh positionals." To throw salt into the wound they make True North have an insane cooldown when it has no real benefit outside of solo play.
    (0)

  6. #26
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Wintersandman View Post
    To throw salt into the wound they make True North have an insane cooldown when it has no real benefit outside of solo play.
    Slightly off topic but this is just dead wrong. True North is incredibly important in O2-O4s. Lakshmi and Susano also see regular use of these skills, they all move around so much, or is forced to face the party (fuck you, Catastrophe) for prolonged periods.
    Perhaps it doesn't effect DRG or Ninja much, but Monk who's every attack is a positional just cries for about 15 seconds without true north.
    (1)

  7. #27
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Exiled_Tonberry View Post
    Slightly off topic but this is just dead wrong. True North is incredibly important in O2-O4s. Lakshmi and Susano also see regular use of these skills, they all move around so much, or is forced to face the party (fuck you, Catastrophe) for prolonged periods.
    Fair enough. I have yet to do anything at 70. I am still on Lakshmi NM XD.
    (0)

  8. #28
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    True North going to a 60 second cooldown is something I've brought up before that would be such an asset to monk. Plus at that duration, a ninja could take it for every trick attack for just in case the boss decides to look at someone other than the tank while the skill is going off. <cough cough> Halicarnassus
    (1)

  9. #29
    Player
    Tigerlilley's Avatar
    Join Date
    Aug 2014
    Posts
    508
    Character
    Tiger Lilia
    World
    Behemoth
    Main Class
    Monk Lv 90
    TL;DR Every single monk thread since Stormblood dropped:

    The slow on Riddle of Fire sucks
    Leaving in One ilM Punch and Arm of the Destroyer and taking out Touch of Death and Fracture is a joke, especially after all those speeches we got about trimming job bloat.
    Tackle Mastery is a complete garbage (again, referring to job bloat, why does Fists of Wind exist after the changes to sprint?)
    Tornado Kick needs a rework (In savage, from o1s to o4s, I use this skill exactly once during a battle, on Omega transition. Yay, our level 60 skill.)
    Needing to take damage for Riddle of Earth to refresh stacks is ridiculous
    Brotherhood is lackluster and awful with certain party comps, especially if another monk is in the group
    Monk hasn't evolved since 2.0.

    We're yelling in a empty hallway here because all the devs are seeing is "dps is fine".
    (2)
    Last edited by Tigerlilley; 10-28-2017 at 11:04 PM.

  10. #30
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Tigerlilley View Post
    TL;DR Every single monk thread since Stormblood dropped:

    The slow on Riddle of Fire sucks
    Leaving in One ilM Punch and Arm of the Destroyer and taking out Touch of Death and Fracture is a joke, especially after all those speeches we got about trimming job bloat.
    Tackle Mastery is a complete garbage (again, referring to job bloat, why does Fists of Wind exist after the changes to sprint?)
    Tornado Kick needs a rework (In savage, from o1s to o4s, I use this skill exactly once during a battle, on Omega transition. Yay, our level 60 skill.)
    Needing to take damage for Riddle of Earth to refresh stacks is ridiculous
    Brotherhood is lackluster and awful with certain party comps, especially if another monk is in the group
    Monk hasn't evolved since 2.0.

    We're yelling in a empty hallway here because all the devs are seeing is "dps is fine".
    I would add that Riddle of Earth and Perfect Balance also needs a reworks as well,Riddle of Earth is easily the worst ability in the game for maintaining a buff attached to the shortest Job Critical buff in the game and Perfect Balances cooldown is still massively long in a way that no other action of its type is.
    (0)
    Last edited by SpeckledBurd; 10-29-2017 at 01:27 AM.

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