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  1. #81
    Player
    tymora's Avatar
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    Mar 2011
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    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    I really beg the dev's to not plan or implement any content yet that requires quick positioning
    On the other hand, such content can be really fun because it drives the adrenaline. So you're effectively saying "we don't want fun content until 2.0".
    (1)

  2. #82
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    To the OP:

    I don't think you are a bad player, nor your connection is bad. I merely believe that your positioning is incorrect. Since that seems to be the topic of this topic now I thought I'd comment.

    Judging from the picture on the OP if you started running right when it appeared and didn't stop, then yes, you should have gotten hit. Even though your teammates seem closer (2 character lengths or so) they are actually further out than you as you must add in 3-4 seconds delay time. So in reality (on their screens) they are 3-4 character lengths past where you are on your screen meaning they got out further in the same time.

    This means one of 2 things:

    -Your reaction time is sluggish.
    -Your positioning is incorrect.

    Since your tag claims you are MRD I will assume your positioning is incorrect and that you are infact a decent player.

    As MRD you must be closer than LNC to meele, though MRD has a VERY small area where they can attack outside of sear range. Now what happens is that an Eruption appears under the LNC, and they must run across 50% of the Eruption to reach a safe area.

    With you being MRD, and closer (by at least 5%, but most likely 20% from reading the posts) you must run MUCH more distance to be safe. This changes the reaction window down from .4s as stated previously to about .1s or less which is nearly impossible and falls in line with you only escaping 1/10 times. I can guarantee you CANNOT run across 75% of an Eruption and be safe under any circumstance unless you are living in Japan.

    Our PGL's and MRD's get hit by Eruptions at least 7-9x more often than LNC's due to this very reason. To fix it there is really only one solution at this time.

    Ifrits WS's are timer based so its very easy to tell when he is about to do another, whenever the timer is up you must back your character up to where the LNC's are and wait for the WS.

    Yes, you will do less damage but you will have the time now to stay alive (which is the entire premise to win the Ifrit fight = stay alive, dont get hit, you win).

    Sorry for the long post but I thought I had to because all other replies to assist you are "lawls u r teh badz lrn2play nub" which isn't the case I think.
    (3)

  3. #83
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    Aug 2011
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    Posts
    982
    Quote Originally Posted by Zdenka View Post
    To the OP:

    I don't think you are a bad player, nor your connection is bad. I merely believe that your positioning is incorrect. Since that seems to be the topic of this topic now I thought I'd comment.

    Judging from the picture on the OP if you started running right when it appeared and didn't stop, then yes, you should have gotten hit. Even though your teammates seem closer (2 character lengths or so) they are actually further out than you as you must add in 3-4 seconds delay time. So in reality (on their screens) they are 3-4 character lengths past where you are on your screen meaning they got out further in the same time.

    This means one of 2 things:

    -Your reaction time is sluggish.
    -Your positioning is incorrect.

    Since your tag claims you are MRD I will assume your positioning is incorrect and that you are infact a decent player.

    As MRD you must be closer than LNC to meele, though MRD has a VERY small area where they can attack outside of sear range. Now what happens is that an Eruption appears under the LNC, and they must run across 50% of the Eruption to reach a safe area.

    With you being MRD, and closer (by at least 5%, but most likely 20% from reading the posts) you must run MUCH more distance to be safe. This changes the reaction window down from .4s as stated previously to about .1s or less which is nearly impossible and falls in line with you only escaping 1/10 times. I can guarantee you CANNOT run across 75% of an Eruption and be safe under any circumstance unless you are living in Japan.

    Our PGL's and MRD's get hit by Eruptions at least 7-9x more often than LNC's due to this very reason. To fix it there is really only one solution at this time.

    Ifrits WS's are timer based so its very easy to tell when he is about to do another, whenever the timer is up you must back your character up to where the LNC's are and wait for the WS.

    Yes, you will do less damage but you will have the time now to stay alive (which is the entire premise to win the Ifrit fight = stay alive, dont get hit, you win).

    Sorry for the long post but I thought I had to because all other replies to assist you are "lawls u r teh badz lrn2play nub" which isn't the case I think.

    This is what I stated before, thank you for elaborating.

    Simple solution for MRD / PUG.... if the eruption set is not targeting you... run forward into the tank or strafe to the right / left.

    All dps should be doing this anyway. You can easily tell who has the eruptions spawning on them.
    (0)

  4. #84
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Quote Originally Posted by RemVye View Post
    This is what I stated before, thank you for elaborating.

    Simple solution for MRD / PUG.... if the eruption set is not targeting you... run forward into the tank or strafe to the right / left.

    All dps should be doing this anyway. You can easily tell who has the eruptions spawning on them.
    I dunno . . . its not worth risking bringing eruption on the tank. If you MPK the tank, you're gunna wipe 9 times out of 10, if you die as a DPS its not a big deal.
    (2)

  5. #85
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    Quote Originally Posted by Sigmakan View Post
    I dunno . . . its not worth risking bringing eruption on the tank. If you MPK the tank, you're gunna wipe 9 times out of 10, if you die as a DPS its not a big deal.
    Simple solution for MRD / PUG.... if the eruption set is not targeting you... run forward into the tank or strafe to the right / left.
    You can easily tell who has the eruptions spawning on them.
    Exactly as I said..
    (0)

  6. #86
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
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    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Quote Originally Posted by RemVye View Post
    Exactly as I said..
    The previous poster was talking about avoiding that first of three eruptions. Often times the melees are stacked up on each other and its hard to tell right away who its on. Which is why I think its a bad idea for a PGL/MRD to assume its not on them and run forward. It also teaches bad habits.
    (2)

  7. #87
    Player

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    Mar 2011
    Location
    Gridania
    Posts
    295
    the best habit is learning who has the eruption if you leave a small space between you and the mele around you its very clear who has the eruption under them. This allows you to improve DPS significantly by keeping more mele in range more of the time.
    (0)

  8. #88
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    Quote Originally Posted by Sigmakan View Post
    The previous poster was talking about avoiding that first of three eruptions. Often times the melees are stacked up on each other and its hard to tell right away who its on. Which is why I think its a bad idea for a PGL/MRD to assume its not on them and run forward. It also teaches bad habits.
    You're missing the point.

    This is way over your head or something... I'm sorry but it's very simple.

    The OP being a MRD is going to be closer than the Lancers, even if they are stacked. You can tell VERY EASILY if you are the target of eruptions (I'm sorry if you can't tell where the center of a circle is). In the case where the eruption is not targeting you, escape to the nearest safe spot (forward, left, right) in the case that the eruption is targeting you.. run backwards are normal and you should not get hit if you weren't in animation lock.

    A few posts up someone described it pretty well, about the distance traveling back through an eruption...

    With you being MRD, and closer (by at least 5%, but most likely 20% from reading the posts) you must run MUCH more distance to be safe. This changes the reaction window down from .4s as stated previously to about .1s or less which is nearly impossible and falls in line with you only escaping 1/10 times. I can guarantee you CANNOT run across 75% of an Eruption and be safe under any circumstance unless you are living in Japan.

    Just because you don't know how to do it, doesn't mean its a bad habit. I've been doing that since my first Ifrit fight... it's very simple. Or maybe I'm just smarter than your average bear.
    (0)

  9. #89
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    Quote Originally Posted by tachikoma View Post
    the best habit is learning who has the eruption if you leave a small space between you and the mele around you its very clear who has the eruption under them. This allows you to improve DPS significantly by keeping more mele in range more of the time.
    At least one person knows wtf I'm talkin' bout Willis.
    (0)

  10. #90
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    If the OP is doing Ifrit as a MRD and getting hit with eruption it's likely that he's running into the eruptions that spawn on the lancers. He should make sure to stand away from the lancers in order to be sure as to whether the eruptions are on him or not.
    (1)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

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