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  1. #91
    Player
    Sigmakan's Avatar
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    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    *sigh*

    I'll give this response an attempt, but we'll see how its received.

    The flow of this topics seemed to indicated we were giving advice to people unfamiliar with dodging eruption and such. Its my opinion that if you are inexperienced you should not be running towards the tank until you get better at deciphering who eruption is on.

    I also stand by my statement that its a bad habit (similar to using sentinel to absrob an eruption instead of trying to dodge it). As a MRD myself I always run away, just to be sure I'm not MPKing the tank. I do usually break off and turn around quickly.

    I'm not sure about your positioning, but as MRD I'm really not that much closer to Ifrit than the lancers, I think its being exaggerated how much of a difference that is.

    Apologies that my opinion is not being well-received. To each their own.
    (2)

  2. #92
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
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    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Rentahamster View Post
    If the OP is doing Ifrit as a MRD and getting hit with eruption it's likely that he's running into the eruptions that spawn on the lancers. He should make sure to stand away from the lancers in order to be sure as to whether the eruptions are on him or not.
    Yes, standing a bit to the side of them is a great way, just make sure you're not too close to the mages.
    (2)

  3. #93
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    Aug 2011
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    Grid
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    982
    Quote Originally Posted by Sigmakan View Post
    *sigh*

    I'll give this response an attempt, but we'll see how its received.

    The flow of this topics seemed to indicated we were giving advice to people unfamiliar with dodging eruption and such. Its my opinion that if you are inexperienced you should not be running towards the tank until you get better at deciphering who eruption is on.

    I also stand by my statement that its a bad habit (similar to using sentinel to absrob an eruption instead of trying to dodge it). As a MRD myself I always run away, just to be sure I'm not MPKing the tank. I do usually break off and turn around quickly.

    I'm not sure about your positioning, but as MRD I'm really not that much closer to Ifrit than the lancers, I think its being exaggerated how much of a difference that is.

    Apologies that my opinion is not being well-received. To each their own.

    How is using sentinel to block some eruption damage a bad habit? 1 minute cooldown.. even if you use it right before the spikes pop up, it will be ready for hellfire.

    This is not a thread for noobs who don't know how to play.

    Read the OP again, he said he knows the fight well. And even for noobs. It. Is. Really. Easy. To. See. Who. The. Eruption. Is. Targeting. I've been doing it since my first fight... it's a circle, if you're not in the center, it's not on you. I've done the fight as a MRD and can easily tell and most of the time I do it as a lancer, even with 4 - 5 other bodies standing with me, I can still easily distinguish between who has the eruptions on them.

    You can do it however you like, but for the OP this is a helpful tip if he's doing it on MRD. And it's very simple, intelligent strategy... not a bad habit.

    This is a confidence and skill thing... if you're confident and know wtf to do it's very easy to accomplish. If you're uncertain than just run backwards.
    (0)

  4. #94
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Wow, you crack me up lol.

    Whenever I see a thread ranting about Ifrit, I label it as a 'noob' thread and treat it as such.

    Good day sir.
    (0)

  5. #95
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by MeowyWowie View Post
    It's the same for nearly all of our LS members. We all likely have different server response times, yet 90% of the time we always dodge these abilities. The leading cause of anyone getting hit with them is animation lock, and that's where ability timing comes in.

    If I had to guess, I probably have the worst latency in my shell. When our tank calls time for nail pop, it takes me up to 3 seconds AFTER I see the tank call it to actually see Ifrit spawn them. Add the amount of time it takes between them typing it and hitting enter, to when their text is actually displayed on my screen, it's about 4 seconds.

    Yet, I still dodge these abilities perfectly fine 90% of the time. The ONLY times I eat them is because of animation lock. Everyone has latency issues, and the severity of them vary from player to player. But I highly doubt it's enough to make you eat these abilities one after another consistently.
    I agree with you because it is very doable and once you have done it then it becomes easy to repeat. But with that said we should still not have to deal with high latency issues.
    (1)

  6. #96
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
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    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Well, I have died 134 times to Ifirt w/o a single Victory, I know the ins and outs of the fight all together.

    The only problem I'm against is " Pick-up parties". I can't seem to find an Ifrit LS no matter how much I shout. Im not a Noob, I know what the frig im doing, i rarely die, unless I make a simple error like Timing his TP attacks. other than that I know what I'm doing. The Fight itself is not that hard. Its the " Communication" that people seem to lack of. And that's why "Pick-up Parties" in this Fight in Particular, is a baaaaaaaad idea! :P. But I keep doing them because I don't have that other Option " LS Static".
    (0)

  7. #97
    Player
    PanTone's Avatar
    Join Date
    Aug 2011
    Posts
    50
    Character
    Panzer Tone
    World
    Sargatanas
    Main Class
    Scholar Lv 70
    Hmm for my opinion, I disagree with the OP. I would like to see more trap-like and creative attacks in the future, I enjoy the challenge of fresh mechanics! The attack makes the fight a bit more chaotic and keeps all members of the battlefield active minded because they might be in danger of getting hit.


    Quote Originally Posted by TinnySnips View Post
    90% of the time I can dodge traps, etc. Of the 10% of the time I get hit, 80% of the time it's because I screwed up and got animation locked. Of the remainder, half the time I got hit because I run out of my traps and into somebody else's (generally a dead member who is a bit behind me). The other half of the time, which is 1% of all traps, it is because of an inescapable latency issue. It happens, but it's pretty rare.

    If your positioning is right then you shouldn't have to dodge plume, so it's not a concern.
    ^ This

    And as others have said in this thread, please-please-please stop blaming the lag for your loss and/or making new topics about the "latency" issue. The Devs are aware... so why continue to waste bandwidth?

    ______________________
    Also adding to some other comments I saw in this thread...

    Having LNC DD is an easy way to win for sure, but not an absolute need. I have been in winning battles with ARC, MRD, and PLG in midst of our 8. As long as you have a solid tank, great support that can count to ten and a group of DD that understand positioning...anyone can win it, with any combination of DD! Maybe not the fastest or the cleanest, but win for sure.

    ______________________
    Finally tips to people that have watched videos and read strats but continue to blame Eruption and Plumes for their losses.

    Melees:
    • Do not watch your screen, read your log. You will see Eruption readying before any graphics appear on your screen!
    • Have Sentinel, Defender, Second Wind2. Take care or yourself, no mage should have to heal you until the final phase.
    • Hug it out. When Ifrit begins to WS, all DD should be standing together to auto-melee. Do not ever be 2-3 steps behind anyone or you will mpk them. Also being unlocked and having Fleet of Foot equip is pretty essential.
    • Use WS/buff/0 slot-cost moves, only just after Ifrit WS's. Refresh and use long lasting abilities (like Invigorate, Murderous Intent, Bloodbath 2) while Ifrit dashes, but don't linger or you will make your mage have to move.

    Mages:
    • Have Sentinel. Why? Because, Ifrit has a Game Genie in his pocket and it only takes him a minute to use it.
    • Get TP at the start of the fight. You won't be doing much any way, so getting 3000 TP for Second Wind2 and Chameleon should not be a problem, lol. The 0 slot-cost melee attacks for both THM and CON are ranged attacks, so you can get yourself into position and get TP very easily. Second Wind2 is a great way to cure yourself without spending too much time doing it and Chameleon will drop enmity and keep Eruptions on the DD, allowing you more idle time.
    • Anticipate the knock back from Vulcan Burst. When you see it readying in your log begin casting Cure3/Sac3 on the tank. Even through the slide you will get it off. A badly timed Vulcan Burst can leave your tank dead.. and rushing your own positioning will leave you the same.
    (1)

  8. #98
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    This thread has departed so far from the original point which is clearly shown in the picture that no matter how good your reaction is, there are times where the server just doesn't seem to know you moved.

    In the pic, the player is past the third Eruption area but is being hit by the first.

    It's something SE has awknowkedged as an issue they can't resolve till 2.0, I can't believe people have the wool over their eyes that they're trying to make it sound like it's the player's fault.

    The OP was simple, kind and straight-forward. Yet people try to discredit it with "Just move sooner." The players shouldn't have to compensate to function around obviously broken things. Either the should get fixed or be taken into consideration during content design. Since SE has said they can't do the former for at least another year, it's completely fair to request the latter. That's not "hey, make it easier." It's just calling to attention an issue that needs to be addressed.
    (6)

  9. #99
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    Join Date
    Aug 2011
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    Grid
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    982
    Quote Originally Posted by Sephrick View Post
    This thread has departed so far from the original point which is clearly shown in the picture that no matter how good your reaction is, there are times where the server just doesn't seem to know you moved.

    In the pic, the player is past the third Eruption area but is being hit by the first.

    It's something SE has awknowkedged as an issue they can't resolve till 2.0, I can't believe people have the wool over their eyes that they're trying to make it sound like it's the player's fault.

    The OP was simple, kind and straight-forward. Yet people try to discredit it with "Just move sooner." The players shouldn't have to compensate to function around obviously broken things. Either the should get fixed or be taken into consideration during content design. Since SE has said they can't do the former for at least another year, it's completely fair to request the latter. That's not "hey, make it easier." It's just calling to attention an issue that needs to be addressed.
    /thread

    Some people will just never understand no matter what you tell them.

    I still think your sig is amazing.
    (0)

  10. #100
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Sephrick View Post
    This thread has departed so far from the original point which is clearly shown in the picture that no matter how good your reaction is, there are times where the server just doesn't seem to know you moved.

    In the pic, the player is past the third Eruption area but is being hit by the first.

    It's something SE has awknowkedged as an issue they can't resolve till 2.0, I can't believe people have the wool over their eyes that they're trying to make it sound like it's the player's fault.

    The OP was simple, kind and straight-forward. Yet people try to discredit it with "Just move sooner." The players shouldn't have to compensate to function around obviously broken things. Either the should get fixed or be taken into consideration during content design. Since SE has said they can't do the former for at least another year, it's completely fair to request the latter. That's not "hey, make it easier." It's just calling to attention an issue that needs to be addressed.
    It could be a lot of things, SE plays a part, But as for me only get hit by anything if i'm under " animation lock" anything else I can avoid it ( most times) Its 25% SE servers causing the issue, and its 75% of players that just simply don't react fast enough, and blame it on the servers ( or it could very well be the server at that point of time) but to say "every time you get hit its the Servers fault" is kinda stupid.

    Thats just me.
    (2)

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