Quote Originally Posted by Exiled_Tonberry View Post
I thought this myself. I get so many crits, but a lot of it is from auto attacks, not my actual weapon skills.
But tbh that might be crossing into the job being OP.
What I'd much rather have is, on top of the Brotherhood effect generating chakra from other members, it gives us an additional effect that every crit from our own weapon skill is a 100% chance for a chakra.

Overall, moving Monk away from RNG will only do them good.
Monk is like Bard in that regard in that they're dependent on critical hits off their DOTs to trigger extra effects on their songs, difference is, however, that Bards have a 100% proc on repertoire every time either of their DOTs crit. A bard can always have a song up the way their skills align, so purely for balance, and monk should just have that same 100% chance on any crit weapon skill. Yeah it will be strong because of bootshine, but that on its own would only give you a free Forbidden Chakra every 30 global cool downs, nothing that would make the job OP.

Another thought I had, which was connected again to Bard, was to change purification to be a small AOE esuna. Monks in other Final Fantasy titles have had the ability to cleanse debuffs from the party, so this would be in line with the job's historical skill set. Take it off the chakra requirement, give it a decent cooldown, and you've got some added raid utility. Especially nowadays as many duty finder healers don't have Esuna.